So i got Gjallarhorn earlier today and it dawned on me that this expansion is really not adding anything to the game.
Yes there are a few new spaces, gear and quests, but what has Bungie really done this time? Where is the innovation? As far as I can see, it's just more content on top of the new mechanics and QOL updates they did last year with TTK. Everything is an updated or remixed version of an existing location, mechanic or idea. Archon Forge for instance, as fun as it can be, is literally Court of Oryx in a less convenient location with even less convenient drop rates.
Quests still have me running around vast expanses chasing triangular shaped drops. The Splicer Fallen are pretty much exactly the same as the normal Fallen. People are still running around in the Crucible the exact same way they've been running around for the last two years.
I wasn't really expecting much to change given the scope of the expansion and the timeframe it was made in, but I'm sitting here with virtually no interest in the new Raid and no desire to farm Strikes and chase blues all over again.It's not like the game is dropping me interesting shit like the transition from HoW to TTK. I'm just infusing everything I already have because why use anything other than Hung Jury and an Exotic Sword? Even Gjallarhorn pales in comparison to the fantasy brought on by the Swords and yet it was used to give the expansion's marketing campaign some weight.
I felt lost in the beginning of The Taken King because there was so much new stuff and so much to do. I feel lost in Rise of Iron too, but for a different reason - because I've seen all of this shit already.
Look, Everything you said is a valid complaint but like others have said this was put together after plans to put out Destiny 2 this year fell apart. I also dislike the fact that there was only 5 new exotic weapons this time around when last year we got three times that, but it's not like they hyped up this expansion as the second coming. they didnt lie about there being just one new strike, one new mode. they detailed everything and were very open about the content or lack thereof.
I agree with all of your complaints and have a few of my own, but it's an easier pill to swallow when you go in with lowered expectations.
- Really liked the Gjallahorn quest missions. They were challenging and felt rewarding.
- Khovostov is a fantastic gun, and the quest while simple had a pretty decent final mission. Nostaliga done right.
- Plaguelands is huge and had enough secrets to keep me interested for the first three days (10 hours).
- Archon Forge could be better (more drops please), but it's super challenging and hectic. It's better than CoO to me.
- Campaign had a couple of really good missions. Love the final boss fight.
- New Strike is great. Supremacy is awesome!
It's no TTK. But it's no The Dark Below either.