Backfoggen
Banned
Rofl the daily mission takes like 2 mins to complete
That's the worst thing about the end game, everyone in each class looks the damn same.
I've got an idea on how to make my Titan look unique, but it involves RNGesus smiling down on me and gifting me a very specific shader.
Rofl the daily mission takes like 2 mins to complete
Nah, you'll still score headshots, that isn't the problem. The dmg from the headshot is noticeably less.
holy RNGeebus, I only ended up with one of those gjallarhorn thingies, but last week I was blessed with 6 whole strange coins.
BTW, as nightfalls go, pretty brutal in parts I thought. Would take some serious patience and time to solo, eff that.
When I was young, I had a deep hatred for people who hated PvP. I considered them weak and subhuman.
I grew up, though . And while I won't say fuck PvP (because PvP is awesome), I will say any developer who doesn't separate their rulesets for PvP versus PvE is doing it wrong.
I know, I know, "it's hard too!". Tough luck, y'gotta do it.
Which one?
Never the balcony.
At the back next to the green blocked off cave.
The rest will work.
Go to the cave by the trains, the mobs will not even come over there. Slowly pick them off.
Spider boss, left building as you enter (has 3 solar panels on it) hide behind the back left ac unit on the roof and snipe without anything shooting you.
Prime, left building as you enter, do not go downstairs. Only thing you'll have to worry about is a few grenades and some fire.
Will take no more than 30mins.
Gamefaqs is saying it's been nerfed to hell. lolThe Vex seems the same in PVE.
Most raid weapons are pretty useless in PVP to begin with. All their perks are tailored to situational stuff that for the most part only happens in the raid itself. Hopefully they will be more useful in Crota's End.
It needed killing? Lol, no. There's no reason to make a weapon useless.
one more game in PVP then off to try it in Pve
The Vex seems the same in PVE.
Update is live.
Fare thee well, OP Vex Mythocast. I hardly knew ye!
Smh at Future War Cult. I spend weeks running errands for you as a Warlock and when I hit level 3 what do you give me??? A useless legendary Hunter helmet.
Bladedancers are one of the easiest supers to counter. I use BD and that super requires perfect timing to be effective against a good team. Titan slam and warlock are unavoidable win buttons. Point is, at the end of the day everything is balanced out.
Smh at Future War Cult. I spend weeks running errands for you as a Warlock and when I hit level 3 what do you give me??? A useless legendary Hunter helmet.
How do you join a person on your friends list. I only see a way to invite and no way to join.
Exactly, I hate the mentality of killing weapons off completely. Everything just needs to be useable.
Thanks; looking forward to results.
How dare they not include transmog on day 1!Yup, huge oversight by Bungie. How many years has Transmogrification been a thing in WoW?
Time to see how glorious my scout rifle is.
I feel like only dumb uses are easily countered. It takes at least two people to do so and, short of them having heavy ammo or a super of their own, the only way they'll take that dancer down is if he/she activated way too far away from them (or dumb luck like both of them having great shotguns already pulled out). Again, Bladedancer's OPness in PvP is specifically in it's ability to chase, and it's long duration allowing a loooong window of chase (plus quick health/shield regen). Titan and Warlock supers aren't easily countered, but they are one and done AOEs that will only get multiple kills in a tightly packed group while the bladedancer can kill two people close together, drop down on an unsuspecting third, then quickly sprint down the hall where they take two more that weren't even close enough to hear it originally activated. Ie they have more opportunity to get more kills than any other super.
So... are hand cannons top tier in PVP yet? I'd like a little OG Halo in my Destiny.
in PvE now its nerfed to shit!
Drags could be one shot on any part of the body before the hotfix, now its takes 3 shots.
I feel like only dumb uses are easily countered. It takes at least two people to do so and, short of them having heavy ammo or a super of their own, the only way they'll take that dancer down is if he/she activated way too far away from them (or dumb luck like both of them having great shotguns already pulled out). Again, Bladedancer's OPness in PvP is specifically in it's ability to chase, and it's long duration allowing a loooong window of chase (plus quick health/shield regen). Titan and Warlock supers aren't easily countered, but they are one and done AOEs that will only get multiple kills in a tightly packed group while the bladedancer can kill two people close together, drop down on an unsuspecting third, then quickly sprint down the hall where they take two more that weren't even close enough to hear it originally activated. Ie they have more opportunity to get more kills than any other super.
Pretty sure it was 45 from headshots before patch. Can you let me know what it is now?
I've never seen a bladedancer killer more than 3 people. Your described circumstances are very rare. But like I said, all classes seem to be balanced overall.
I will go. I'm on your friends list. Gt is mast3rtarv1n.Currently attempting to solo the Nightfall on Xbone if anybody wants to jump in.
gamertag: BobbyRawlins
Dont mind me, just here at work waiting on post-patch AR impressions
True. My hate held much hyperbole. It should still be comparable to AR's. If they overdid it, welp.It needed killing? Lol, no. There's no reason to make a weapon useless.
I honestly think the only BD's I've "easily" taken out were dumb ones. And imho, you can't balance based around the stupid ones.I've killed a ton of BD - they honestly don't scare me. Worst case scenario I take them with me. I can't ever do that with Titans and Warlocks. Each class has a plus/minus. A smart BD can be annoying, but will still get about the same amount of kills as warlock and titan.
I really don't know how anyone could argue that it is easy to counter.
I wasn't going to type a long response after these two responses. Instead I'll just point up to them.I feel like only dumb uses are easily countered. It takes at least two people to do so and, short of them having heavy ammo or a super of their own, the only way they'll take that dancer down is if he/she activated way too far away from them (or dumb luck like both of them having great shotguns already pulled out). Again, Bladedancer's OPness in PvP is specifically in it's ability to chase, and it's long duration allowing a loooong window of chase (plus quick health/shield regen).
There's a way to cheese almost every stage of the strikes. This week with Devil's Lair, there are 3 encounters, all featuring delicious cheese strats that, hey, the devs must have seen coming because some of them are so obvious.
Stage 1 - Dinklebot Horde Mode: Hide behind the train near the hive cave and shoot them as they stare at you from the distance. They won't follow you in.
Stage 2 - Devil Walker: Bring a few special weapon ammo packs and snipe the walker from near the entrance to the zone. Most of his attacks won't be able to reach you. Praedyth's Revenge thanks to void burn.
Stage 3 - Sepiks Prime: Dance around the stair immediately left of you when you enter the area. You can shoot through the stair steps with sniper or scout rifles while his attacks are too fat to strike you back. Have another guy taking cover in another corner to take down adds getting close to you. Use The Swarm machine gun to void damage him through the railings as well.
Nightfall/Weekly on PS4 anyone? Got a spot open
Good news guys, Shotguns/Bladedancers are still just as OP as ever.