Rise of Iron interview tomorrow. Let me know if you guys have any (good) questions.
Boring real questions
Will there be additional QoL changes more frequently now that the game is PS4/XB1-exclusive?
Now that there appear to be pve-specific buffs to subclasses, will future Destiny content (using only current gen consoles) allow for separate balancing of weapons in pvp and pve? (Basically was that a limitation of the old hardware)
Questions which may or may not be from Cayde-6
Who thought tripmines were op and needed to be nerfed into the ground? Call out the scoundrel that we might name this patch in his dishonor.
Is that person against the idea of fun? ( sticky tripmine kills are the most fun possible in pvp)
While we understand the idea of necessary balance, is there actually someone at Bungie (probably a warlock wearing a referee costume) declaring that "No Fun" be had? Because sometimes changes (like the ones to already weak trip mines) seem flat out counterintuitive (when we all knew Firebolt and Viking Funeral were the real problem).
Does Bungie hate hunters? Is this Deej's doing? Can we have a Hunter/Titan only PvP mode just to spite those long armed open handed op shielded "Stop in the name of Love" melee users (who know who they are)?
If a tripmine can be affixed to a horizontal or vertical surface, say for example a wall made of metal or floor made of concrete, why pray tell can it not stick to body armor, or a warlock's bathrobe or sundress? If a tripmine is indeed intended to be an anti-personnel trap*, why can it not ultimately be affixed to personnel who can then function as said trap?
*Please note Claymore mines also have this function, which have neither large glowy laser beams nor ridiculous future space cat meow noises warning unsuspecting trap-ees of its presence.