Hazardous Metal
Member
I swear to god that their balance updates are an elaborate troll. I can't begin to understand how they don't see how contradictory their design philosophies are versus the changes actually made.
"We believe the answer to balancing the combat sandbox is to bring underpowered items up to the level of things that are currently being used the most. We don't think constantly nerfing things is the right course of action."
Me: "THEY GET IT, PRAISE THEE!!"
*99% of stream talks about nerfs*
Me: "????????????"
Not that I 100% disagree with the changes made (the special ammo nerf sounds amazing on paper and will more than likely lead to a higher skill gap) but how can you say "We're doing thing because we believe X is the way to go." and then IMMEDIATELY after saying that talk about doing the exact opposite? Regardless of what I feel about the nerfs made, not following through on their insinuations is really frustrating.
The shotgun nerf sounds great on paper. Shotguns having a headshot multiplier was bad enough but being able to use them without any regard to positioning was awful. From what I saw, these changes will force players to think about where and when to use them instead of just holding forward and jumping around like monkeys.
The AR buff looks sexy and was the only thing that immediately jumped out to me as a completely positive change. I have a Grim Citizen III that I can't wait to try.
The Handcannon buff feels like a cop out, in all honesty. Bringing back first shot accuracy is obviously great but it was something that shouldn't have been changed in the first place. Past that, shots are still going to be a dice roll like they always have since TTK. If I have to roll a dice every shot past the first to determine if my bullets will land where I pointed them, why wouldn't I roll the dice as fast as possible? It's an arbitrary, random value being assigned every press of the trigger so I have a higher chance of getting better dice rolls the more rolls I take (spamming the trigger as fast as possible). On that front this "buff" in regards to bloom has made zero changes past the first (again, welcomed) shot. I don't understand why they can't just have damage falloff as the sole factor in determining weapon effectivenes and just remove bloom from the game. It was an awful mechanic in Halo: Reach and it's even worse in Destiny.
Bladedancer "buff" (I genuinely believe they think this was a buff) is so laughably bad that I don't think I have to give my thoughts on why I feel that way. Bladedancer nerfs have become as much of a meme as Fusion Rifle nerfs were.
Special Ammo nerf is by far the most interesting change and I'm really looking forward to trying it out. People afraid of snowballing after first wipe don't understand that the enemy player has the exact same risk of losing ammo as you do and especially with the emphasis being put on primary weapons. In my eyes it's the closest the special ammo economy has been to on-map style weapon pickups like in Halo, which is going to increase the skill gap immensely. Special weapons will no longer be crutches which is an AMAZING change. If you're in a situation where you're getting stomped by a team that has special ammo and you don't... you'd more than likely be getting stomped anyways. Even then, having ammo spawn up twice as fast will largely negate snowballing so I'm not concerned.
Skorri's... lol. They sounded really nervous even saying they weren't changing anything which I think says it all. It's a cancer to modes like Trials and should not be in PvP. They've had almost six months of people telling them how it affects the game and chose to do nothing. This right here is the type of thing that makes me wary of what the combat sandbox team is going to do in Destiny 2.
Overall, these changes feel like one step forward, one step backward, a sidestep left and then jumping in place. It's not even a surprise considering the people playtesting and creating the sandbox are so bad at their own game. How can you understand the real world effect of changes to the live game when you can't even shotgun a player that is point blank standing still in front of you? If they're not going to have people on the team that can competently play the game, the least they could do is have a summit of the most prominent competitive players to ask what they think about the current state of the game. Bungie has zero perspective on the issues plaguing Destiny because they sit inside of an echo chamber and only step out to get food or go to the bathroom.
"We believe the answer to balancing the combat sandbox is to bring underpowered items up to the level of things that are currently being used the most. We don't think constantly nerfing things is the right course of action."
Me: "THEY GET IT, PRAISE THEE!!"
*99% of stream talks about nerfs*
Me: "????????????"
Not that I 100% disagree with the changes made (the special ammo nerf sounds amazing on paper and will more than likely lead to a higher skill gap) but how can you say "We're doing thing because we believe X is the way to go." and then IMMEDIATELY after saying that talk about doing the exact opposite? Regardless of what I feel about the nerfs made, not following through on their insinuations is really frustrating.
The shotgun nerf sounds great on paper. Shotguns having a headshot multiplier was bad enough but being able to use them without any regard to positioning was awful. From what I saw, these changes will force players to think about where and when to use them instead of just holding forward and jumping around like monkeys.
The AR buff looks sexy and was the only thing that immediately jumped out to me as a completely positive change. I have a Grim Citizen III that I can't wait to try.
The Handcannon buff feels like a cop out, in all honesty. Bringing back first shot accuracy is obviously great but it was something that shouldn't have been changed in the first place. Past that, shots are still going to be a dice roll like they always have since TTK. If I have to roll a dice every shot past the first to determine if my bullets will land where I pointed them, why wouldn't I roll the dice as fast as possible? It's an arbitrary, random value being assigned every press of the trigger so I have a higher chance of getting better dice rolls the more rolls I take (spamming the trigger as fast as possible). On that front this "buff" in regards to bloom has made zero changes past the first (again, welcomed) shot. I don't understand why they can't just have damage falloff as the sole factor in determining weapon effectivenes and just remove bloom from the game. It was an awful mechanic in Halo: Reach and it's even worse in Destiny.
Bladedancer "buff" (I genuinely believe they think this was a buff) is so laughably bad that I don't think I have to give my thoughts on why I feel that way. Bladedancer nerfs have become as much of a meme as Fusion Rifle nerfs were.
Special Ammo nerf is by far the most interesting change and I'm really looking forward to trying it out. People afraid of snowballing after first wipe don't understand that the enemy player has the exact same risk of losing ammo as you do and especially with the emphasis being put on primary weapons. In my eyes it's the closest the special ammo economy has been to on-map style weapon pickups like in Halo, which is going to increase the skill gap immensely. Special weapons will no longer be crutches which is an AMAZING change. If you're in a situation where you're getting stomped by a team that has special ammo and you don't... you'd more than likely be getting stomped anyways. Even then, having ammo spawn up twice as fast will largely negate snowballing so I'm not concerned.
Skorri's... lol. They sounded really nervous even saying they weren't changing anything which I think says it all. It's a cancer to modes like Trials and should not be in PvP. They've had almost six months of people telling them how it affects the game and chose to do nothing. This right here is the type of thing that makes me wary of what the combat sandbox team is going to do in Destiny 2.
Overall, these changes feel like one step forward, one step backward, a sidestep left and then jumping in place. It's not even a surprise considering the people playtesting and creating the sandbox are so bad at their own game. How can you understand the real world effect of changes to the live game when you can't even shotgun a player that is point blank standing still in front of you? If they're not going to have people on the team that can competently play the game, the least they could do is have a summit of the most prominent competitive players to ask what they think about the current state of the game. Bungie has zero perspective on the issues plaguing Destiny because they sit inside of an echo chamber and only step out to get food or go to the bathroom.