Have a spot so if anybody wants to join whenever.
Started ToM quest yesterday, up to the bit where I have to farm calcified fragmments 21 in the bag thus far though!
What is the best Hunter build for CoE this week?
What is the best Hunter build for CoE this week?
Farm ether seeds from Draksis then buy heavy from Variks
Patrol is the fastest. Just find route and do the kill enemies, VIP and scan objectives. It goes faster if you have a fireteam. I usually do earth and make my way towards Rocket Yard.
Heroic strikes w/ a booster isn't bad but not as fast. You might have to deal with crappy randos as well.
If you have lots of MoL you could donate some of those for a quick rank up too.
any ascendant/radiant mats from vog and crota can be converted into motes and/or glimmer from the Speaker
What is the best Hunter build for CoE this week?
Gunslinger with dual tripmines and double throwing knives.
Arcbolt is a decent choice. It doesn't kill most of the enemies in one grenade, but will chain to up to 3 enemies and will also net you lots of assist points.
This dude on reddit made an 8-bit version of the Regicide track from the Taken King soundtrack, pretty awesome.
https://www.reddit.com/r/DestinyTheGame/comments/4q0hag/destiny_ost_regicide_8bit_remix/?ref=share&ref_source=link
Started ToM quest yesterday, up to the bit where I have to farm calcified fragmments 21 in the bag thus far though!
A couple of users are reporting that it's possible to control the RNG for faction packages by filling up the slots in all your gear slots save for the one slot that you're trying to get a drop from the package for.
For example, I want an LDR-5001, so my Primary, Heavy, Helmet, Gauntlets, Chest, Boots, Class Armor and Ghost Shell are all full, and then you go to speak to your Vanguard person, say, Zavala. When you approach Zavala the reward package will be greyed out and cannot be picked up if the item in the package is for one of the slots that is full. If the reward package is not greyed out, then it should decrypt into a special weapon.
I haven't been able to test this myself, but I've seen it posted on the Internet a bit already.
A couple of users are reporting that it's possible to control the RNG for faction packages by filling up the slots in all your gear slots save for the one slot that you're trying to get a drop from the package for.
For example, I want an LDR-5001, so my Primary, Heavy, Helmet, Gauntlets, Chest, Boots, Class Armor and Ghost Shell are all full, and then you go to speak to your Vanguard person, say, Zavala. When you approach Zavala the reward package will be greyed out and cannot be picked up if the item in the package is for one of the slots that is full. If the reward package is not greyed out, then it should decrypt into a special weapon.
I haven't been able to test this myself, but I've seen it posted on the Internet a bit already.
Doesn't it just go to the postmaster? Had that happen a few times.
Sounds amazing, I'm going to try it.
Edit: Had all my slots full and was never able to get the package grayed out. It ended up going to the postmaster.
Full days work fgt me 43... not sure what two I need left to get closer to ToM lolGoes by quick once you start it lol. Starting is just the hardest part haha.
Fill days work fgt me 43... not sure what two I need left to get closer to ToM lol
I'm assuming the coo ones :/
So, I finally reached the Taken King story missions. Huge improvement compared to both the original campaign and the year one DLC's.
Just one thing: No wolves to hunt anymore?
A couple of users are reporting that it's possible to control the RNG for faction packages by filling up the slots in all your gear slots save for the one slot that you're trying to get a drop from the package for.
For example, I want an LDR-5001, so my Primary, Heavy, Helmet, Gauntlets, Chest, Boots, Class Armor and Ghost Shell are all full, and then you go to speak to your Vanguard person, say, Zavala. When you approach Zavala the reward package will be greyed out and cannot be picked up if the item in the package is for one of the slots that is full. If the reward package is not greyed out, then it should decrypt into a special weapon.
I haven't been able to test this myself, but I've seen it posted on the Internet a bit already.
Full days work fgt me 43... not sure what two I need left to get closer to ToM lol
I'm assuming the coo ones :/
The sniper I've never been able to get ..
LDR. One day. Is that from the vanguard, crucible, or both?
Just vanguard packages.The sniper I've never been able to get ..
LDR. One day. Is that from the vanguard, crucible, or both?
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
Will have to listen to the full podcast because taken out of context like this that soundsPD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
That's a funny line to draw. The problem is that if any of the 'diverse' options become successful then that will be addressed to re-introduce 'diversity.'Diversity
It's possible that they tracked the kills from the DoT burn separately from the grenade kills, since the DoT was originally only a melee thing, then you got a perk that let grenades have the DoT. Firebolt grenades almost never kill people on hit, it's almost always the burn that gets them. In CoE, the burn from firebolts don't count as grenade kills, so it's possible. If Bungie did actually track them separately,PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!
Vanguard package only. Crucible package can drop Longbow.
It's because of quotes like that that make me realize that Bungie's understanding of balance comes in the form of pure numbers, graphs, and spreadsheets. At least that's how it feels.
So I updated the game last night and some friends and I got back into the game and did a run of King's Fall for old times sake. I see a fair amount has been added since I last logged in (October of 2015). A few questions:
- What's the quickest way to get my light level up to the new average?
- I remember reading about Sparrow League racing, but can't find anything in-game about it. Was it a limited time thing?
Thanks in advance!
- The stuff you can buy is just cosmetics really. Loot boxes will have some armor you can infuse up if you want (it starts at 3 light) or some chroma which applies different colored lights on certain armor (armor from loot boxes and faction packages). There are also some other packages that you can buy from earlier, personally I'd go for the SRL package. You can get a cool looking Sparrow as well as some funny horns to use while riding around.So I updated the game last night and some friends and I got back into the game and did a run of King's Fall for old times sake. I see a fair amount has been added since I last logged in (October of 2015). A few questions:
- I see I've been given some free silver. Are the new loot boxes the best thing to spend on, if I'm not interested in emotes?
- What's the quickest way to get my light level up to the new average? I'm currently at 302 from having a fair amount of King's Fall loot (just poor rolls on light number on them).
- What are the best things to be concentrating on from a weekly perspective? I assume Nightfalls are worth it, but not sure what else I should be doing besides that.
- I remember reading about Sparrow League racing, but can't find anything in-game about it. Was it a limited time thing?
Thanks in advance!
A couple of users are reporting that it's possible to control the RNG for faction packages by filling up the slots in all your gear slots save for the one slot that you're trying to get a drop from the package for.
For example, I want an LDR-5001, so my Primary, Heavy, Helmet, Gauntlets, Chest, Boots, Class Armor and Ghost Shell are all full, and then you go to speak to your Vanguard person, say, Zavala. When you approach Zavala the reward package will be greyed out and cannot be picked up if the item in the package is for one of the slots that is full. If the reward package is not greyed out, then it should decrypt into a special weapon.
I haven't been able to test this myself, but I've seen it posted on the Internet a bit already.
I had something close to this happen. All my armor slots were full except for my boots, but my weapon slots still had space. I turned in the Dead Orbit package after ranking up and got boots. Might be more of a coincidence than the system working as you described.
Edit: I was always so use to this thread naturally being on top. Now I have to ctrl+f Destiny to locate it
"IB is cancelled, sorry Tyler"-Bungie
Edit: in before someone edits your picture with your real avatar
PD did a podcast with some crucible guys from Bungie. https://www.youtube.com/watch?v=OZVfDvXrb34
"Gunslingers were getting more kills with tripmines than Warlocks were with firebolts."
They really have no idea what they're doing. It's apples to oranges. They have nothing to do with one another. Firebolts were not OP because they were getting too many kills. It was about how long they burned, took you out of the action by stopping shield regen, and allowed people to track you through walls.
I'm sure shoulder charge gets way more kills than the throwing knife. Time to nerf the throwing knife!