Kinda old post but wanted to QFT. I don't think Bungie was so oblivious that they didn't consider adding 320 artifact+ghost+class items.
The debate is whether there would be less total play time across the entire Destiny population if they made it easier to hit 320. Personally I'm the same as Axo since the positive reinforcement would encourage me to keep playing. People who are more purely loot-focused probably would stop playing earlier.
The deciding factor imo is that those people would go away happier which has value for future content releases. Their current mindset is still too penny smart and dollar dumb. Maybe that's part of their own "loot sine wave" since every time they've been too stingy it's met with community backlash that forces a move in the other direction.
VoG had #Forever29 so CE had "smart-ish" loot. KF's Challenge Mode is a pretty obvious correction for KF's poor table and the limitations of infusion. Even so, they haven't fully embraced a spirit of loot generosity. One of my biggest hopes for Destiny 2 is they actually listen to the Diablo 3 developers and get over this fear that everyone will quit when they hit level cap AND that would be a bad thing if it happens.
Personally I've never done this combo but if what deadduck says is true then glitch seems appropriate (i.e. other people still see you in SS animation)
**shudder** The flashbacks are too real.
I feel special being quoted twice in one Drizzy post!
Bungies MO from the beginning has been to slow progress. They have an unfounded fear that raining loot will lose players.
In year 1, we had 4 armor pieces that controlled our light level. In year 2, we have 10! Why do you think that is? In pre-TTK launch interviews, Bungie explained the new light system as allowing you to play a bit and always get a piece of gear to make you more powerful. You could get one single higher attack/defense item and raise your overall light level. People praised Bungie. But, this system only works well until you start to get around 290 overall light and falls apart.
The real reason they changed it was so that we now have 10 items to chase for max light.
Adding light level to weapons does two things:
Adds a large penalty for using the fun and powerful year 1 weapons
Adds three more max light items needed to reach level cap
Adding light levels to class items only hurts in my opinion, as many great looking year 1 items can no longer be worn outside of patrol.
People always wanted more ghosts, but nobody asked for a light value to be added to the different looking ghosts.
Artifacts, to me, serve no purpose other than another slot to max. Although, I do switch some around based on the INT/DISC/STR distribution Im going for, so I guess thats a bonus. I get 6 320 artifacts a week now, so I guess it is a moot point.
With TTK, Bungie knew there was going to be a large content drought and had to come up with a system in their mind that would keep people playing as long as possible. But, I think all its done is upset a majority of the player base.
I feel the system would work if they provided us with a plentiful source of 320 items and changed infusion to be 100% instead of the partial percentages we get now.
Destiny is fun enough to play on its own, I dont need artificial barriers to keep me playing.