I've got it.
It's all right.
It's better than that.
That's what I tweeted to Bungie. They're removing whatever ways the community has found to have a little bit of fun in Destiny, while not fixing the basic flaws of the game.
Most of the people who are interested in the Vex Mythoclast, for instance, have already beaten the Raid on hard and already know how to do it. However, the Hard mode Raid takes a long time to complete and you have to do it multiple times to get the Mythoclast, due to RNG. We've already proven we could beat the Raid, we don't need or want to do it over and over again. This isn't Bungie testing the skill of its player base, it's just making us work for no salary. This is not fun.
You cannot bring down a fever by breaking the thermometer.
You're not the only people to cater for.
Allowing the raid to be cheesed removes accomplishment. It allows people to obtain the gear without the required effort. It removes prestige from end game gear and while you may balk at that, that stuff is Important in a game like this. There are issues with end game gear and RNG though, more about that below...
Groups working together to discover exploits are examples of inginuity and determination, unfortunately the public exploiting their discoveries is far from those things and needs to be removed for the good of everyone.
However these fixes don't address the reason why people took to the exploits so readily in the first place.
What they need to do is add sure fire ways to gear up with raid completions. Have a token system where you receive a guaranteed amount per run, maybe with bonus amounts for fast completion of each section.
Then the good players will devise strategies to get this done that others can use. It will require all elements of the encounter to be engaged with, and each player to play a specific team role. This is a good thing. Currently standing on a platform and shooting the boss while ignoring the other mechanics is a weak accomplishment.
The actual issue here is that the raid rewards are adice roll, and the raid takes a lot of effort to get through. If that effort had a guaranteed reward it would be worth it, working for multiple hours just to get shards you no longer need or some repeated items (essentially not ass you don't need past a certain point) is not worth it.
And it needs to be worth it in a loot game.
it also means the prestige items are tied to random chance, which means the best player(s) in a raid may not get the chance to show off their accomplishment while the ones who made less effort or didn't play as well may find the best items.
Reward everyone equally with guaranteed chance and if the good players want to carry worse players for the same reward it's up to them.
Bungie may know this.
They may be working on content changes. If they are I just wish they'd tell us. Thier communication is dreadful, especially as most of their community news is fed through a guy with the most self-important and condescending prose I've read in a long time.
I'm losing faith they know. I hope I'm wrong.
I don't get it where in that update did something having to do with the last word get mentioned?
Everywhere something else was nerfed.
TLW is godly in the right hands already. This gives it even more edge.
The in air accuracy is a nice touch, too.