"Icebreaker is a gun that's probably even too good, it doesn't force you to engage with the game. Icebreaker and Gjallarhorn are these really interesting metaphors for the type of game we shipped last year. Gjallarhorn and Icebreaker were solutions to problems. Those problems are things like like bullet sponginess or Nightfalls punishing and kicking me to orbit. And it's incentivizing me to sit behind cover and not die because the penalty is so high.
When we're talking about how we wanna improve the game, we've talked about how we don't want the bosses to feel like bullet sponges. Because when they do, the player symptom is 'Well, Gjallarhorn is the answer to everything' and we don't want the exotics to be the answer to everything. We want them to be situationally useful. We want you to have the moment where 'oh my god, the gun that'll be perfect for this is blah.'"*
"In the power enabled playlists for PvP - the power enabled areas of the game like Iron Banner and Trials of Osiris, how do we wanna shift the meta game around in that area too? Aspirationally, and i hope that we achieve it (if we don't, I know we're gonna hear from our fans about it), we do want this fall to feel like a different season. And part of it feeling like a different season is that a bunch of those weapons and pieces of armor that have been there are not there in September."
--Luke Smith
*well Gjallarhorn is perfect for that, and this, and that over there too!