Don't worry too much about the agility stat on your character. Especially if you are a Titan or a Warlock; Titan's can skate, and Warlocks can also boost skate -- once you are familiar with your characters, speed is something you can create by jumping and feathering your jump appropriately.
On a higher level of skill I find that agility should be 10/10 on any subclass and not affect jump height. It currently affects things that should be standard.
Reason why I mentioned the above is the fact that peeking and re-peeking with low agility is a joke. It goes WAY too slow. The bare movement (not jumping/running/sliding) is very slow and does not allow for a good competitive shooter in general. That's why I play with agility on my warlock because I can peek an angle much faster as in actually moving behind cover to either dodge and challenge a fight.
I honestly think agility should be standardized instead of something you'd have to lower your armor or recovery for, because the slow base movement is detrimental to Destiny as an FPS.
They're not even trying anymore, the only thing they've got left (which admittedly is a good idea) is throwing us the bone of Bungie bounties. I've said several times before I dont care when they do stuff but at least fucking tell us, the silence on weapons balancing is ridiculous
It's somewhat understandable. I mean, every second they've invested in Crucible balance after HoW has been a step in the wrong direction. They literally have to accept they have been ruining the game and have been incorrectly translating community feedback like they have never made a video game before.
Obviously, it would take me tens of pages explaining every single bit of the above argument, so I won't do that as for now. My conclusion is that even with the HoW Thorn/TLW/Hawkmoon meta, the game was never more balanced. The most prominent premises are the appliance of a player's skill and the general characteristics of the game as an FPS, think about the time-to-kill fitting the movement mechanics, subclass metas and map design.
With that said, until they realize they were wrong all along, I don't think they'd swallow the red pill and get on with it; fixing the game I love(d). Instead, they might take away bloom and improve accuracy, but since they already responded to that with some half-ass'd bullshit story that made absolutely no sense what so ever, I don't even see that happening. Not even mentioning the CBMM/SBMM drama. It's obviously not working but they fail to see this. Unfortunately for those appreciating Crucible.
I will release an research report-ish editorial on Destiny's Crucible one day, but it's going to be absolutely massive. I'm talking 5000-10000 words with a ton of sources. It will take a long time to finish so don't wait for it.