Destiny - Review Thread

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i dont think we should rush to judgements though based on these initial reviews. the game will likely get patched and content will come and hence will be a better game. my example is diablo 3 which was hated on and pounced by the public till they made the changes.
 
It's amazing how after Watch_Dogs people claimed to have learned to never fall into PR hype again, but here we are and it's hilariously delicious to see so many people outraged at the game itself because they did it again.

For the record I'm enjoying playing Destiny with my friends.
 
Their reputation is shot and will find it hard for gamers to have confidence or hype in their next product.

Their reputation is far from shot to the general game buying public. GAF is not representative of the average gamer. If it were, COD would have been a defunct franchise for years now. I'd be willing to bet that most "normal" people who bought Destiny are quite happy with it.
 
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Was just thinking about rewatching the trilogy. I think it's time.
 
Destiny Reminds me of Assassins Creed 1. The premise is so fucking amazing, but the actually execution is very lacking. I expect Destiny 2 to reach the actual potential of the franchise, similar to what Asscreed 2 did.
 
A trend I'm noticing with this "Next Gen":

Games feel more like tech demos than actual games.

Ryse
Killzone: Shadowfall
Titanfall
Destiny

These games, in particular, looked GREAT and had amazing potential.

But they were empty and unfulfilling due to a lack of depth or modes or just flat-out misfires.

It was as if the developers spent too much time making the games LOOK good at 1080p or 30/60 fps and not enough time making the games FUN.

Could it be that the technology to make games (visually) has outpaced our ability to make games (tell a story)?
 
Somewhat random Q: For owners of both, which do you like better... Destiny or Borderlands 2?

That's a hard question to fully answer right now as it depends on how much legs destiny will have but right out of the gate i'll give the edge to borderlands 2. The biggest problems with borderlands 2 was the bugs and the drop rate system being bad when it came to rare loot. Aside from that it was a lot of fun and had great depth to the character classes and bosses.

Now destiny is fun and it gives you that current gen graphics when it comes to the world but everything seems like it trying to be a jack of all trades but master of none. It feel like it has an mmo environment that you want but its pretty empty when traveling the tower vs a normal mmo. The world map has great detail and quite fun to find caves and hidden pathways but just does not have the same mileage of map space a mmo would have. The loot drops seem to happen at a lesser rate than borderlands or any loot heavy game which may not satisfy people's loot lust.

The classes so far don't seem to matter as much when it comes to team work or team dynamics. Also the story seems pretty ambiguously thin which may disappoint anyone looking for a shooter with a good story to play solo. Which is why destiny feels like its in this weird space of just short of being something truly great. Right now its a lot of fun to play with a buddy or two but its still a mystery if it will hold up past 15 to 20 hours. Bungle has plans to support destiny so it may get deeper the longer you play but as of right now anyone who loves what borderlands did would walk away disappointed with destiny in my opinion.
 
I don't think ANY publisher has EVER embargoed reviews till PAST the street date of a game and gotten away with it. In those terms Destiny is an unmitigated financial success.

Had they allowed reviews prior to release there is no WAY the game would of sold as well as it did. Everyone's worst fears post-beta (that we will be doing the same shit we did in the beta for the next 20-30 hours) have been confirmed.

Marketing deception/fuckery for the win!
Similar thing when Sony dropped the street date for PS4 launch titles early.. Great marketing move
 
A trend I'm noticing with this "Next Gen":

Games feel more like tech demos than actual games.

Ryse
Killzone: Shadowfall
Titanfall
Destiny

These games, in particular, looked GREAT and had amazing potential.

But they were empty and unfulfilling due to a lack of depth or modes or just flat-out misfires.

It was as if the developers spent too much time making the games LOOK good at 1080p or 30/60 fps and not enough time making the games FUN.
This can be said for early PS3 lineup as well....lots of devs need to spend tons of time developing engines, so the actual game development time gets cut down. This is why most sequels in videogames are much better than the first.
 
i dont think we should rush to judgements though based on these initial reviews. the game will likely get patched and content will come and hence will be a better game. my example is diablo 3 which was hated on and pounced by the public till they made the changes.

Reviewers are reviewing what is in the box + maybe day0 patches

nothing wrong with that
 
i dont think we should rush to judgements though based on these initial reviews. the game will likely get patched and content will come and hence will be a better game. my example is diablo 3 which was hated on and pounced by the public till they made the changes.
The game is on sale now, it's absolutely right to review and judge it now. You don't get a pass when you are asking for 60 quid.
 
If, out in the world, enemy spawns were more dynamic, would that significantly improve the game? Because right now that's one of my complaints about the game, enemies always appearing in the same place. If the AI is advanced enough they should be able to drop enemies in just about anywhere and have them behave reasonably well.
 
Resident Evil 6 was also a single player only game. Resident Evil 6 was also the 6th game in a series of other games from which to compare it too.

There are issues with the game, but people are trying to make this out to be TORTANIC 2.0 when it's actually quite fun.

I'm just pointing out that just because the mechanics of a game are great doesn't mean it washes out what isn't up to snuff.

And I'll be honest, I was/am far more harsh on that game than I am with Destiny. Destiny pulled up incredibly short in everything outside the gunplay (which still isn't the best out of Bungie) yet is still enjoyable, while Resident Evil 6 was a huge mash up of things that just did not work well together period and I had to fight myself to really get to enjoy it (and even then I had to turn to Mercenaries for that).

I'm by no means attempting to draw a direct comparison.
 
I think it's very promising actually. The shooting and missions are satisfying.

I think that's the overall feeling, satisfaction when I complete a particular mission or boss.
 
Somewhat random Q: For owners of both, which do you like better... Destiny or Borderlands 2?

borderlands 2 bored me lol, i played 2 hours or so of it and put the controller down. i guesss i mustve played ton of borderlands 1 that i couldnt enjoy 2. Destiny is definitly what i needed but thats what tastes are. i am excited for borderlands 3 though :)
 
A trend I'm noticing with this "Next Gen":

Games feel more like tech demos than actual games.

Ryse
Killzone: Shadowfall
Titanfall
Destiny

These games, in particular, looked GREAT and had amazing potential.

But they were empty and unfulfilling due to a lack of depth or modes or just flat-out misfires.

It was as if the developers spent too much time making the games LOOK good at 1080p or 30/60 fps and not enough time making the games FUN.

I know what you mean. People get too hype for games based only on how they look graphically and how they look in short demos. I think it's because too many gamers have no patience. They can't wait for the game to actually come out so people can see how it actually is. But nope. GOTTA HAVE IT ALL DAY 1.
 
Resident Evil 6 was also a single player only game. Resident Evil 6 was also the 6th game in a series of other games from which to compare it too.

There are issues with the game, but people are trying to make this out to be TORTANIC 2.0 when it's actually quite fun.

Resident Evil 6 is not a single player game.
 
Hello.

I've been playing Bungie games since Halo 2. Did the whole MLG thing for Halo 2, played 3, Reach, 4... and have no plans on playing 5.

Let me break down what I think Bungie has created, and why there is so much backlash, disappointment, and confusion.

1) Expectations. People were expecting a story game, maybe a fantasy single-player game with epic build-ups, character development, and cut scenes. I, for one, felt the Reef will play a deeper role later on, and feels kinda tacked on with this first batch of content. People are accustomed to epic single player experiences, expecting a VAST amount of playspace with tons of new content, not retreads. I will cover this point below.

2) Multiplayer. I loved Reach more than any other Halo game. Destiny is an evolution of Reach, and based on what I've seen on NeoGAF, most people don't like Reach. I think there is a select few that states it had the "worst campaign" "unbalanced multiplayer" "bloom" and so on. I will cover this below.

3) Features. Destiny is getting picked on for not having Forge, Custom gametypes, Offline play, and voice chat in the Tower and Open World. I think this is a poor request, and I'll cover this below.


A) The world. Destiny is not meant to be linear. Each mission is episodic, like watching a weekly television sci-fi series. The missions are not supposed to build on each other like people expect, and it's supposed to be designed to jump in and out at any time. This is Epic. For people who wanted a "story" the lore is there, but you cannot focus a story on one character in a Destiny universe, where teamwork and multiple guardians are paramount. The game is designed for CHALLENGES, just like Reach. Once you beat Reach, the campaign, there were daily and weekly challenges, just as Destiny has done, with modifiers, rewards(Cr) and the ability to further rank up, get new armor, and improve your guy.

The game is PVP - based, not an MMO or open world. Saying Destiny is an MMO is like calling Reach an MMO. Destiny is FIREFIGHT, CAMPAIGN, and PVP, all wrapped up into one seamless package. It's truly amazing what they are doing here.

Reach's endgame was playing tons of matchmaking with new playlists, modes, DLC, and earning new armor and commendations. Destiny expands on that ten fold by allowing you to customize your Guardian to a great extent, have awesome stacking abilities that work in any game environment, and again, have a seamless play experience.

Now, for the negative? I disliked the Reef cutscenes. I don't think they added ANYTHING to the story, and felt very forced. I'd have preferred playable space in the Reef, then a cutscene.

B) Multiplayer. Okay, guys. If you hate Reach, you'll hate Destiny. That's all I'm going to say. Currently I'm using a lvl 24 Warlock. Let me tell you some of the attributes I have unlocked. Sticky Grenades, with a faster cooldown, meaning I get more grenades more often. Angel of Light, which allows me to float while ADSing, allowing for extremely tactical jump over your head maneuvers. Revive. I can bring myself back to life when acitvating my Radiant Light, and then run around like a mad man with almost zero 'nade cooldown, torch punches, and stick people left and right. I have customized my guy to throw up to 6-7 grenades per Super. This is awesome.

You think the gameplay is unbalanced? This is probably the most balanced vanilla game I have played. If you're getting killed by shotguns or fusion rifle guys, switch to long-range weapons and pick them off. Titan got a bubble shield? Ignore him. Don't engage. Blade Dancer? Get up into the air, they can't hurt you. You have a game where teamwork builds points, amazing map designs, and they actually balanced out having a custom loadout through using ammo drops. That's an achievement.

C) Features. Okay, please explain to me why you would expect custom games, or forge in Destiny? Custom games - How? They wouldn't allow you to earn XP, weapons, armor, or stats. Why are they necessary? I can understand people wanting to play with and against friends, and maybe they will add the feature later on, but the reality is that the more I played Reach, the less custom games I played. Forge? Screw that. Awful looking set pieces with user created content that makes me wish Bungie just had more DLC. I don't see any point in it. Splitscreen I can bow to, that's an oversight if true.

Let me finish this with a quick rant about those who think 343 will create a better game with Halo 5, or that Bungie did a shitty job on Destiny. Time will tell. I know for a fact that I'm playing this game for a long, long time. Making new characters, doing Raids, and playing the Strike playlists with my buddies. The same way that Reach had daily and weekly challenges and amazing PVP, Destiny will provide the same experience.

I'm biased against 343 simply for the reason that they butchered Reach, eliminated its DLC content, removed playlists and adding the Title Update crap that divided the play experience. I do not trust them as a developer one bit, and I despise the fact that they are making a living off Bungie's past work. Halo 5 will hopefully be better than Halo 4, which I consider the worst Halo game in the series.

Again, this is the evolution of Halo Reach for me. Not an MMO, not a story game. It's amazing PVP and PVE with friends, Challenges, Firefighting and Objective VS.

It is AMAZING.
 
Nope. You can always clamber down onto the things foot, handle the crew and take out the scarab's core from the inside with a few shots from a heavy weapon.
Yep, you can kill a scarab with just a couple of grenades. Bullet sponges they are not. They are also a perfect example of a well designed encounter/boss, unlike Destiny's.

It's almost funny when I think about, bacause Destiny is game that's clearly been designed to be replayed over and over, to get loot and all that, but after playing every mission and strike a couple of times, I'm bored and I don't feel like playing anymore. I really wasn't expecting that, especially considering I've replayed some of the Halo levels dozens of times, and I never get bored with them. I guess I prefer good gameplay and good level design style over the "OMG so much loot" approach they used in Destiny. Oh well...
 
This doesn't make any sense to me.

BioShock Infinite metascore 94
http://www.metacritic.com/game/playstation-3/bioshock-infinite

Destiny metascore 74 (and maybe lower)
http://www.metacritic.com/game/playstation-4/destiny

I played both and I haven't finished Destiny yet. But so far Destiny is just such a better game and a better shooter to me... I feel like a lot of Destiny scores are overly negative because people don't think it lives up to the hype and the glory that were the Bungie Halo games.

And yeah the unbalanced PvP is just broken and not fun. But Bioshock doesn't even have PvP...

I have to agree with this... For all the people complaining about the lack of innovation in Destiny, Infinite was literally the same exact game with a new skin. Nothing about it was innovative at all. Couldn't even finish the game, boring and repetitive. Destiny is the better game, I agree.
 
Not to take away from the fact that this year has been underwhelming (played all so called megatons, they all pretty much sucked) but I think media has also become more critical in general. Broken games like MW2 met critical acclaim, yet I feel such a game would receive less of a great score nowadays.
 
Whoa, hey, you quoted my tag!

I was pointing out that it's not some sort of fact that everybody thinks Destiny is "middling."
That's very true and people should remember it.
However, likewise:

I took a peak into that review thread...

Yeah, not pretty. It's really just a congregation of people who hate the game.
This isn't very fair either. There's plenty of seemingly good criticism here, and I'm not sure if I've seen anyone (well almost anyone at least) who actually hates it. Most people admit it's a decent game in its core but just very flawed.
 
If, out in the world, enemy spawns were more dynamic, would that significantly improve the game? Because right now that's one of my complaints about the game, enemies always appearing in the same place. If the AI is advanced enough they should be able to drop enemies in just about anywhere and have them behave reasonably well.

I agree, and I think part of the issue is that many areas just aren't big enough for them to shuffle things around too much. In the future, I'd really like to see much larger levels with fewer static spawn points that spawn enemies less often.

It's pretty cool when a drop ship shows up and enemies pour out, just make it possible for that to happen in a lot more locations, or even as a non-scripted event in the middle of an ongoing fight. I'd love to see something like Guild Wars 2 where certain areas are in a continual tug of war and the battle lines shift depending on whether or not players can take and hold certain objectives.
 
A trend I'm noticing with this "Next Gen":

Games feel more like tech demos than actual games.

Ryse
Killzone: Shadowfall
Titanfall
Destiny

These games, in particular, looked GREAT and had amazing potential.

But they were empty and unfulfilling due to a lack of depth or modes or just flat-out misfires.

It was as if the developers spent too much time making the games LOOK good at 1080p or 30/60 fps and not enough time making the games FUN.

To throw destiny and titanfall in with ryse and killzone makes me think you haven't played titanfall or destiny or any of those games on your list. Titanfall is the exact opposite of ryse. Titanfall suffered from lack of content and graphics but the core gameplay is some of the best recent shooters have to offer. It didn't suffer from next gen it suffered from lack of sp and a fleshed out world but it certainly wasn't a tech demo.

Destiny is fun also, it just needs more time in the oven. Add proximity chat and more varied content and most of the issues people have will go away. Destiny also is not a tech demo. It suffers from last gen alements in fact with long stretches of road to mask loading between zones.
 
While this isn't a huge issue for me, the complete lack of any kind of environmental physics definitely makes this game feel decidedly dated.

Sometimes I just miss exploding barrels, being able to shoot out lights and being able to push knock stuff over or push stuff around.
 
A trend I'm noticing with this "Next Gen":

Games feel more like tech demos than actual games.

Ryse
Killzone: Shadowfall
Titanfall
Destiny

These games, in particular, looked GREAT and had amazing potential.

But they were empty and unfulfilling due to a lack of depth or modes or just flat-out misfires.

It was as if the developers spent too much time making the games LOOK good at 1080p or 30/60 fps and not enough time making the games FUN.
All of them have poor narratives as well right?
 
I was really down on this game to start, and more most of the time I played it... but for a couple hours last night I started rotating story mission then patrol missions and then some MP and I had more fun, and I could kind of see what maybe Bungie was going for... a little. Still not super hyped about the game, but for a couple hours last night it felt better.

I also really feel like this game is missing the Warthog/Tank missions from Halo.... that variety made the Halo campaigns super e-playable for me.
 
Destiny Reminds me of Assassins Creed 1. The premise is so fucking amazing, but the actually execution is very lacking. I expect Destiny 2 to reach the actual potential of the franchise, similar to what Asscreed 2 did.

That's a decent analogy I think. I don't remember if AC1 was quite this shallow and lacking, but I would say that Destiny has an absolute ton of potential for a brilliant sequel.
 
17 reviews so far on metacritic, a few of them only like 2 days after release. We don't know yet. I bet it goes up.

I think reviews will go up a bit but I have a feeling the longer reviewers spend with the game the more repetitive it will seem to them. I have a sneaking suspicious if the raid were out someone would clear it this weekend less than a week after the game was released.
 
This isn't very fair either. There's plenty of seemingly good criticism here, and I'm not sure if I've seen anyone (well almost anyone at least) who actually hates it. Most people admit it's a decent game in its core but just very flawed.
I'd say it's pretty fair when people are baffled or making fun of others for liking the game.
 
I cannot deny that many bad points of the game are true.

Bosses are quite boring and have repetitive pattern.

Level design is meh.

Story is crap.

Anyway, it is the first next gen fps that I truly enjoy. I have a lot of fun that I never have since the launch of Guildwars 2 three years ago.
 
Wasn't the point of Destiny to branch out from Halo?

Shoot the same aliens over and over with friends, this time more friends.

When it comes to PR and what Halo fans thought, yeah, that seemed to be the case. The reality is Bungie created a simple, but satisfying shooter that's a lot more grindy and "social" compared to Halo.
 
Despite the long dev cycle I have a feeling that the game was rushed. From the press reveal that revealed nothing but concept art and renders to the 6 month delay it just reeks of being rushed and incomplete. I think a lot of time was put into making the game work for both gens and to get the networking to seamlessly bring people in and out of worlds a la Dark Souls.

What's there is a great foundation and I think these reviews will help Bungie get focused on how to improve the current title but more than likely make more Destiny 2 a more rounded, complete game.
 
Except it is one less friend

Hohohohoho. ):


You know what silly thing has me irked from what I've seen in videos so far? Dark areas and no way to turn a flashlight on my own. I hated when they did that for Halo 2 (i.e. make the flashlight automatic - am I remembering this right?)
 
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