Dante and I are looking too.
I think it's funny peope talking about not buying it if the characters don't carry over. Do they even play Destiny? I'd almost prefer it really. Though either way is fine with me.
Edit: GOTY 2017. It's going to be huuuuuuge. Like CoD/GTA huge I think. As long as they keep it addicting and have the same great gameplay.
Hopefully that means they will overhaul the entire class and loot system. I feel like the way the classes are now , e.g. all the same with a different super, really puts constraints on what they can do with raids.
Me and a friend still looking to raid on PS4. He's never done it and I've only gotten to the boss but not beat him, so I guess we're basically new. We're both 370.
PSN is Vincentgrey
You and your friend can join us. Friendly no rush raid.
Need 2 more for raid.
Because Bungie.Is there a reason heroic SIVA strikes don't count towards that one quest in the record book?
Anyone want to give the NF a try on PS4?
I'm hopping on now. PSN: OwensboroEsq
Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.
Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, we have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.
Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.
Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.
Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.
However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.
If they do drop D1 content, it likely won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So we might lose temporary access to these places, then regain it or have to fight back for control of it at a later point in the plot. This means we'll get to see older areas or activities through the perspective of the newer content, which also means the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & way denser with activities.
Because Bungie.
Only normal strikes counts for some quests or grimorie too.
Count me in!
PSN: SilvardCT
In case that falls through - I posted above in response to Tiger. spyder_ur
A good point, they could go nuts with HM/Challenge if they wanted to...
Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.
Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, we have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.
Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.
Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.
Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.
However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.
If they do drop D1 content, it likely won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So we might lose temporary access to these places, then regain it or have to fight back for control of it at a later point in the plot. This means we'll get to see older areas or activities through the perspective of the newer content, which also means the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & way denser with activities.
New races & factions are planned. No idea on whats happening with regards to classes however.
I just want to give a shout out to Hawkian for all he does to help out the new and non-hardore Destiny players, like posting that progression guide. Running through Crota's End for the first time with him a couple of months ago is one of the best experiences I've had with this game.
Also whats the deal with Discord? Do you guys all use the app on your phone and use it to find fireteams or what?
What Bungie could do is since they have a normal and hard versions of raids they could have an easy one and have that one being match making. It should have less enemies, no enraging, bosses with much less hit points, etc.
Need 2 more for NF. Making our way down.
So is there any good way to get an upgraded Artifact other than Eris Morne or a lucky decrypt?
Skeleton Keys are supposed to be pretty reliable.
Fresh Raid PS4.
1. Subtervotion
2. Xeno
3.
4.
5.
6.
Msg on psn or discord or join psn party. I'm currently running heroic strikes while waiting.
Fresh Raid PS4.
1. Subtervotion
2. Xeno
3.
4.
5.
6.
Msg on psn or discord or join psn party. I'm currently running heroic strikes while waiting.
I'm game, can you reserve a spot for Nicodemic? I'm asking him if he wants to join. Pandora, you want in?
I'm game if you got room, psn is TKRunningRiot
Count me in! PSN: SilvardCT.
Does anyone have a discord link?
From turning in a Petra bounty, I would guess. I think you still get them from the first of the week.Treasure keys are back? Someone in patrol just got one.