On the marks thing, I personally don't play Destiny for the loot grind, in fact the loot grind is probably the worst part of this fucking game, I just want to get my gear quick and then focus on the end game stuff until the next expansion. This is why I loved the progression in HoW, I could just play the game for a short time and save up marks to go and buy all the vendor armour I wanted with the perfect stats and perks, ascend it and then use it in PoE and ToO, I didn't need to pray to RNGeus for the perfect drops because I could just buy the shit.
If Bungie want to make us rely on random drops to get the gear we want by neutering the amount of marks we can get than fuck that noise, I don't see them increasing the drop rates enough to compensate for not being able to just buy what we want, not with all the stat and perks combinations that is possible to get on gear, you would need to be one lucky motherfucker for it to work in your favour.
No, this would be a massive regression on Bungie's part and I for one don't believe they'll do that, not after all the talk they've made about not wanting to make Destiny a second job for people. They've been making this game more and more casual friendly with each passing expansion and I think they'll continue with that.
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked. They had spent 10 minutes there and I felt like I'd seen everything already.
Perhaps I'm just imagining it.
Court of Oryx looks alright, it's not something I'll spend much time on though, it just doesn't seem worth the time investment unless you're doing higher tier shit for high level gear.