uuuh I don't think so. Unless they add in a new shader, I don't think there is an additional one in the kiosk.
I think all you get from challenge mode are the ornaments...
Was superblack in the kiosk?
uuuh I don't think so. Unless they add in a new shader, I don't think there is an additional one in the kiosk.
I think all you get from challenge mode are the ornaments...
So do you get a siva fragment from each WotM challenge mode boss? And then Collecting all of them gets you a shader?
No, there are only 30 fragments and we already have all of them.
Challenge mode will be 2 emblems (Vosik and Aksis) and ornaments for sliced armor.
Why didn't I get anything for collecting all the siva fragments?
I'm at that point as well, I have time to run some casual trials at some point in the next 5hrs if you want to do it, and if we find a 3rd. (PSN: ZonySUX)Im doing the quest to get Shaxx weekly bounties and I have to do elimination. There currently is no elimination mode. Good stuff Bungie. Well done and bravo.
Seriously, what the fuck.
And I know Trials counts for it but don't you have to do that in a fireteam of 3 people? Jesus fuck.
Was superblack in the kiosk?
We didn't beat phase 2, finally gave up when i had to go make dinner. Hopefully I can get a late night run in to beat it later because Halloween tomorrow, won't be playing much more before reset.
Probably some time gated quest..
I am starting to think there are no time gated quests this time around. All of the exotics in TTK had their own slot in the exotic inventory and this year, there are no empty exotic slots left. Looks like Optimus Prime was the only secret exotic quest.
Not sure what is everyone's opinion on the new trials with no revives/radar, but I have to say I love this new setup. First off, the no radar allows for so much more counter play and react/counter-react flanks. Also, map awareness and knowledge actually play a big role in approaching an attack position. Team work is a larger component, since the team members have to communicate with each other about the opposing players position. It is very reminiscent of old arena-style control point FPS, in particular Halo 1 and 2 on console and quake for PC.
I have always hated radar for competitive multiplayer shooters, I feel it simplifies counter-play, and as a result, many maps are designed with a radar-friendly design. I prefer old school maps that are symmetrical, dynamic and allow for counter-play. COD in my mind really popularized constant radar for PVP, competitive multiplayer maps. It's a shame that FPS competitive players 10 years ago never relied on a radar system for competitive play and now everyone depends on the radar. Just my thoughts.
Obviously, the trials setup with no revives does affect the approach with no radar, and I'm not entirely sure this setup is the best possible combination. But, bringing back no radar into PVP and competitive play is a step in the right direction.
Void kills in crucible for this thorn bounty, wish I would've kept my Word of Crota. Thanks Bungie!
If you still have it, Atheon's Epilogue will make this a piece of cake. I loaded up with this, a void fusion, and Truth. Got this step of the bounty knocked out in about 10 matches with how bad I am in PvP. I remember this part being much harder in Vanilla though, did they change it? I remember it being closer to TLW quest where kills increase the percentage and deaths reduced it for some reason.
Use Void Damage to defeat Guardians in the Crucible. Death will slow your progress.
Requires 500 points. 5 points are gained per kill, 2 lost per death (meaning that progress is made as long as the average ratio of void kills to deaths is sustained above 0.4).
Kills must be made with a weapon or skill that does Void damage. Assists do not count.
Yep.
TLW quest was worse though.
Thanks for confirming. I remember losing a controller to this stupid quest, but you're right TLW quest is much much worse. It's honestly the only quest I have left from TTK that I have 0 interest in completing.
With all the nerfs TLW had the quest sucks pretty bad now, I can imagine. However, just wait till SRL is around again, equip TLW and run races. Easy quest completion.
With all the nerfs TLW had the quest sucks pretty bad now, I can imagine. However, just wait till SRL is around again, equip TLW and run races. Easy quest completion.
Thanks for confirming. I remember losing a controller to this stupid quest, but you're right TLW quest is much much worse. It's honestly the only quest I have left from TTK that I have 0 interest in completing.
Bungie doesn't know how to balance that's all. Everything is always an ongoing experiment for them. This mode would be fine by itself. Like x said. I think I had more overtime games this week than all of year one and two pvp combined. People are not afraid to find a hiding spot, build Supers and then finally make a move.
I did it just before ROI and it was one of the most frustrating things i have ever done in any game. There is no way to do it legit. You will lose pretty much every 1v1 battle with the last word. I tried to do it legit for two weeks and made 0 progress. One time i got up to 45% after an insane 11 killstreak with my shotgun but went all the way down to 0% after a string of of 1 kdr games.
They key is to play Mayhem Clash and only equip when you have your super charged. Even with your super, play conservatively and immediately switch out the last word after you have used your super. This quest is all about streaks, so by switching out the last word you have essentially kept the streak going.
I joined a gaf Mayhem Clash train and went from 0% to 90% in around five games. I died a couple of times in the 90s so spent the last few games hiding in the corner completely bitching out on my team as they tried to win the game to get that 3% bonus.
Check the progress on the destiny app to see a more detailed progress report. You are basically supposed to get 1500 points and even though the ingame quest will show you have made no progress, the app will show the actual number of points you have earned.
In the end, it felt great to finally get it done so I would recommend doing it the next time Mayhem clash comes around. i have yet to use the chaperone though lol.
I agree completely, that Bungie does not know how to balance the crucible and PVP aspect of Destiny, whether this is partly a design decision or sheer incompetence on their part is hard to tell. I find a huge problem with PVP and shotguns being so strong has to do with movement speed, both vertical and horizontal speeds.
Our guardians move very fast in the crucible: able to jump, slide, evade and cover large distance in very quick time. However, our primary guns really can only really kill from being on the ground, needing us to be more stationary, thus shotguns being able to kill in the air, on ground and with fast movement speed make sense to use given the gameplay.
First off, Destiny PvP was NOT designed with no radar in mind. The maps are especially not built for it. Whoever says you need more map awareness and knowledge is false. You always need map awareness regardless.
The intent of a battle is for 2 teams to charge at each other. This inferno trials mode promotes camping and shotguns, either their spawn or the Cap Zone. Camping then promotes supers. With all the nerfs, Destiny already became a super passive game compared to release (sad face) and Inferno trials is as passive as it gets.
I run about 10 cards a weekend and get 1-2 Overtimes max. I've easily gotten over 20 overtime rounds this weekend. It really doesn't take much skill to kill via RNG so I don't see how that's fun. It would be fun as a seperate mode but not for something like Trials. This should have been a weekly event with a seperate card you have to buy to try to get the Emblem and other goodies.
I've always wanted to try no revives because that would be fun to try but no radar alone in Destiny makes for a very bad game. This really just promotes everything that Trials shouldn't be about: Camping, Shotgunning, No orb control and a lot of luck. The only good thing is that a lot of people that aren't as good at PvP have chances to get some loot this weekend so I'm happy for that fact.
This weekend's stats shows it all:
Pretty disgusting when it's usually about 50/50 shotty/sniper.
I also believe HCs are only up because of 1 thing, shotguns, which promotes TLW regardless of how bad it is now. It's the biggest counter we have to shotguns.
The first is probably better, but the second is never a bad choice. Either one will give you more than enough performance through multiple encounters with the Machina getting an edge vs Fallen.Which one is better in terms of total DPS especially during Aksis phase 2 : Eirene rr4+CasketMag+TripleTap or Ex Machina ?
Which one is better in terms of total DPS especially during Aksis phase 2 : Eirene rr4+CasketMag+TripleTap or Ex Machina ?
First off, Destiny PvP was NOT designed with no radar in mind. The maps are especially not built for it. Whoever says you need more map awareness and knowledge is false. You always need map awareness regardless.
The intent of a battle is for 2 teams to charge at each other. This inferno trials mode promotes camping and shotguns, either their spawn or the Cap Zone. Camping then promotes supers. With all the nerfs, Destiny already became a super passive game compared to release (sad face) and Inferno trials is as passive as it gets.
I run about 10 cards a weekend and get 1-2 Overtimes max. I've easily gotten over 20 overtime rounds this weekend. It really doesn't take much skill to kill via RNG so I don't see how that's fun. It would be fun as a seperate mode but not for something like Trials. This should have been a weekly event with a seperate card you have to buy to try to get the Emblem and other goodies.
I've always wanted to try no revives because that would be fun to try but no radar alone in Destiny makes for a very bad game. This really just promotes everything that Trials shouldn't be about: Camping, Shotgunning, No orb control and a lot of luck. The only good thing is that a lot of people that aren't as good at PvP have chances to get some loot this weekend so I'm happy for that fact.
This weekend's stats shows it all:
Pretty disgusting when it's usually about 50/50 shotty/sniper.
I also believe HCs are only up because of 1 thing, shotguns, which promotes TLW regardless of how bad it is now. It's the biggest counter we have to shotguns.
Exotic weapons are mostly a joke now and are outclassed by legendaries in PvP. Some are still useful in PvE because they are oriented for PvE content like Black Hammer, Sleeper, Gjallarhorn the exotic swords. Using PvP oriented exotics like Thorn, TLW, Chaperone, NLB should not make you feel like you're giving an advantage to your opponents.
First off, Destiny PvP was NOT designed with no radar in mind. The maps are especially not built for it. Whoever says you need more map awareness and knowledge is false. You always need map awareness regardless.
The intent of a battle is for 2 teams to charge at each other. This inferno trials mode promotes camping and shotguns, either their spawn or the Cap Zone. Camping then promotes supers. With all the nerfs, Destiny already became a super passive game compared to release (sad face) and Inferno trials is as passive as it gets.
I run about 10 cards a weekend and get 1-2 Overtimes max. I've easily gotten over 20 overtime rounds this weekend. It really doesn't take much skill to kill via RNG so I don't see how that's fun. It would be fun as a seperate mode but not for something like Trials. This should have been a weekly event with a seperate card you have to buy to try to get the Emblem and other goodies.
I've always wanted to try no revives because that would be fun to try but no radar alone in Destiny makes for a very bad game. This really just promotes everything that Trials shouldn't be about: Camping, Shotgunning, No orb control and a lot of luck. The only good thing is that a lot of people that aren't as good at PvP have chances to get some loot this weekend so I'm happy for that fact.
This weekend's stats shows it all:
Pretty disgusting when it's usually about 50/50 shotty/sniper.
I also believe HCs are only up because of 1 thing, shotguns, which promotes TLW regardless of how bad it is now. It's the biggest counter we have to shotguns.
Would someone want to run HM WotM in about two hours (or later)?
Wear it at the end.For the FotL quest, do i need to be speaker mask for the whole strike or can i throw it on at the end and get credit?
I am starting to think there are no time gated quests this time around. All of the exotics in TTK had their own slot in the exotic inventory and this year, there are no empty exotic slots left. Looks like Optimus Prime was the only secret exotic quest.
That's the thing, their unique abilities are so nerfed now that they don't even matter. I love my Chaperone, I used to win 1v1 battles against Universal Remote in Y2 but now I'm getting killed all the time by Matadors at the same range I used to kill UR users. The Ill Will hand cannon is much better that The First Curse if you get one with rifled barrel. Palindrome and Eyasluna are better than Hawkmoon. Every other HC is better than Thorn now. Why would I equip an exotic pulse rifle if I have a Hawksaw, PDX-45, Grasp, Clever Dragon? How many times have I killed someone with a ricochet round from Hard Light? What about the joke it is now the Focus Fire perk from Suros Regime, I actually do less DPS in a meta where DPS is all about. Full Auto Invective is a waste because my first shot never kills a Matador user from range. The long range kills I can do with my Saladins Vigil put Telesto and Plan C to shameexotics arent meant to be the overall best weapons, but they have unique abilities that can make them very good in PVP they just fit a style of player and not always just an easy way to a win and i like that about exotics. Once you master them they can outclass many legendaries.
I ran 3 cards this week and my experience was mostly the opposite. You need way more map awareness as there isn't a mechanic in the top corner of your screen telling you someone is near. I didn't run into many teams camping at all. There was an occasional player or two who hid in a corner to get a free shotgun kill though. In fact, the one team that did beat us in a game only did so by rushing the shit out of us from every angle. I only ran into one or two rounds that actually made it to time limit. The rounds this week felt much faster than normal because nobody could be revived. Rounds didn't last long enough for the enemy team to even gain super.
As for the sniper vs. shotgun statistics this week, well, you can't really flank and rush with a sniper. I also think this map had everything to do with it. If it was no radar/revives on Widow's Court, do you think the numbers would have been the same?
I didn't think I'd like it at first but I really do and I hope it returns in the future with more frequency than Halloween of next year or even rotating maps.
I have the Aksis 2 HM checkpoint as well. Not sure if I'm going to get any playtime in today though, being Halloween and all.I have a trials card with 5 wins, no losses and I still have the boon for one loss not counting. Can anyone help me/carry me to get at least 7 wins so I can get a weapon? I do not foresee the lighthouse in my future. I'd really appreciate it.
Also, anyone else need a hm Aksis phase 2 kill?
I still have it pending.
That's the thing, their unique abilities are so nerfed now that they don't even matter. I love my Chaperone, I used to win 1v1 battles against Universal Remote in Y2 but now I'm getting killed all the time by Matadors at the same range I used to kill UR users. The Ill Will hand cannon is much better that The First Curse if you get one with rifled barrel. Palindrome and Eyasluna are better than Hawkmoon. Every other HC is better than Thorn now. Why would I equip an exotic pulse rifle if I have a Hawksaw, PDX-45, Grasp, Clever Dragon? How many times have I killed someone with a ricochet round from Hard Light? What about the joke it is now the Focus Fire perk from Suros Regime, I actually do less DPS in a meta where DPS is all about. Full Auto Invective is a waste because my first shot never kills a Matador user from range. The long range kills I can do with my Saladins Vigil put Telesto and Plan C to shame
I think that the only exotic guns that are worth using now are the Scout Rifles, but they only really shine in larger maps. There's really no point in using Exotics now, they have become guns with very situational perks where once in a blue moon during a match that perk will be the difference between winning or losing the duel but the rest of the time it will be outclassed by a legendary counterpart.