I think there are a few different levels to the communication problems. The first is there's a general uneasiness about the future of the game we're all invested in. Destiny is a 10 year journey, and one year in Bungie initiated a major change to how the game will be supported and funded - and barely communicated their intentions to the community. They pivoted to micro transactions without ever stating what their line in the sand regarding what can go the MTX route, so people are uneasy with each update and the subtle ways the line has shifted. We have no expectations about what kind of scope the Live team will develop, what their planned cadence is, etc. We don't really know where the game is going. I think the community is still on edge about MTX and are waiting for the other shoe to drop. Bungie doesn't seem to recognize this unease. Deej and company have said they want to keep releasing surprises like SRL, with little to no warning. That's fine, but I think they are making a big mistake in providing no compass whatsoever about Destiny's near or long term future.
The other is in how they do bring out information. Deej is needlessly, relentlessly opaque in the BWU's, obfuscating information when there's often no reason to do so. Why was the release of the challenge modes a surprise? Why was the date of the patch saved for PSX? Why does he say things like "in one rotation of the earth" instead of "tomorrow"? Why are so many changes made to the game without context or explanation (the Great Weapons Parts Famine of 2015)?
The moment to moment communication is really quite poor and seems totally detached from what the community, who are clearly very invested in the game, want to hear. I understand there's a lot they can't talk about. They're not going to announce the next expansion / Destiny 2 plans this early. Their long term roadmaps for the game may still be in flux. But it just feels like there's a fundamental disconnect with what the community is interested in and what ends up in the BWU's and other communication channels.
Look Bungie, either you start giving your players some straight information or you just don't post anything at all. This is kinda ridiculous.
Isn't that what the current post is? The values shown now are correct, and not the "under the scenes" numbers that were previously shown in error
Even his hypothetical example of landing 50 crit head shots on a moving target with an increase of 0.2 damage still does only 10 more damage than before. That isn't a weapon re-balancing. Even if it was 1 more damage per crit over 50 rounds that just won't matter.
So auto rifles get buffed 0.4% and pulse rifles nerfed 15% and in some universe that results in NOT a 40-fold impact because of "other factors"?
How can one justify a 0.4% buff with ITS NOT THE FINAL VALUE and then nerf another gun by 15%?!
Someone post the Tony Montana stare gif. It's appropriate here.
I got ya fam.Someone post the Tony Montana stare gif. It's appropriate here.
Straight Savage lool those where the days.
Did I just read someone trying to justify a 0.04% damage increase?
It's still in terms of base damage. His explanation of it being one factor in many variables rings true but it still obfuscates the end result. That 14% base damage of Heavy Archetypes still translates into 19% final damage for some guns. They need to communicate that final damage in a better way so there are no surprises.
Sadly, this is true ~_~Hey guys, remember when we gave Bungie a benefit of the doubt because coding is hard.
Neither do I!
It still doesn't make sense because of the pulse rifle numbers, presumably he checked it yesterday when they edited the patch notes. I'm still calling shenanigans, not that we'll ever know
Hey guys, remember when we gave Bungie a benefit of the doubt because coding is hard.
Neither do I!
This was a little irritating. Has there ever been a time where we didn't look forward to DLC for Destiny?While Last-Years-Me is glaring through space-time with a look of pained jealously over this newfound enthusiasm for DLC, it was This-Years-Me who decided to make a quick Tweet to address the issue.
What's 0.04% base change in final
What's 15% base in final
How will those numbers be even REMOTELY similar
Somebody explain that to me.
This could have all been avoided if the weapons we got in game had actual numbers and stats show on them instead of obtuse progress bars with little meaning.
This was a little irritating. Has there ever been a time where we didn't look forward to DLC for Destiny?
But, but, but...guys... Professor Broman said everything is fine now and we should all just relaxed and enjoy this amazing game.
Because...BWU like... explained stuff...and you know... all's good nao?
Hell, I'd take a new MP mode like banner or trials, not necessarily a mode but a new event with new maps. That would be substantial enough in my opinion. I'd love an event that was nothing but well designed skirmish maps, maps that actually are designed specifically for the damned mode type.
Second event of 2016 is going to bring a level cap increase IMO.
Isn't that what the current post is? The values shown now are correct, and not the "under the scenes" numbers that were previously shown in error
What is the point of posting values if we can't see them ourselves? They must be felt?
Come on!
What's 0.04% base change in final
What's 15% base in final
How will those numbers be even REMOTELY similar
Somebody explain that to me.
Nothing game changing, but a step in the right direction. Although it may be more than enough because of other the other guns' mediocrity. PR got hit way too hard IMO.If this base damage increase is based on each bullet doing 0.04% more than before, that adds up to 2.4% more damage in the same timeframe, assuming a 60 bullet clip.
I'm uncertain if they are referring to base damage or dps though, if its base damage then the above is correct
Necrochasm does 2.16% more dps
Name a pulse rifle and I can tell you how much less dps it does
Nirwen's Mercy.Necrochasm does 2.16% more dps
Name a pulse rifle and I can tell you how much less dps it does
That would actually be hella fun, and being some chaos to a PvP game. Kinda like theat one CoD game type, whose name I can't remember.Still waiting for the Arsenal mode that was datamined a while back.
"It takes improvisation to win with what you find on the battlefield." —Lord Shaxx
Take the Armament and destroy your foes.