Meh for us. But it means making compelling content for the vast majority of the player base.
Raids are hyper dev-intensive and generate press but honestly, most dudes out there don't play them at all or maybe just once. I also think the raids are already fairly easy. They wouldn't need that much dumbing down.
Imagine this:
KF launched a while ago, tons of news on strats and stuff has been released. People have had time to level up. Next week, an Easy KF opens. 280 Light. 280-300 drops. Impossible to join if you're even 1 light below the activity level (unlike the 40 below leeway you get elsewhere). Matchmaking. Easier DPS checks, more forgiving timing. Simplified mechanics (show Warpriest totem order from the front instead of the back, let people jump on platforms at roughly the same time instead of in order, whatever).
Absolute garbage for us but still, quite likely, the most popular Raid in the game. And it doesn't detract from us at all. Quite the contrary. It helps randos (who you'll eventually pair up with in strikes or PvP or whatever) gear up and learn a bit more about the game. Basically a Raid equivalent to what PoE 28 was.