figadapaura
Member
I can't imagine this to be true. Sunsinger self revive is too damn useful.
Only if you're prone to dying.
I can't imagine this to be true. Sunsinger self revive is too damn useful.
I have more than enough shards to get to 30 and to provide to my Warlock and Hunter alts. I have helmet, chest and gauntlet exotics. So I either need the helmet or gauntlets to get to 30.
Is it worth it doing the raid on hard in 1 go for the week or doing normal and then hard?
It's not just the revive, it's also that you then get to use your super power and spam your grenade of choice all over the map... There's just no going back. maybe every class should have the self-revive option.
Only if you're prone to dying.
Only if you're prone to dying.
*shrug* might help to just alter your perspective a little bit. unless your thinking is "I'm done with this fucking game as soon as I hit 30," actually breaching that threshold is just-barely-not-really-even-quite-ever necessary. if your'e so inclined this guide elaborates.Great, this is what makes this game so shitty. Being able to level to 30 shouldn't require the fucking awful RNG system. It makes me NOT look forward to a possible level cap.
I actually agree with this too. the better I come to know Warlocks the more I see they're the class with the least need to switch based on scenario. both subclasses are viable and self-sufficient and more than anything I just wish I could mix and match a few voidwalker powers on my sunbro omg blink surge and flameshield omg gimme plz omg.Warlock is the only class that I don't see valid reasons to play both subclasses while I absolutely suscribe to Hawkians train of thought on swapping for the right situation for the other two classes.
That's no problem, I can do other stuff. The time I listed is just when I usually hop on. Fiance wont be home until between 11-12. So I'll probably log most of those 5-6 hours playing destiny.
The Universal Remote (and shotguns in general) have always been useful mainly for PvP, so I don't know exactly where the "even in PvE" is coming from- and they are certainly still one hit kills from very close range as they should be. In PvE they are pretty much universally outclassed by fusion rifles in every department. I suppose an across the board buff for shotguns only in PvE would be fine, but I imagine the previous sentence will still remain true, so...
that'll do.
Like you said, Fusion Rifles are pretty much long range Shotguns. In PvE...it's painful using the UE. It's perk that increases range/precision damage doesn't work on shielded enemies(Well, the precision part of it), most bosses you can't get close to in order to take advantage of it either(Especially for being a primary weapon), and most fodder on the weekly Heroic or Nightfall can kill you with melee if you try to rush them down with it.
It's painful.
Go with Whine and Cheese! Even I agree that it works. Do it, for the people~!
I kinda think there should be a third subclass for Titan/Hunter that has something similar. Having self revive makes certain hard things WAY easier. Nightfall strike? I'll just wait for my special to charge before fighting the boss. I'm not complaining, I'd be too frustrated without having it.
People are already complaining about hand cannons from various forums I've seen, Bungie working on a nerf as I type this. Also, they'll nerf Ice Breaker just for the hell of it - it won't regenerate ammo any more.
You don't need sunbros in hard mode raid. Hate to be that guy but... Git gud and don't die. You know when you're about to die or taking too much damage, when that happens back up and recover. Did hard mode raid once today and once yesterday, only one sunbro on each run. They're not necessary. If anything being a sunbro is a handicap because they play less carefully knowing that they can res and sit on their super when they could use voidwalker super to actually kill things and prevent deaths.
Two people wanna help me with the nightfall strike?
Psn: tsizzle420
yeah I should have clarified. I do a lot of stuff by myself and always pick sunsinger even if there's a void burn just for the revive.It's easily the best option for solo play...especially the Nightfall.
Why would the The Last Word need a tweak?Handcannons overall are perfectly balanced. The only guns that might need some tweaks for PvP are The Last Word and Thorn.
Give every class self revive? lol, please no.
Sunsingers should be completely reworked, as no one uses anything but self revive, and that is poor design.
pfft. viable. try glorious.
Congrats!
Finally lvl 30.
Hmm. I should really transfer my Main's gear over to my alt before the raid tonight but this tv movie is too good. I would pause it if not for the fact the pause button on the remote haven't been working for weeks.
While on Destiny, I earlier mentioned having to pick between Gjallahorn and Ice Breaker to fully upgrade due to insufficient Ass Energy. I checked my Ass Energy count later after that post went up and noticed I have more than enough to upgrade both. Now I have to pick over which one should I upgrade first.
yeah that's.... lmaoGive every class self revive? lol, please no.
but no to this. first off, you can't "use nothing but self-revive." It's one skill column out of a few choices that need to be made on a sunsinger, and the other two choices in that one column are as follows:Sunsingers should be completely reworked, as no one uses anything but self revive, and that is poor design.
Lol, PvP. Why would you need to hop around like a jackrabbit anyway? Blink is the more optimal choice for PvP, it's better than everything else.
Only if you're prone to dying.
I use TDYK all the time in PvE to shoot stuff in the beak. It one shots just about everything but the yellow mobs that need a few extra depending on the difficulty.
Same here. Take away the leveling and loot and I'd still enjoy playing. I would not keep playing if I hated it just to reach some kind of end-of-game milestone.on a broader note, i personally just can't imagine playing a game I thought was shitty, let alone playing it for as long as it must have taken you to hit 29...
I can't imagine this to be true. Sunsinger self revive is too damn useful.
Normal raid? Our team runs through normal in 50 minutes.
Yeah but if your whole team is about to wipe, a Sunbro can reach back from the abyss to not only save his or her own bacon but get the rest of the team revived.It's useful if you die a lot, none of your non-sunbro teammates get a free death - they have to not die in the first place.
yeah... I try not to drive the point home too hard, but um, for all the complaint about shitty rewards and incentivization and loot, I'm pretty sure I'd still really enjoy destiny even if it had no "rewards" :X it's fun to play you guysSame here. Take away the leveling and loot and I'd still enjoy playing. I would not keep playing if I hated it just to reach some kind of end-of-game milestone.
Minor note, but I fucking LOVE how on a nightfall, if all three die, the screen actually goes black before the Sunsinger activates and it's like BOOP no just kidding, you're all goodYeah but if your whole team is about to wipe, a Sunbro can reach back from the abyss to not only save his or her own bacon but get the rest of the team revived.
Yeah but if your whole team is about to wipe, a Sunbro can reach back from the abyss to not only save his or her own bacon but get the rest of the team revived.
yeah that's.... lmao
but no to this. first off, you can't "use nothing but self-revive." It's one skill column out of a few choices that need to be made on a sunsinger, and the other two choices in that one column are as follows:
a complete rework is waaaay overkill.
- Song of Flame: While active, Radiance reduces all cooldowns for nearby allies. <- this is the one that could use some kind of a buff, as I consider it worthless. Maybe if it were just "for your fireteam" with no distance restriction.
- Radiant Skin: While active, Radiance reduces incoming damage. <- I'm really getting the impression that people are underestimating Radiant Skin. It makes a big damn difference and makes Radianced-out Sunsingers unexpectedly hardy in PvP. I have multiple builds in mind that leverage this skill and that means not taking Fireborn. Specifically, if you use Apotheosis Veil in a build, you want this- change your "oh shit, Super!" moment from after death to just before it, as the helm will instantly heal you from a sliver of health, but completely waste its effect if using Fireborn.
- Fireborn: Radiance can now be activated from beyond the grave. Doing so returns you to life. <- it's just an awesome skill and no one should be ashamed to choose it under any scenario. not surprised it's the most popular of the three, and there's nothing wrong with it.
Of course, but you mentioned Glide first. And literally anything is better than Glide.
I think some folks are just driven by a need to finish the game, whatever that means in a particular game's context, and they just push themselves, against their own enjoyment sometimes, to achieve it.yeah... I try not to drive the point home too hard, but um, for all the complaint about shitty rewards and incentivization and loot, I'm pretty sure I'd still really enjoy destiny even if it had no "rewards" :X it's fun to play you guys
Oh how glorious it would be to mix skills but way OP haha It seems some people here are overlooking at how amazing Radiance is itself and they are only seeing it as a self revive tool. I feel like a monster when I'm in it being able to spam extremely powerful grenades, it's extremely viable to activate outside of death situations and it's to the point where you killing me only makes me more powerful mwahaha If you don't care to use the self revive "crutch" then you can up your toughness while in Radiance to survive multiple scenarios you wouldn't without the perk. Radiance is the bees knees.I actually agree with this too. the better I come to know Warlocks the more I see they're the class with the least need to switch based on scenario. both subclasses are viable and self-sufficient and more than anything I just wish I could mix and match a few voidwalker powers on my sunbro omg blink surge and flameshield omg gimme plz omg.
Finally lvl 30.
I don't see why. Pocket Infiniy chewed through ammo fast. It was a natural limiter on PvE. PvP has special ammo spawn points all over the place, so the ammo issue never really matters.I thought Pocket Infinity was a PvE nerf?
I see. Having never done hard-mode, do you get respawned at a checkpoint? If so, it would still prove useful if, say at the end of a boss fight, you could revive and finish the section and get the team back.True, but we were talking hard-mode raid viability here (no revives).
How viable are Auto-Rifles and Shotguns in PvP, post-nerf?
yeah... I try not to drive the point home too hard, but um, for all the complaint about shitty rewards and incentivization and loot, I'm pretty sure I'd still really enjoy destiny even if it had no "rewards" :X it's fun to play you guys
Minor note, but I fucking LOVE how on a nightfall, if all three die, the screen actually goes black before the Sunsinger activates and it's like BOOP no just kidding, you're all good
I see. Having never done hard-mode, do you get respawned at a checkpoint? If so, it would still prove useful if, say at the end of a boss fight, you could revive and finish the section and get the team back.
I don't see why. Pocket Infiniy chewed through ammo fast. It was a natural limiter on PvE. PvP has special ammo spawn points all over the place, so the ammo issue never really matters.
Finally lvl 30.