I want, like they said in EDGE, every drop to mean something.
For that to really be true, they have to pump the breaks. It will mean less stuff that means more, and I honestly prefer that instead of the situation now:
I agree with you, but it's more complicated than all that. Loot preferences and loot quality are directly impacted by loot drop frequency.
What concerns me is that with fewer drops, they have to be better drops. Fewer drops, by default, means that each drop is worth more. Playing the vanilla game and levelling up is a good example of this. Good drops are rare. You can use this fun white pulse rifle that got you to level 6 but is now way outclassed by this sucky blue hand cannon with only 4 rounds with an attack level that's actually going to kill something. I had to use that awful hand cannon for a long time before I could get a fun replacement. Each drop mattering, doesn't mean each drop is useful or fun. Infusions help with this, but that's only for leveling, not end-game.
For all gear now, there's a new "smart" RNG system, but it can't compete with reforging. Reforging allowed people to create weapon perk combos that broke the balance of the game, so it had to go. Understandable. They've done one thing to replace this, which is infusions, but again infusions are really only for leveling, not end-game.
So there's a "smart" loot system, but how do I tell it I want High-Impact Pulse Rifles, my favorite style of gun? Smart Loot probably only cares about getting me a legendary in each slot, not that they line up with my preferences or that they have good perks.Before, I could wait until I get a gun class/archetype I like, then re-roll to make it good. With 2.0, I have to wait to get one, then just hope it's good. It could be a long time before I can get another. Smart Loot and Arms Day can change preferences too, by not just giving you what you want, and that's a good thing. But it also sucks to be denied what you want behind RNG and weekly waits.
Another point is that perk variety is increasing, as is specialization. Now there are perks for each kind of burn. They want all the stats to matter too. This is a good change in my eyes, but that requires lots of gear, and therefore lots of drops. Or they tone down the drop frequency so much and don't want to *force* you to get all the gear, so the perks and stats don't really matter.
They've talked a lot about having control over your level. That's great, but really we need to have control over our loot too, especially our weapons. Control over your level only matters how big the number that shows on your screen is, mostly for the Hard Raid and IB/Trials. Otherwise, level doesn't mean anything practically. My guns, however, are the game I play.
Turning down the number of drops, by the very fact that there are fewer of them, makes each one matter more. It doesn't increase the quality. It doesn't include your preferences. The old system meant that if you got an Dr. NOPE, it was a groan, but you'd shard it and move on. The new system means DR. NOPE could be the only primary legendary you have for a while.
I'm actually on board with all these changes. I just don't want to be stuck with a Dr. Nope again.