Strangelove77
Member
higher chance for skeleton keys on heroic strikes
So that's why I haven't gotten any. Good to know. Thanks.
Just from the packages.
What packages?
higher chance for skeleton keys on heroic strikes
Just from the packages.
Looking for patient chill scrubby people to check out the raid blind tomorrow at 5:30PM Eastern. Min LL 355. No other requirements, just want to throw ourselves at it and see what sticks. Not under any pressure to finish the thing, so if you are looking for a way to check it out and can deal with many wipes, I will do my best to keep morale high
Quote this post for a spot
1. Hawk
2. Androo
3. xTODDLERx
4.
5.
6.
I'm down. Psn: BranaghsMaybe I'll rephrase that...
Are there two kindly guardians willing to help me run the NF now, please? I'd like to get it in before our raid run if possible. :3
I'll see you in the twitch chatsI wanted to blind raid today but I'm only at 345
I'm in the same boat, I'm 348.I wanted to blind raid today but I'm only at 345
Ok count me in!
Editsn blunoise1
Is this proven/confirmed? I've run a number of both the last two days and seemed to get keys the same frequency in both playlists FWIW.higher chance for skeleton keys on heroic strikes
When it drops, 1 pm EST
Anyone successfully fight off the wave of enemies during the Ghallihorn mission while playing solo?
Wondering if I'm wasting my time trying this alone
These warlock boots are fancy af
I used the exotic sword from the RoI questline and it worked like a charm
Anyone successfully fight off the wave of enemies during the Ghallihorn mission while playing solo?
Wondering if I'm wasting my time trying this alone
TTK was bigger.
But it fucked Hand Cannons up. It brought shit-design quests which encouraged people to act stupid in the Crucible (get sword kills! your teammates all use hilts and go 0.1. win x games! your teammates quit 10 seconds into a game if they don't get first blood).
They ruined matchmaking because of a dumb idea to push players even more aggressively to 50% wins. They took Trials from being the best connection-priority playlist in the game to being absolute connection hell towards the end of your passage card.
We went from HoW's "easily and automatically ascend anything to max level via Etheric Light" to 80% infusion rates on a limited number of Light upgrade paths. We went from super high legendary drop rates which let everybody who played the game to own a Matador/PC, a BTRD, an Ash Factory etc - and let them reroll it to competitive status - to a drop system that made everyone's loadouts mediocre unless you could grind for a living. They were actually petty enough to slow down and cap our glimmer earnings - cause that somehow broke something apparently.
As I said, TTK was bigger. But I don't think it was better, Unlike RoI, TTK was a massive, gross downgrade for the game in most areas that matter to me. Sure there were a few cool missions - but who the hell cares after 2 hours when you've done them and probably never will see them again. What matters, the long-term investment systems and economy and balance, were absolutely terrible and were gradually fixed over a span of nearly a year.
RoI builds on that year of improvements and remixes stuff up. Progression is slower than post-April TTK, but more reliable than pre-April TTK. Unlike ever before, Factions are generous as hell, and give you some degree of say on what you want your reward to be. Crucible drop rates are back to an acceptable level. Weapon balance is still not perfect but closer to balanced than it's ever been and closer to max fun than it's been since the HoW peak. There's fewer quests but I haven't had any I consider annoying or poorly designed (no incentives to quit or play like shit in Crucible, no hours-long collectathons). A year later, they figured out how to make artifacts somewhat useful.
It's a small incremental hop, but RoI is basically a content drop with tiny upgrades to the refined Y2 experience, instead of the "what the fuck is this" downgrade mess that TTK was. This, of course, is a very personal opinion and I will respect anyone else's even if we're in disagreement. I know some people don't like "how slow" they're leveling up but I feel a big part of that is not realizing how much of an outlier you are if you are or intend to be raid ready the minute it launches. I don't think that's a fair bar to evaluate the entire progression system against - but that'a a different discussion.
How likely is the maybe? Should i continue to look?
Anyone successfully fight off the wave of enemies during the Ghallihorn mission while playing solo?
Wondering if I'm wasting my time trying this alone
any in game pics? Mad curious if i want to pick these up.
How do you complete Shank encounters in Archon's Forge? Is there a way to specify which enemy you get?
Anyone successfully fight off the wave of enemies during the Ghallihorn mission while playing solo?
Wondering if I'm wasting my time trying this alone
How do you complete Shank encounters in Archon's Forge? Is there a way to specify which enemy you get?
I used the exotic sword from the RoI questline and it worked like a charm
Hello...
I have 2 warlocks, finished the expansion with one and doing strike 320 getting 350+ blues.
Started the expansion with the other, get to the new social tower and did 3 320 strike... Blues only drops at 340... Why is that?
Hello...
I have 2 warlocks, finished the expansion with one and doing strike 320 getting 350+ blues.
Started the expansion with the other, get to the new social tower and did 3 320 strike... Blues only drops at 340... Why is that?
Anyone successfully fight off the wave of enemies during the Ghallihorn mission while playing solo?
Wondering if I'm wasting my time trying this alone
Blues that need decrypting only go to 340.
Blues that drop in strikes can go higher.
I wanted to blind raid today but I'm only at 345
Great post. Almost completely agree.TTK was bigger.
But it fucked Hand Cannons up. It brought shit-design quests which encouraged people to act stupid in the Crucible (get sword kills! your teammates all use hilts and go 0.1. win x games! your teammates quit 10 seconds into a game if they don't get first blood).
They ruined matchmaking because of a dumb idea to push players even more aggressively to 50% wins. They took Trials from being the best connection-priority playlist in the game to being absolute connection hell towards the end of your passage card.
We went from HoW's "easily and automatically ascend anything to max level via Etheric Light" to 80% infusion rates on a limited number of Light upgrade paths. We went from super high legendary drop rates which let everybody who played the game to own a Matador/PC, a BTRD, an Ash Factory etc - and let them reroll it to competitive status - to a drop system that made everyone's loadouts mediocre unless you could grind for a living. They were actually petty enough to slow down and cap our glimmer earnings - cause that somehow broke something apparently.
As I said, TTK was bigger. But I don't think it was better, Unlike RoI, TTK was a massive, gross downgrade for the game in most areas that matter to me. Sure there were a few cool missions - but who the hell cares after 2 hours when you've done them and probably never will see them again. What matters, the long-term investment systems and economy and balance, were absolutely terrible and were gradually fixed over a span of nearly a year.
RoI builds on that year of improvements and remixes stuff up. Progression is slower than post-April TTK, but more reliable than pre-April TTK. Unlike ever before, Factions are generous as hell, and give you some degree of say on what you want your reward to be. Crucible drop rates are back to an acceptable level. Weapon balance is still not perfect but closer to balanced than it's ever been and closer to max fun than it's been since the HoW peak. There's fewer quests but I haven't had any I consider annoying or poorly designed (no incentives to quit or play like shit in Crucible, no hours-long collectathons). A year later, they figured out how to make artifacts somewhat useful.
It's a small incremental hop, but RoI is basically a content drop with tiny upgrades to the refined Y2 experience, instead of the "what the fuck is this" downgrade mess that TTK was. This, of course, is a very personal opinion and I will respect anyone else's even if we're in disagreement. I know some people don't like "how slow" they're leveling up but I feel a big part of that is not realizing how much of an outlier you are if you are or intend to be raid ready the minute it launches. I don't think that's a fair bar to evaluate the entire progression system against - but that'a a different discussion.
I did it on my Sunbreaker Titan the other day in one go. Run Immolation Fists for the free Explosive Pyre, use Thermite grenades, and make sure you have the regen on kills with burn skill equipped. That's generally how I roll anyway when soloing, but that mission in particular seemed incredibly favorable to Sunbreakers due to those skills. Explosive Pyre in particular is really stupid when enemies clump up in those numbers.