So Trials is supposed to be this game's competitive PvP 'endgame'?
Because I don't get it.
Heavy ammo round is a near-guaranteed round win for the team that gets it.
The team that does best has their Supers first which makes them do better.
Spawns don't flip between rounds.
Perhaps it is this specific map ( I feel the spawns are too close to each-other and are placed so that maybe 20% of the map is actually used and the Heavy Ammo spawns right in between them ), but I really just don't get it.
Your gear and kills affect which teams get their supers first, and controlling the heavy spawn isn't "automatic", the better team will get and keep it. You have had two rounds to figure out the enemy teams comp and play style before the heavy round.
Now of course it doesn't handicap the winning team, like heavy always spawns next to the losing team in R3 or the losing team builds supers faster. But not having a handicap feature doesn't make something uncompetitive.
Granted, between lag issues, how important gear and light levels are, balance issues between weapons, etc I don't really think Destiny is a GOOD competitive game, but at equal skill levels of players generally the better players will win over time.
I do think Overwatch / CSGo / LOL is far superior competitive wise, and Black Ops 3 far better from a gunplay / mechanics point. But I like Destiny just for "the grind", in that there is always something to slightly improve. In the other games all I can grind for is skins basically, in Destiny I can actually get gear that will let me beat equally skilled players, which I would agree makes the game not a great competitive game but fun as hell if you have the best gear.