Destiny - Review Thread

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The grind reminds me of early 2000 MMOs where all you really have is the grind. There's no real alternatives or crafting or ways to distract yourself from the long, unfortunate road ahead of you.

i think once i level up more or get an exotic, i'm done until the next expansion.
 
I find the 7 and 8/10s to be the most accurate. Destiny has glaring issues. But at the end of the day, it's fun. It's the most fun I've had in a video game in many years, if not ever. I look forward to Bungie addressing the problems such as chat in Crucible, Custom Games, and the complete lack of in-game story. And while I'm certainly not content with the game due to these issues, I'm still immensely satisfied with my purchase. I adore Destiny.
 
That would mean they are grinding for the raid right?
Grinding for the raid, hoping legendaries and exotics play different enough to feel or sound better than regular weapons, or to provide a significant edge in PVP or against those bottomless pits of hit point bosses. Or just to feel you've seen what there is to see within the loot system.

Like so:
i think once i level up more or get an exotic, i'm done until the next expansion.

I feel kinda similar. Been still having fun in co-op, but the same strikes over and over again is starting to feel old.
 
At least those grind games had social interaction and communities to balance out the tedium.

I would have never stuck around for games like Ragarok Online, if the social interaction was as limited as in Destiny.

My high school group of friends that played RO used to joke was that it was a chat room with graphics. You could shoot the bull with randoms/acquaintances there but could also pick up and do stuff as you wanted. I wish Destiny had even half the fun social stuff that was in games like PSO or RO. It's shockingly bare-bones for a release in 2014.
 
Me too. There also needs to be more items that tell their own tales about The fall scattered in the world. I'm thinking FO3 sub plots, or the diaries and scribblings you find in TLOU. Something that rewards spelunking every corner and adds to the lore and world.

I get the feeling the story was something Activision demanded and pushed, and Bungie didn't nessesarily plan for till later. There's really little need for a character driven plot if the rest was done right.

Exactly. If they had made some of the missions more expansive than just go kill "X" amount of "Y" and then done. While MMO's suffer from this, some MMO's have great random quest lines that are not part of the main story that are pretty expansive. I play Elder Scrolls On-Line and I know it is not the greatest MMO, but some of the side-quests are pretty damn cool.

I wish Destiny had some of these moments where you are just exploring and you come across a really in-depth random quest line that you can play through that has it's own cool story and such. Something that at the end, you get a nice loot drop.

Again, I do like the game and been playing it a lot, but it is just missing some really basic things, social things, match making things. I don't know how many PVP games when I was Level 7 Warlock that I was put on a team of level 24's with. Then I end up getting more loot that some of the best guys in the session. Why is the matchmaking system not putting me with people remotely close to my level?
 
My high school group of friends that played RO used to joke was that it was a chat room with graphics. You could shoot the bull with randoms/acquaintances there but could also pick up and do stuff as you wanted. I wish Destiny had even half the fun social stuff that was in games like PSO or RO. It's shockingly bare-bones for a release in 2014.

Chat room with graphics and Kawaii Headgears :P

I there was a larger market for headgear for looks then function.

Droopy Kitty + mini glasses for Life!
 
I feel kinda similar. Been still having fun in co-op, but the same strikes over and over again is starting to feel old.

the only thing that's keeping me in is PVP with friends. i'm frankly bored by everything else now. Strikes would be more fun if the bosses didn't take literally 30 minutes to take down.
 
Exactly. If they had made some of the missions more expansive than just go kill "X" amount of "Y" and then done. While MMO's suffer from this, some MMO's have great random quest lines that are not part of the main story that are pretty expansive. I play Elder Scrolls On-Line and I know it is not the greatest MMO, but some of the side-quests are pretty damn cool.

I wish Destiny had some of these moments where you are just exploring and you come across a really in-depth random quest line that you can play through that has it's own cool story and such. Something that at the end, you get a nice loot drop.

Again, I do like the game and been playing it a lot, but it is just missing some really basic things, social things, match making things. I don't know how many PVP games when I was Level 7 Warlock that I was put on a team of level 24's with. Then I end up getting more loot that some of the best guys in the session. Why is the matchmaking system not putting me with people remotely close to my level?

Games like The Secret World and Swtor have already proved you can do decent storytelling in MMOs.

There really is no excuse for the quests and content of Destiny's story.
 
Eurogamer's review is objectively superior and miles better than Angry Joe's in every industry and professional standard that reviews should be judged by. His "review" shouldn't even be labeled as such. I'm laughing at a world where Angry Joe is suddenly the hero we need on GAF.
 
Some new DLC information came out of the Destiny OT. My comments in bold.

lol yeah that's what I thought when I read that (about the rares). People shouldn't need rares by the time this is out. Even if they did, there's no reason to make more rares if they still max light at 15. So dumb lol.
 
Its not about the content of the persons opinion, but the manner in which they present it and the accuracy in which they present the material.

Everyone's entitled to an opinion and who they trust when getting their industry information. I choose to trust people with professional experience that provide accurate information. As stated Joe makes good points because he is a passionate gamer, but his reviews and videos often lack information a small amount of research could gather.
You clicked on a review from "Angry Joe".

tumblr_lr60lnxPtJ1qcm16uo1_1280.jpg

And if Activision doesn't like people saying "This game cost $500 million" then they should not have said that in such an ambiguous way. They clearly wanted people to think they invested a huge amount of money in its development so people would think the game is going to be a big deal. And it is now backfiring on them a bit. Blame Activision for that, not Angry Joe.
 
I find the 7 and 8/10s to be the most accurate. Destiny has glaring issues. But at the end of the day, it's fun. It's the most fun I've had in a video game in many years, if not ever. I look forward to Bungie addressing the problems such as chat in Crucible, Custom Games, and the complete lack of in-game story. And while I'm certainly not content with the game due to these issues, I'm still immensely satisfied with my purchase. I adore Destiny.

Well said. I know, I have my bitching about the game, but at the end of the day, I am still enjoying it a lot. I guess it is one of those things, that you like it so much, but you are also very critical of the thing that you like so much. That is where I am with the game. I play it whenever I have some free time, I enjoy my time when playing, but I also realize that it has it's issues and wish it had some basic things that it should have, but yet still enjoy the hell out of it.

I just hope Bungie is listening and that they have the ability to improve the current game. I would be really pissed if they do "nothing", but I believe that some things will get better and this will just round out the game a bit more. It would be a great if they provide some of these things for free however. I know there are the paid DLC coming, but I really hope that they provide some of these improvements for free.
 
AJ's review was pretty excellent but as usual he's a little exaggerated when it comes to his perception of Developer vs Corporate Publisher. He critisised Mass Effect 3 saying that the writers probably intentionally made the ending bad to give the rest as paid DLC, and likewise I don't think Destiny's bad storytelling is a product of Activision wanting to intentionally drag out the first story across DLC and future games. None of that would excuse why the delivery of the narrative in the first game was so horrible, because there is a plot in Destiny, and there are subplots in it, but none of it was fleshed out and I don't really think that can be blamed on anything but a writer who doesn't know how to write properly.
 
lol yeah that's what I thought when I read that (about the rares). People shouldn't need rares by the time this is out. Even if they did, there's no reason to make more rares if they still max light at 15. So dumb lol.

It really is dumb. I'm trashing 95% of rares at this point. Bungie thinks I'm the garbageman with all these awful drops/Crucible rewards. It gets even worse when you cap at 25k glimmer multiple times from trashing greens and blues.
 
It really is dumb. I'm trashing 95% of rares at this point. Bungie thinks I'm the garbageman with all these awful drops/Crucible rewards. It gets even worse when you cap at 25k glimmer multiple times from trashing greens and blues.

I never cap my glimmer and i use the glimmer boosters. Im always buying ammo packs for the harder group stuff.
 
AJ's review was pretty excellent but as usual he's a little exaggerated when it comes to his perception of Developer vs Corporate Publisher. He critisised Mass Effect 3 saying that the writers probably intentionally made the ending bad to give the rest as paid DLC, and likewise I don't think Destiny's bad storytelling is a product of Activision wanting to intentionally drag out the first story across DLC and future games. None of that would excuse why the delivery of the narrative in the first game was so horrible, because there is a plot in Destiny, and there are subplots in it, but none of it was fleshed out and I don't really think that can be blamed on anything but a writer who doesn't know how to write properly.

His analysis of the shotty cutscenes that hint at more adventures that happens to be from factions that have announced DLC for a story with that faction seems pretty spot on though. Why have that cutscene except to try to hint at stuff you want the player to buy later?
 
man angry joe has some great points. There are some real problems I didnt realize before.

https://www.youtube.com/watch?v=gzopWRXK_r4

6/10
His review is amusing. But it is hard to take a 6/10 review seriously when he kept playing the game for so long. If I have a game that I view as a 6/10, I generally quit part way through. But then again, I guess that would make me a bad reviewer.

I love the beat-down of masked Bobby.
 
AJ's review was pretty excellent but as usual he's a little exaggerated when it comes to his perception of Developer vs Corporate Publisher. He critisised Mass Effect 3 saying that the writers probably intentionally made the ending bad to give the rest as paid DLC, and likewise I don't think Destiny's bad storytelling is a product of Activision wanting to intentionally drag out the first story across DLC and future games. None of that would excuse why the delivery of the narrative in the first game was so horrible, because there is a plot in Destiny, and there are subplots in it, but none of it was fleshed out and I don't really think that can be blamed on anything but a writer who doesn't know how to write properly.
So the question is, are the writters stupid or are the publishers greedy? Anyways he was guessing that the dlc will follow up on some of the plots because they end in ambiguous ways. Like the one with the queen where they say the player owes them one. One can assume from from that encounter that theyll be back in the future aka an expansion.
 
You clicked on a review from "Angry Joe".



And if Activision doesn't like people saying "This game cost $500 million" then they should not have said that in such an ambiguous way. They clearly wanted people to think they invested a huge amount of money in its development so people would think the game is going to be a big deal. And it is now backfiring on them a bit. Blame Activision for that, not Angry Joe.

Fair enough. Props on the Arrested Development reference.
 
He critisised Mass Effect 3 saying that the writers probably intentionally made the ending bad to give the rest as paid DLC,

I don't see how we can easily refute that bit of a speculation though - nobody outside of Bioware knows what they were thinking with ME3 and to this day it seems plausible they thought they could make up the lack of development time by fleshing out the finale with DLC. After all, the last words you saw in the original ending were 'downloadable content'.

Angry Joe was one of the few early voices in defense of the Mass Effect backlash while respectable outlets were calling us 'entitled farts' and such. He has my respect for that.
 
the only thing that's keeping me in is PVP with friends. i'm frankly bored by everything else now. Strikes would be more fun if the bosses didn't take literally 30 minutes to take down.
And thats pretty much it. We've refined our runs in terms of how best to work through the sub-boss and mid-level horde objectives - make sure we have the right damage types equipped, and know to bait/distract/draw aggro before going in for a revive, but when it comes to the final bosses themselves its just a long, slow, slog of attrition. That's one aspect of the strikes that hasn't changed as we've leveled up, geared up, or gotten our teamwork down.
 
AJ's review was pretty excellent but as usual he's a little exaggerated when it comes to his perception of Developer vs Corporate Publisher. He critisised Mass Effect 3 saying that the writers probably intentionally made the ending bad to give the rest as paid DLC, and likewise I don't think Destiny's bad storytelling is a product of Activision wanting to intentionally drag out the first story across DLC and future games. None of that would excuse why the delivery of the narrative in the first game was so horrible, because there is a plot in Destiny, and there are subplots in it, but none of it was fleshed out and I don't really think that can be blamed on anything but a writer who doesn't know how to write properly.

ME3's ending was rushed, the fact they released an extended cut of it later on is proof of this. So he was entirely wrong, aside from it was free extension and a bunch of paid shit (Citadel was good and far better though extremely corny tie up than the actual ending)
 
It really is dumb. I'm trashing 95% of rares at this point. Bungie thinks I'm the garbageman with all these awful drops/Crucible rewards. It gets even worse when you cap at 25k glimmer multiple times from trashing greens and blues.

Yeah. It's all about legendaries now.
 
I actually liked Destiny when I first played it, but now, having watched Joe's review, I gotta admit that his arguments are solid. It is sorta shitty game. Actually I got flashback to redlettermedia Star Wars reviews. Always nice to have smarter people expose my own stupidity and guide me towards better taste.

That is also how I approach politics.
 
ME3's ending was rushed, the fact they released an extended cut of it later on is proof of this. So he was entirely wrong, aside from it was free extension and a bunch of paid shit (Citadel was good and far better though extremely corny tie up than the actual ending)

They only released that free expansion after intense pressure which included that video review. We literally don't know what Bioware intended pre-backlash and presenting this as proof of Angry Joe's unreliability is a little thin. While speculating on why the ending was so disjointed, he said that it was as if a different writing team came in to write the ending or 'somebody took it upon themselves to select the best ending for Electronic Arts DLC interests'. It wasn't a statement of fact, it was him musing why we ended up with this.
 
His review is amusing. But it is hard to take a 6/10 review seriously when he kept playing the game for so long. If I have a game that I view as a 6/10, I generally quit part way through. But then again, I guess that would make me a bad reviewer.

I love the beat-down of masked Bobby.

He's a reviewer. It's his job to play it to the point where he can form a relevant opinion about the thing. Would you take more seriously a review of an RPG that only got to the half way point and said it sucked or one that took the time to experience most everything the product had to offer?
 
His review is amusing. But it is hard to take a 6/10 review seriously when he kept playing the game for so long. If I have a game that I view as a 6/10, I generally quit part way through. But then again, I guess that would make me a bad reviewer.

I love the beat-down of masked Bobby.

Thats the vicious cylce, if you quite the game halfway through people will say " Oh he didn't play the game enough to make a judgment"

If he plays the whole game through people say "Oh he must of found the game good since he played through it all"

Reviewers never win
 
Not sure if serious?

-movement is fast and accurate
-netcode is ace for me (aside from when lizard squad does it's thing)
-more than enough ammo to put down 5 people. Unless you mean magazines, which I can't really take as a serious negetive
-overpowered snipers? really?
-AMAZING maps that make everyone fight for everything and gives you several paths of approach.

Seriously, I don't know what some people play these days...

-the game's designed so that agility stat affects movement. if you have low agility, you'll move slower and more sluggish. same thing about ADS; the official strategy guide has charts showing each weapon's ADS time in milliseconds. The snappy mods make aiming faster.
-the game often lags during boss battles (worse in the raid) and people frequently run into server disconnects. also, there is an inherent delay on kills in PvP that's been present since the alpha and beta and has still not been fixed
-there's plenty of ammo in PvP. PvE, depends on the boss, but you have consumables to buy. And the whole purpose of adds is to drop ammo anyway.
-snipers kill in two shots unless it is a headshot. impact throws off their aim. you have a laser sight when you scope. nothing OP about them, unless we're talking about those hobgoblin snipers...
-most of the maps are mediocre. they funnel you into a range that makes you more susceptible to supers, which leads to more shotguns and ARs, and they often have superfluous cover to further distort the sightlines. most of them lack power positions which create cat and mouse swiss-cheese gameplay where players just aimlessly chase after kills. some of them also have surfaces that are too difficult to stand on and terrain without noticeable changes in elevation, which makes the game play flatter. and then there are the spawns, which are incredibly predictable to the point where you can wait a few seconds, aim to a spawn point and catch someone as they land. or you'll be on the receiving end and spawn in the exact same spot for the whole game. oh, and remember that lag? the automatic doors in pvp sometimes don't open.
 
Thats the vicious cylce, if you quite the game halfway through people will say " Oh he didn't play the game enough to make a judgment"

If he plays the whole game through people say "Oh he must of found the game good since he played through it all"

Reviewers never win

That's basically been the entire defense of Destiny thus far."The game starts at 20, you have to play the raid, you need to play at least xx hours to have an opinion!" Then if people actually have done that they are met with "Look at all that playtime you got. See Destiny is great. If you weren't having fun you wouldn't have done those things." It's a perfect loop of bullshit.
 
ya I didnt like the wife beaten comment either. C'mon man that analogy wasn't even remotely funny even if you weren't offended

I was offended by it and actually I'm also offended by the commentors who weren't offended or just claimed that they weren't offended but in fact were offended. Domestic abuse is no laughing matter. It is an offending matter
 
People dont watch them over and over they see them once. If you are in the grind and coming back for more it does give weight that you are actually enjoying the game. if i dont like a gane i stop playing it. Average playtime in destiny during the week is 3 hours per session, during the weekend its 4 hours. People are having fun and coming back for more.

This is a flawed comparison regardless. Someone may well have liked Transformers the first time they saw it. When Transformers 2 comes along though, they're not forced to watch Transformers 1 an additional 100 times before being allowed to see the sequel once.

I've hit lv20, completed the campaign and exhausted all unique content available to me... I would like to try out the raid, but can I? No. Not unless I'm willing to grind away at the little content available to me, for long enough that I probably could have finished 2-3 other games completely, in order to qualify for it. If I keep coming back to Destiny in order to complete this task, it won't be because I'm having fun any more than it would be if I were trying to get all the "nothings" in Blue Dragon. I simply want to play this content that I've paid for, which is supposed to be the best part of the game.

Ive put in 70 hours on the current content. I feel thats more than my money's worth. If they held some back for future dlc im fine with it. I dont think thats what they did though. I think they held some back to dole it out for events and to try and keep the game fresh over time. I wonder if it occured to them this coyld blow up in their face when people expected more content.

If it didn't occur to them... well, it should have. There's already precedent for this, as Phantasy Star Universe launched with very limited content, and stayed that way for a month or two before trickling out content that it already had on the disc. By the second month more than half of the people I was playing with (who started out enthusiastically) were done with the game forever, and as a result weren't around to see any of that content. So I really don't think it's a practice people should be fine with.



I would also just like to add how I find it kinda amusing how you're now saying that anyone spending over a certain amount of hours on Destiny must therefore enjoy it, making their criticism less valid. Earlier in this very thread you kept telling people that they hadn't played enough to form a educated opinion on the game, that the combat becomes better once you're fighting enemies that are 24+, etc. Your current stance contradicts your previous stance quite a bit... is that just because now that everyone is at the "end game", you can't tell people that the end game makes everything better anymore?

EDIT: Would also like to add that the average playing time is a pointless measure without more info. Are they only counting the average time of people that play it at all. If I play 3 hours one day, and then don't play it for the next 4 days, am I logged as having an average 3 hour session? If I never come back, are they going to count that as 0 average hours? I doubt it.
 
As a former reviewer and news writer, Angry Joe and his popularity infuriates me. It took less than a minute for his review to have false information, spewing the over-used misinformation that Destiny had a development busget of 500 million dollars.

He is unprofessional and regularly articulates his thoughts in a poor manner. His information is thin and he minimizes much of the content he discusses.

Does he make good points from time to time? Sure, but then again so do most of us. I just hate his reviews and the attitude he has towards the gaming industry and media.

Wether the 500 millions went into the game development or marketing doesn't really matter that much. He may not be the most "professional" but those impressions are very accurate, I do agree he assumes a lot, but also the reasons for mediocre game design doesn't matter.
 
His analysis of the shotty cutscenes that hint at more adventures that happens to be from factions that have announced DLC for a story with that faction seems pretty spot on though. Why have that cutscene except to try to hint at stuff you want the player to buy later?

Because the writing is bad. Like, overall, it's just... bad. No reason to assume malice.
 
So, a question. I'm level 11, and haven't found anything rare or exotic. Is that right? Just checking, really, that I haven't missed anything.

Nah you shouldn't really find anything legendary (purple) or exotic (gold/yellow) til level 20. Rare (blue) is what you'll be wearing til then.

And while I like playing this game with people and don't think it's completely trash, I think I agree with every single thing Angry Joe said in his review for the most part. It really echoes what me and my friends have been saying. You don't have to be very clever to see the faults in this game.
 
Because the writing is bad. Like, overall, it's just... bad. No reason to assume malice.

I wouldn't necesarily asume malice, but I do think this game was developed with a coorporate bullet point as a design document. It is pretty clear they wanted to make a game as a service-adicting loot treadmill kind of stuff.

Now they did a poorly done one thou.
 
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