Hi all. So I uninstalled the game a couple weeks after TTK came out. Didn't really like the new infusing system. Wasn't a fan of the raid, specifically Golgoroth. I figured, the rebalance update is coming out soon and I should be a little more versed in what's changed. I've read the update every week, but I'm out of the loop on a lot of things. So here's what I want to know:
-What weapons does the current meta favor(PvE and PvP)?
The current meta in PvE favors Scout Rifles, High Impact Sniper Rifles and Swords or Machine Guns. Zhalo Supercell and Ace of Spades are good Exotics for trash mobs. Touch of Malice is heavily favored for the Raid encounters. Black Spindle is always helpful.
- The current meta in PvP proper heavily favors Pulse Rifles. Can't go wrong with any of these.
- Occasionally a few Scout Rifles will make an appearance - Hung Jury (Dead Orbit vendor), Tlaloc, Jade Rabbit, and Mida Multi Tool, which will be more prevalent next month with its Year Two version.
- Hawkmoon is the most prominent Hand Cannon and you'll see the occasional Ace of Spades. Not may players are running The Last Word but it shows up more often in Trials. I've seen 3 Thorns since September.
- The only competitive Auto Rifles are Zhalo Supercell and Monte Carlo
- Secondaries are dominated by high aim assist, high impact Snipers - The 1000 Yard Stare, Defiance of Yasmin (Raid), Stillpiercer, Eirene RR4, Glass Promontory and Weyloran's March.
- Shotguns favor Invective, The Chaperone, Conspiracy Theory D, Patch A and Silence of A'arm.
- Heavies depends on the map. Some maps you'll see people switch to Rockets with Grenades and Horseshoes (especially Truth). Other maps you'll see Machine Guns dominate - Ruin Wake or the Raid machine gun are the most popular choices.
As for the subclasses, it's fairly even in my experiences, with Defenders being prominent in the Raid and scarce in PvP (as usual). You'll encounter teams trying to run triple Sunbreakers or Stormcallers spec'd with high Intellect, but there's enough diversity otherwise. The best PvP class of the new ones is probably the Stormcaller, with Nightstalkers dominating PvE.
-What Exotics are out in the wild and how do I get them(I know of Black Spindle, but what else)?
- No Time To Explain is a Pulse Rifle and requires several trips to the Vault of Glass
- Sleeper Simulant is a heavy Fusion Rifle (Spartan Laser) involves replaying old missions and hunting Public Events
- Boolean Gemini is a Scout Rifle that you get from a quest from Variks and put in your vault afterwards.
- The three class Exotics - Fabian Strategy (Titan Auto Rifle), Tlaloc (Warlock Scout Rifle) and Ace of Spades (Hunter Hand Cannon) are available at Rank 3 from the Gunsmith. You rank up by doing weekly armsday tests or finding all the legendary Pulse Rifle shards out in the wild (which you'll need for the Sleeper quest.
- The First Curse is a Hand Cannon - the functional opposite of The Last Word - and requires you to rank up your Gunsmith to rank 5 before completing an excruciatingly dull PvP quest to get it. Just wait till they patch it next month.
- The Chaperone is an Exotic Shotgun where you take The Last Word into PvP and get a bunch of killing sprees. There are tricks with equipping the weapon to make it less painful but it's doable if you're good.
- Touch of Malice unlocks after a lengthy quest from Eris. You have to find 45 Calcified Fragments on the Dreadnaught, some of which require playing the Raid or Court of Oryx and others require puzzles.
Zhalo Supercell (Auto Rifle),
Hereafter (Sniper Rifle),
The Jade Rabbit (Scout Rifle/PS4 only),
Telesto (Fusion Rifle) and a few others are all RNG Exotics. I'm probably missing one or two.
-Is armor and weapon leveling still slow as balls?
You can throw Motes of Light into any gear you're wearing to level it up. It takes around ~50 Motes to level an armor piece and considerably less for a weapon. It's pretty slow otherwise unless you chain a lot of bounties or telemetries.
-Is there still a lack of single player content? I know most of the Strikes are a lot more team focused now and it made it awful to play alone.
-Is there any new content? Like legitimate content, not quest garbage.
The only physical content they have added to the game since release is a PvP map - the Cathedral of Dusk - to coincide with the Halloween festival from last month. The rest of the added content have been Emotes, Gear or Quests.
There are more quests than there were when TTK launched, but no new physical PvE content aside from a few small locations the quests have opened up. The new quests will take you across the new content and some of the old content to complete the objectives.
The Infusion system was only bad when Legendary marks (and later weapon parts) were scarce. Once you're swimming in those - you can buy weapon parts now - the Infusion system takes a backseat. From 170 to 300 Light, almost every drop you get is going to raise your level or the level of the Legendary gear you want to keep - especially if you're equipping your best gear before decrypting items at the Cryptarch. You can reach 310 Light without doing the Raid (through Trials of Osiris or Iron Banner), or you can hit 310 more reliably than Normal by doing the Hard mode up to Oryx. If you're trying to hit 320 or beyond, you'll be at the mercy of RNG, although it's more forgiving in the PvP activities.
The balance update is moreso for PvP, although it will add
two new Exotics as well as several old Exotics with a few new perks into the Loot pool (among other things most likely).