Initially bummed about the ToM nerf since I used it so much to melt strike/PoE bosses. That said, I remember hearing a dev talk about how the new raid was one where the mechanics of it wouldn't prevent you from overpowering it like KF did, so I presume it's a necessary change. So long, ToM. It was fun while it lasted.
Regarding PvP: Can't definitively say anything without having played in the new sandbox, but sniper rifle nerfs seem good overall. Shotgun changes seem bad. That said, I don't know about the damage decrease to mid-high impact snipers. In my mind, supers should be able to be shutdown if you get too close to a shotgun or get sniped in the head. In addition, if the affected shotgun classes are viable, shotgun rushing is going to be ubiquitous. I didn't miss those days and will not welcome them back.