Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked. They had spent 10 minutes there and I felt like I'd seen everything already.
Perhaps I'm just imagining it.
Finally who thinks the same as me.
Come to think of it:
CoO is essentially a pre-scripted instance, where you can theoretically meet up to 2 more fireteams (essentially a fireteam matchmaking). They said on stream - up to 9 ppl per zone. You get 2 tryhards fireteams besides your 3 man? Cool, easy mode for you. You get no one or scrub randoms? Well, tough luck buddy, you are on your own.
I hope randoms won't screw you on tough mechanics in T3. Immagine a random (who isn't even on your fireteam and can't be booted) running away from the twin Hive Captain and screwing you on the immune proximity shield? Rage on!
Also: not sure, what happens if you fail? Do you need to grind another rune? Or you can try until you suceed once? I hope the latter.
What i dislike:
- the same zone, which might be boring pretty soon. I am sure it will be SUPER exciting in the first weeks, but later on a drag ---- yes, PoE, i am referring to you!
- the same bosses (t3)
- i am missing some more randomized stuff, like random zone, not restricted to the Dreadnought. Hell, why not in Mothyards?
Here i think they opted for an anti-cheese mechanic. Basically the put gdzillion of hard mobs in a super small zone, with literally next to no cover (they even kindly showed us a small cheese trick on stream), which i guess is what will make the encounter tough (besides the strict timer, when high dps will be needed).
I REALLY hope i am wrong on CoO will not become shallow in a few weeks. Once tactics and T3 mobs will be revealed, it will be all the same from that moment onwards.
A big role in keeping this interesting will fall on Bungie. They really could add more bosses after release, maybe one or two new every month or two. Kinda doubt that, but hey, you never know...