DrDrizzay101
Member
After Oryx CM 3x today my 320 primary collection now includes...
Hung Jury
Touch of Malice
Mida Multi-tool
Zhalo Supercell
...and I still have a 320 Doom of Chelchis that Destiny Item manager tells me will turn my 314 Nirwen's Mercy into a 320, although I don't trust it's lies one bit. Should I just go for it?
Zoso already got you covered but I was gonna mention that the infusion calculators are pretty spot on these days. It's 100% confirmed that legendaries get a minimum of 6 and exotics get a minimum of 4 light. Only really big infusion jumps are ever off by even 1 light in my experience.
KF has enormous variance for newbie groups, much more than the other raids, because there isn't nearly as much room for one person to "carry" any given encounter. There's no good way for me to gauge it ahead of time sadly. Whereas a group with basic experience in all encounters can clear Normal reliably at around the 1-hour mark, there are certain moments that can be roadblocks for newbie groups as everyone learns where things can go wrong and adjust. At the same time, not every group gets stuck at the same spots, and there's a small bit of luck involved. I would definitely recommend securing 4 hours if you can.
KF Daughters is probably the worst of all raid encounters to Sherpa. Without decent luck that thing can be a nightmare. When the one or two people who absolutely cannot do the jumps get Torn every time.... ugh. It's so bad.
Crota Bridge was much better designed to let newbies learn and comfortably fail a new challenge.
Top O' the Pops edit: I said something good about Crota's End for once. Tbh, everything before Deathsingers is excellent. DS and Scrota are straight pants though.