yeah it sucks but you know the fix is right around the corner, and the fix is fairly trivial
- blue engrams cap out at 365 light instead of 340. BAM, people will just fly from 320 to 365 since blue engrams rain down in certain activities.
- purple engrams cap out at 385 light instead of 365. while rarer, you can at least buy them for X legendary marks.
- inject new source of ghosts and artifacts, bungie has already said this is going to be coming soon (probably hard mode update).
Its par for the course for MMOs and bungies, make stuff a bit more grindy for early adopters and then a few weeks or months later make it a lot easier. Just like anyone who took their time in the first 3 weeks was able to skip the faction grind from 365 to 385 and just run iron banana and boost themselves up via the quests/bounties, I suspect in 7-10 days we'll see this problem resolved as well.
I don't really like the way its structured but I can understand, if everyone was 385 a few days after ROI launched it would have made the raid trivial, since its far easier at 385 than 365. On the other hand when hard mode launches normal mode is gonna be a bit of a joke, but 385 will still be difficult for hard mode raid I imagine, the equivalent of going into normal with 365.