TheTylerDurden
Member
Dragons Breath should be the first true exotic weapon that allows another exotic weapon to be equipped at the same time. Given how RL ammo drops were nerfed, it's really hard to justify using an exotic RL of any kind at all.
Dragon's Breath can be good with tweaks. Nobody used it because of Gjally.
Nobody used it because it sucked. No tracking, and your enemies just walked out of the solar ball thing and didn't walk back in it.
That would work! And is actually a great idea, adding a vortex pull to it. I liked that RL, but it needs something extra to warrant the exotic slot.What if the solar flare sucked in enemies sort of like the tether!
I used it a lot in PvE, because it had three in the tube which meant when I could carry extra rocket ammo, I carried a lot. On Nightfalls and weeklies with solar burn it was great against bosses (I did not have the 'Horn). I eventually swapped it out with Truth for my general purpose RL though.TG please. Dragon's Breath was awful even in a world without Gjallarhorn. I can equip one exotic weapon. Let's see, how about the rocket launcher w/ the velocity of my grandmother on her way to church, that leaves a grenade in it's wake that no one even uses FOR THEIR GRENADE.
That would work! And is actually a great idea, adding a vortex pull to it. I liked that RL, but it needs something extra to warrant the exotic slot.
I used it a lot in PvE, because it had three in the tube which meant when I could carry extra rocket ammo, I carried a lot. On Nightfalls and weeklies with solar burn it was great against bosses (I did not have the 'Horn).
TG please. Dragon's Breath was awful even in a world without Gjallarhorn. I can equip one exotic weapon. Let's see, how about the rocket launcher w/ the velocity of my grandmother on her way to church, that leaves a grenade in it's wake that no one even uses FOR THEIR GRENADE.
Dragons Breath could be useful in the KF Raid with a lot of stationary enemies and mechanics; Warpriest, Golgaroth, Golgaroth Tear Drops, Ogre spawns, Oryx DPS, Detonation safety.
Dragons Breath could be useful in the KF Raid with a lot of stationary enemies and mechanics; Warpriest, Golgaroth, Golgaroth Tear Drops, Ogre spawns, Oryx DPS, Detonation safety.
I'll say this, It's a badass looking weapon if nothing else. Hopefully it's been completely overhauled.
Dragons Breath could be useful in the KF Raid with a lot of stationary enemies and mechanics; Warpriest, Golgaroth, Golgaroth Tear Drops, Ogre spawns, Oryx DPS, Detonation safety.
Still got spots?I am. Trying to get a train going. psn the_id
What if the solar flare sucked in enemies sort of like the tether!
Sadly, it seems like nothing will be more useful than the black spindle in those encounters
Lower initial impact damage.My personal hope: either the damage from the solar flare is increased, or it leaves a small shower of solar blooms in an area around the blast radius, creating a large area of denial / damage over time. Would be useful in both PvE and PvP.
Heck, just adding tracking would make it great, with three rounds in the tube.
Yeah. Part of me just loves having such an overt Halo reference in Destiny.
Plan C? Ughhh
What is the Halo reference?
When used as intended, it's pretty deadly. By that I mean the fast swap and instant fire with virtually no recharge time. If you can get that rhythm down, it's very effective.
Plan C? NOOOOOOOOOOO
Need more armor pls! So far we have 3 weapons, and 1 armor coming over to year 2.
Didn't he say we're only getting 2 armors yesterday? I'm assuming the 3rd armor was the skull that was already leaked through. So probably a hunter piece is what we're missing.
Didn't he say we're only getting 2 armors yesterday? I'm assuming the 3rd armor was the skull that was already leaked through. So probably a hunter piece is what we're missing.
He said only 2 were exclusive to Year 2 and the rest were Year 1's upgraded to Year 2, so unless it's 2 of the 9 armor pieces in the Armory (which would be BS since that means 1 class wouldn't get a new armor), it means it's 2 possibly completely new exotics we haven't seen yet. I dunno.
Feeling underwhelmed by these new old exotics TBH. Nothing worth grinding for at all.
The original Halo (before it came to Xbox) had a flame thrower, which was cut during development. When it was ported to PC, the port devs added it back in.
Bungie brought it back with Halo 3:
Dragon's Breath is a reference this, as with the "burn the world" description, hearkening back to its beginning as a flame thrower (which is why it's solar).
I am Warlock
Oh wow I had no idea about this. Pretty cool!
I admit I am not a Dragon's Breath supporter as I barely equipped it but I could see how improvements would make it a good weapon.
I can't even wrap my head around how some of you guys don't die as much as everyone else but still get tons of kills. I cant even reliably get over 1.0 kd unless I hang back, camp and snipe, but I only get a handful of kills that way.
Feeling underwhelmed by these new old exotics TBH. Nothing worth grinding for at all.
I can't even wrap my head around how some of you guys don't die as much as everyone else but still get tons of kills. I cant even reliably get over 1.0 kd unless I hang back, camp and snipe, but I only get a handful of kills that way.
Yup. It ended up being very special purpose, with the times when it was advantageous so rare that eventually it wasn't worth continuing to use. It needs some kind of complimentary perk or perk adjustment to address both issues. (Leaving behind a viable area of denial in PvP would be useful; a vortex/cluster bomb effect in PvE so its wake is more effective, etc.).Dragon's breath was one of those weapons that sounds amazing on paper, but the implementation was terrible.
Mostly because in PvE, enemies were coded to get out of AoE grenades, and in PvP the initial blast killed the enemy anyway.
So very very rarely did the fancy perk have any actual use. Exceptions would be Nightfalls with large slow moving targets like the Cabal Tank or Spider Tank.
I'm guessing they won't talk too much about that prior to release, similar to the raids themselves. Part of the initial challenge will be figuring out the new mechanics.Milking the content till the last drop, but at least these should have a new perk or two.
I'm more surprised that we haven't heard more about Challenge Mode.