365..?
Fatebringer 24/7 365
Please bring this back, Bungie!Fatebringer 24/7 365
Wasn't that year 1 max at some point? In terms of attack rating rather than light value?
Wasn't that year 1 max at some point? In terms of attack rating rather than light value?
Ahhh I remember now. Been so long.Yep, that was max during HoW. I believe it was 300 vanilla, 331 TDB then 365 HoW.
Someone say tripmine?
PVP train?
Any crucible trains around? Need a break from OverSalt.
PS I ran into rawksaur and LFumas in OW. They slaughtered us.
I'll play again if we can get more people Saj. Running with randoms is something I don't really like doing.
Good runs Den Den and X. Sunsingers continue to be annoying in trials. Got Pariah vest, no difference from regular version.
Two to the morgue with soft and smooth, crowd control, reinforce and exhumed. Keeper?
Thanks for the help tonight DGAF, I really appreciate it. I will see you all tomorrow for,. If anyone needs help with a CoE card, or NF, I'll be happy to help.whatever
No problem. System crash on daughters meant I was SOL. Thankfully I was able to reboot the PS4 again after a few tries this morning. Sucked just leaving you guys after we found a replacement for Psipher with Tacoz. Awesome tips Psipher. Always took right with Warpriest and first time taking the middle.
With all the news about Rise of Iron, I got excited thinking about a new expansion again. Then I started to think about just how much I disliked going from Y1 to Y2
Yep. You hit the nail on the head.
You know what else is bs though? When Bungie showed off the missing exotics in the TTK trailer. Thagomizers and Astrocyte Verse are two examples. They were even viewable on Bungie's armory page before and after launch. Now they are completely gone.
So, in a small way, this is false advertising. Why put these exotics in the trailer but not in the game?
Absolutely. That sort of advertising is shady as fuck, and it's not the first time they did it. They did it with 347 Vesta Dynasty in promotional images for HoW. I'm pretty sure they did it again in preview images of the April update with the Solarlord and Voidlord.
I guess technically TTK lasts until RoI launches, so they have time to release them.
But yeah, complete bullshit.
To be fair 347 vesta was datamined. Not shown off.
With all the news about Rise of Iron, I got excited thinking about a new expansion again. Then I started to think about just how much I disliked going from Y1 to TTK.
- The infusion system replaced etheric light and was really bad. It's fixed now, but I'm sure it will just change again. I think it would be best for infusion to stay and for any armor to continue to be upgradeable so that there's plenty of unique options out there. If Rise of Iron comes out and you want to rock TTK gear, you should be able to with the system in place how it is currently.
- Exotics are worse in most aspects. Very few actually feel exotic now and most just have something to do with reloading or getting more ammo. I personally hate three of coins and think it ruined the feeling of getting an exotic. I liked the old bounty system and prefer they all be RNG in general. I want them to be worth using again as well. I want the feeling back of using Gjallarhorn and Icebreaker. (I will admit swords are the exception here, but it took shotguns being nerfed back into obscurity for us to get them.) Upgrading your exotics to Y2 is almost as bad as it was in TDB. It's not as RNG based anymore, but you still have to either get it as an RNG drop or pay with marks which are limited before being able to use it again, and re-level it up again with both XP and light.
- Nightfalls used to be one of the things I looked forward to in Y1. Now, the modifiers are all worse and they're not fun to do at all. Burns do less damage. Armor is in the loot pool. You don't get the cool blue flames or the experience buff anymore. (The one they lied about and said XP would be increased in other areas to make up for it but never was.) The NF rotation in general has been awful and why they haven't added every strike back to the current light levels is baffling. Nobody cares about the Taken being added to the strike, Bungie. The weekly strike used to also be fun in Y1, usually having a burn and being easy to run through. Now they just throw you into a heroic playlist.
- Bounties used to be more fun in Y1 and were a great way to quickly level up weapons and armor. Now they all give shit XP and aren't even worth doing. You're better off playing a strike or even patrol.
- Weapons in general feel bad compared to Y1. The amount of shitty useless perks was increased exponentially diluting the pool and made getting a good roll painful to get. A lot of the weapons inventories are bugged too so "carry more ammo" perks don't even work on them.
- Armor in general is in a worse state. It now takes forever to level up a new piece of armor and they split up some good blanket perks into a bunch of single ones. You now have to be lucky enough to obtain like 8 different weapon reload speed gauntlets and switch between them every time you change weapons. They also threw light onto your ghost and cosmetic item as an arbitrary way of limiting the speed at which you level up. Now everyone looks the same.
- PVP is a fucking mess. Sniper AA. SBMM. I won't even say any more.
- Trials is infinitely worse in almost every way. The loot is worse. The matchmaking is worse. Why am I trying harder than ever to get to the lighthouse to get some shitty weapon with shitty perks and no element on it? The armor was just all reskins from last year.
- Raid drops. Let's ignore the fact that they weapons suck and don't have elements, I'll get to that in a minute. They may be fixed now, but when the raid was at its most played, they were terrible. Moldering shards were a great idea, but implemented poorly. Why can I get a moldering shard drop with 20 moldering shards taken from me? That's insane.
- Elemental primaries being gone make the game feel like a chore to me. They were a great endgame reward and made the game more enjoyable to play. Luke Smith gave some bullshit reason about making secondaries/heavy more important but you can't switch weapons without losing ammo. If I did see a differently shielded enemy and wanted to switch to a different secondary or heavy, I wouldn't even be able to.
- Endgame loot in general took such a step down. Nobody uses the raid/trials weapons. They don't drop at max attack/light anymore. They don't have elements. Bleh.
I still enjoy Destiny because of the gameplay itself, and they did make some positive changes with TTK, but ultimately I miss Y1. Here's to hoping that Rise of Iron fixes some stuff.
^^^regarding the list of Y1 versus Y2 stuff:
- The grind has been so dramatically reduced... I remember running VoG, or getting my first legendary weapon to drop, and thinking "how am I ever going to farm enough daily events for shards? I'm never going to fill in all those bubbles." Sitting at Archer's Line, waiting for the WarSat to drop three times, or waiting for the Walker in the Cosmodrome, every day, over and over and over.
- I think bounties are much improved. We can carry more of them, most of the vanguard bounties and crucible bounties are a joke (they take a few minutes to complete), the IB bounties are pretty achievable. And patrol is a quick/easy way to farm rep and glimmer now. And strange coins.
Trials anyone
Sorry was also looking for a 3rdYes, Trakan and I looking for a 3rd.
My PSN is zewone.