Besides ME3 and TLoU, this is the only other mp game I've played.
How often do the more pvp-centric games like CoD and Battlefield update/change their pvp?
How did Bungie do with the Halo games back when they ran that pvp? Was it better balanced or were they were more immediate with changes? I haven't played a Halo since the second one.
I'm just curious what the norm on things like this are supposed to be. Maybe I'm playing a game with bad pvp and I just don't know it.
Halo 2 - I only remember one really major balance update fairly early on that made grenades stronger and dual wielding slightly less effective.
Halo 3 - I don't remember any major balance patch for weapons.
Halo Reach - I don't remember weapon balance changes, but they did adjust Spartan abilities and reticle bloom.
As far as I can tell, the number of balance changes in Destiny in such a short time is unprecedented for Bungie. That being said, in the Halo games, you have a set loadout you start with, and you pick weapons up in various locations on the map. If people had a choice, I'm guessing a very, very large percentage of players (like higher than Thorn use numbers) would use the mid-long range headshot archetype weapons; Battle Rifle or Covenant Carbine. Also, in fairness, while there weren't a ton of weapon balance changes, you did see some sandbox changes in terms of weapon and vehicle placement for several maps.
Loadouts, classes, and abilities make Destiny a completely different animal, and so I don't know if you can really compare their weapon balance updates in Halo games to their weapon balance updates in Destiny. Destiny is experimental in a lot of ways, and when you're the first to do something, sometimes it takes time to work the kinks out. I think they could be doing a better job, but I don't get the impression that they have no idea what they're doing.