I think I will have to broaden my pallette! Will give one of them a go...
I received The Swarm machine gun from a Legendary engram and I almost dismantled it as I never use them. Ho, boy. This thing is a fucking beast. You can really find/RNG some gems.
When Mythoclasts stated appearing?
Was pretty tough even with 3 of us. Glad it's done though.
Well, Giantbomb is on hour 5 with one person who has done the raid... lolGutted I missed out on the IceBreaker, I don't like my chances of getting one without Xur!
I have a question for those that've done the Normal Raid: How much time do you think I'd have to plan to put aside to go through it for the first time? I'm Level 28, and would likely be doing it with a mix of people that have and haven't done it before.
Well, Giantbomb is on hour 5 with one person who has done the raid... lol
Gutted I missed out on the IceBreaker, I don't like my chances of getting one without Xur!
I have a question for those that've done the Normal Raid: How much time do you think I'd have to plan to put aside to go through it for the first time? I'm Level 28, and would likely be doing it with a mix of people that have and haven't done it before.
Need 3 more for hard raid.
Ps4 Footos22
Level 29+ Please
I'm starting to get to end game where I will get like 3 leg pulse rifles and 2 leg fusions and I need to figure out which is better.
Is there a guide to guns or something to save me some headache. Guns aren't so cut and dry in this game.
When Mythoclasts stated appearing?
Need 3 more for hard raid.
Ps4 Footos22
Level 29+ Please
6 experienced: 45-60 minutes
5 experienced, 1 inexperienced: 60-90 minutes
4 experienced, 2 inexperienced: 1-2 hours
3 experienced, 3 inexperienced: 90-150 minutes
2 experienced, 4 inexperienced: 2-3 hours
1 experienced, 5 inexperienced: 3-5 hours
6 inexperienced: 3-10 hours
experienced meaning you have consistently cleared it at least 3 times. usually takes several attempts to learn the spawns and strategies. bare minimum i'd say set aside 3 hours, possibly taking a break halfway through.
I'm starting to get to end game where I will get like 3 leg pulse rifles and 2 leg fusions and I need to figure out which is better.
Is there a guide to guns or something to save me some headache. Guns aren't so cut and dry in this game.
Impact and Rate of Fire are inversely linked, if one is high, the other is low
Took a break from Destiny to go through Shadow of Mordor. Been getting back into it the past few days. Anyone want to run the Lv26 weekly Heroic with me?
Looking for one more for Nightfall/Daily/Weeklys on PS4.
Jrod87
Tried out the Ice Breaker on Nightfall....I'm a believer now. And I haven't fully upgraded it yet
This week was the first time i saw one... actually it was three in one match. Seems like theres people farming the hard mode Atheon fight with their alts (get the last checkpoint and let a friend cheese Atheon) so there are a lot more mythoclasts now than there should be.
there are some stats that are better than others, but it ultimately comes down to your preference. Here's a quick cheat sheet:
scout rifles: look for high rate of fire, high impact, high range, and good stability. hip fire bonuses are a plus as well.
pulse rifles: you'll want a high rate of fire and impact, high reload and a large magazine
auto rifles: high range, impact, stability and magazine size with extra damage skills.
hand cannons: impact and rate of fire are essential, as is stability. also look for precision reload skills. if your weapon doesn't have any special traits like Thorn's damage over time, look for something upwards of 9 rounds in the chamber so you reload less.
shotguns: rate of fire, range and magazine size are found on reliable shotguns. ideally you'll equip one with a tighter spread during ADS
fusion rifles: fast charge rate, large mag and good range are what you should prioritize. look for hip fire or stability upgrades if you use it more in close quarters.
sniper rifles: if you snipe at long range, look for high impact, range and stability. if you snipe in close quarters and mid range, prioritize rate of fire and magazine size. try to find an agile snappy scope with a snapshot upgrade.
machine guns: stability and range are your best friends. large mags are comfortable but you can do fine with smaller ones if it's accurate. a precision reload or fast reload when empty skill is good as well for when you run out of ammo.
rocket launcher: blast radius and velocity will make your rocket launcher more deadily. don't worry about rate of fire if those are high because you probably wont need to fire a second one. look for homing projectiles or split into smaller projectile skills and fast reload, especially if the mag is empty. stay away from rockets with one shot before reloading.
again, it ultimately comes down to your preference, but there are some traits you want to prioritize depending on the weapon and how you'd use it. even if the stats are the same, the upgrade traits may not be, so that's what you need to be comparing.
i wouldn't mind working with somebody to throw an actual weapon guide together. *paging hawkian*
this is true. i should clarify that you don't necessarily need to pair the skills together, but find a good balance. most come with a trade off.
It's one of the easier ones. Let's give it a shot. Sent friend request.I'm up for it but we'd need one more probably?
does anyone know where in the OST the song briefly featured in this video is?
http://youtu.be/gzopWRXK_r4?t=12m16s
I just realized. Weapons upgrade in ammo cap and such. Hard to judge some stats when gun is vanilla.