Destiny - Review Thread

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But... that's not the case here. There are strikes, yes. But the heroic versions are just harder versions of those strikes. If you're already sick repeating content, just jacking up the difficulty won't help. And the (singular) raid isn't even out until next week, because, I don't know, reasons?

People such as myself have gotten all the way through the story mode with a number of things bothering them, and it's not fair to say that anyone who doesn't appreciate the game must just not be getting it.

But it is. You will be playing differently with new skills unlocked, and youre playing differently when you need to be careful. And which multiplayer game is not about grind? This what you do. There is no way around it or over it, only with it. You can't make the grind go and still call it multiplayer. Play with friends. Make a clan. This is not just a single player game with story.

Even dark souls and demon's souls were about grind. The added bonuses of amazing game world and design were just that. Bonus. You grind, but you can choose how, And not unlocking all of your character abilities and sub class will take you so far, especially in a shooter.
 
I don't get it, the review scores so far in the op are great

Well to be honest...and this is going to sound bad...

I don't particularly care. Some of these reviews are clearly written by unqualified people (lvl 6) and many others I've read don't even address many of the issues of the game.

If anything Destiny's reviews are making me realize how flawed Metacritic and the review system really is. Reading some of these early reviews has me seriously cringing.

I know that might sound harsh or like I'm just looking for my opinion to be confirmed by the games media but I honestly don't care.
 
First Titanfall and now Destiny. Does the overhype games media machine have no shame?

How would you like companies to sell their games? Should they just go back to handing out flyers and using word of mouth?

Titanfall was definitely overhyped by gaming MEDIA PUBLICATIONS. I can understand being annoyed by that. You can't lump advertising from publishers in with that crowd. People are mad at Activision for doing their fucking job as a good publisher?
 
The content is repetitive in the same way Monster Hunter, PSO and Soul Sacrifice content is repetitive. In these cases repetition isn't an issue but suddenly with Destiny, a game that is almost structurally similar to the above games, it's a big problem. This is that kind of game. These games "recycle" like crazy but they're still really fun because the "recycled" content isn't the focus or why they're fun. Those games aren't well regarded by the general games press either but people confident enough in their own tastes to not need someone to tell them what's good or bad don't care.

Bungie didn't promise "similar to Monster Hunter, PSO, etc". They promised a revolutionary game. You don't promise the Garden of Eden and then deliver Olive Garden instead and expect no backlash.
 
First Titanfall and now Destiny. Does the overhype games media machine have no shame?

I think it's unfair to consider both equally. Titanfall built its hype on gameplay, and delivered on that topic. Destiny built its hype on epicness, story and content, and disappointed (for now).
 
There are a lo of valid criticisms and flaws but overall I haven't had this much fun in a video in a while. This game was built to play with friends and if you do that and not try to speed run the story, it's awesome

.

Most fun I've had in a co-op FPS since Reach. I'm excited to see where it goes.
 
The content is repetitive in the same way Monster Hunter, PSO and Soul Sacrifice content is repetitive. In these cases repetition isn't an issue but suddenly with Destiny, a game that is almost structurally similar to the above games, it's a big problem. This is that kind of game. These games "recycle" like crazy but they're still really fun because the "recycled" content isn't the focus or why they're fun. Those games aren't well regarded by the general games press either but people confident enough in their own tastes to not need someone to tell them what's good or bad don't care.

Monster Hunter requires actual strategy to win, and each class feels like its own class that needs to be played a specific way. PSO has actual player communication and doesn't strip down the number of players in the man hub to about 12. And it has item trading. And it was all accomplished on the Dreamcast. Destiny is a brand new game from a huge developer who are claiming to have made a socially connected shooter and yet the social aspects of the game can't even match a nearly 15 year old game.
 
Bungie didn't promise "similar to Monster Hunter, PSO, etc". They promised a revolutionary game. You don't promise the Garden of Eden and then deliver Olive Garden instead and expect no backlash.

Again, games are products. Are you all seriously angry that companies aren't going out there and saying, "yeah, our game is kinda good. It's pretty similar to other games, but a little different." GET A DAMN GRIP ON REALITY. jesus.
 
Opinions are opinions - everyone trying to defend this game and trying to convince people that it's a 10/10 are silly. I don't think it's a bad game, but I don't think it's a great game (more like a 6-7/10 for me). Nothing anyone can say will convince me otherwise. Reviews and other people's opinions are going to be the same way. Trying to tell everyone how wrong they are for thinking the game is just *meh* is an uphill battle that can't be won.

Monster Hunter requires actual strategy to win, and each class feels like its own class that needs to be played a specific way. PSO has actual player communication and doesn't strip down the number of players in the man hub to about 12. And it has item trading. And it was all accomplished on the Dreamcast. Destiny is a brand new game from a huge developer who are claiming to have made a socially connected shooter and yet the social aspects of the game can't even match a nearly 15 year old game.

To be fair, MH and PSO are different styles of game. PSO is my favorite MP game ever, and MH is damn near close at second. However, I would agree that there does seem to be a weird disconnect in the social aspects of Destiny that are supposed to be a major selling point of the title.
 
I think Destiny is the equivalent of Mass Effect 1. A flawed new IP but with lots of love and care put into it, it just needs a sequel to really work the kinks out.

I think most of the complaints and criticisms so far are relatively easy to fix. Time will tell whether it gets added as a free update or paid dlc.

The carrot on the stick is too small Bungie...gimme a bigger carrot!
 
How would you like companies to sell their games? Should they just go back to handing out flyers and using word of mouth?

Titanfall was definitely overhyped by gaming MEDIA PUBLICATIONS. I can understand being annoyed by that. You can't lump advertising from publishers in with that crowd. People are mad at Activision for doing their fucking job as a good publisher?

Don't tell us we are going to have this huge open world, have demos and say "see that way over there? Yeah you can walk to there, but in the interest of time we won't do it during this demo" when all it is is stuff that is outside of the game world area. False advertising. Revolutionary gameplay. Where? Huge open worlds. Where? Massive socialization features. Where?
 
How would you like companies to sell their games? Should they just go back to handing out flyers and using word of mouth?

Titanfall was definitely overhyped by gaming MEDIA PUBLICATIONS. I can understand being annoyed by that. You can't lump advertising from publishers in with that crowd. People are mad at Activision for doing their fucking job as a good publisher?

I agree.

You also can't blame the media for positive impressions, when they play a few 1-2 hour sessions on the same maps at game shows. They can tell you how the game plays mechanically, but they can't judge longevity from one or two stages/maps. The content is something that can only be reviewed with the final boxed copy, and that's where the majority of the gripes have arisen.
 
Again, games are products. Are you all seriously angry that companies aren't going out there and saying, "yeah, our game is kinda good. It's pretty similar to other games, but a little different." GET A DAMN GRIP ON REALITY. jesus.

So when developers specifically lie about the game world and what is accessible, I should chalk it up to "devs gonna lie" and be comfortable with that? You're quite the corporate apologist. What other industry lies in advertising are you equally comfortable with?
 
First Titanfall and now Destiny. Does the overhype games media machine have no shame?

There have been more than enough overhyped mediocre games in recent years for people to have learned to be smarter with their money when buying on hype. Watch Dogs was only a few months ago!
If the customer responds better to marketing than substance they certainly can't blame anyone but themselves.
 
Um, no, no they haven't. Destiny totally has the same kind of approach, except now instead of guns, grenades, melee you also have powers and better movement abilities.

Fucking A, the amount of vitriol being thrown around here and just plain misrepresentative information is annoying. We get it, you don't know why other people like the game. Beyond telling you to play on harder difficulty while pushing your own gameplay style (i.e. don't spend the whole game sniping from 100 yards behind boxes), nothing I or anyone else says will change what you feel about the game. That doesn't mean you should just make up a bunch of bullshit to post on the forums, though. Unless of course you aren't open to discussion and are just wanting to fling shit like the rest of the Destiny/Bungie hate mob.
But there hasn't been any form of misrepresentation of information? Hell in fact those defending the game have actually been jumping up and down saying the game is so different at level 20 when in fact it really isn't.

Destiny is good. But it isn't $500 million good (I know, not all of that was on designing the game). It isn't Bungie good either, which is why a fair number of people are miffed. It is lacking in a lot, and as some reviewers have pointed out is playing it extremely safe in the genre that it is in.
 
But it is. You will be playing differently with new skills unlocked, and youre playing differently when you need to be careful. And which multiplayer game is not about grind? This what you do. There is no way around it or over it, only with it. You can't make the grind go and still call it multiplayer. Play with friends. Make a clan. This is not just a single player game with story.

Even dark souls and demon's souls were about grind. The added bonuses of amazing game world and design were just that. Bonus. You grind, but you can choose how, And not unlocking all of your character abilities and sub class will take you so far, especially in a shooter.

I...

What?!?

You can't have a multiplayer game without grind? What silliness is this? Of course you can! Grinding only becomes a factor when progression outpaces level of content. And it only becomes an issue when it becomes overly excessive.

As to the advanced difficulty, while you're playing differently, it's still the same levels, with the same enemies, in the same places, with the same narration. Yes, you have to play somewhat differently, but since most of the changes to the enemies is just increased health and damage, it's not like it's a radically different experience.

I do play with friends. I'm in a clan (not that you'd know it by looking at the game). And yes, it's more fun with them. However, this is true of literally every game with a coop mode in the history of ever. Playing with friends is more fun. That doesn't excuse the fact that playing solo isn't much fun at all.

And I haven't ever really played Dark or Demon Souls, so I can't speak to your second paragraph.
 
Actually, since like COD Modern Warfare, which came out in.....wait for it.....2007.

You call killing each other in multiplayer, and counting score and kills in unreal and quake, or doom not grind?

Edit:
Ok I see the problem, I misunderstood. It's still relevant however. You mean to say that mp killing without grind for items and such is better?
 
Don't tell us we are going to have this huge open world, have demos and say "see that way over there? Yeah you can walk to there, but in the interest of time we won't do it during this demo" when all it is is stuff that is outside of the game world area. False advertising. Revolutionary gameplay. Where? Huge open worlds. Where? Massive socialization features. Where?

IF ONLY THERE WAS AN OPEN BETA PEOPLE COULD HAVE PLAYED
 
What? You must be joking. In mp fps games all you do is grind. Since like forever.

You're talking about grinding xp for levels/weapons/skills. That shit absolutely did not exist before the rpg-ification of fps.

Everything you needed in a match you either started with, or it was laying on the map for anyone to pick up.


Unless you're saying that the act of simply playing a game is "grinding", which is ridiculous.


You call killing each other in multiplayer, and counting score and kills in unreal and quake, or doom not grind?

Good grief... we called that playing a game. This is absolutely what is wrong with the modern gamer. They beg for carrots on sticks.
 
Monster Hunter requires actual strategy to win, and each class feels like its own class that needs to be played a specific way. PSO has actual player communication and doesn't strip down the number of players in the man hub to about 12. And it has item trading. And it was all accomplished on the Dreamcast. Destiny is a brand new game from a huge developer who are claiming to have made a socially connected shooter and yet the social aspects of the game can't even match a nearly 15 year old game.

That doesn't change that all games structurally rely on repeating content but okay. Having played all games I listed in my post, I can confidently say that while Destiny doesn't require as much "strategy" as Monster Hunter, it's still there. Hub size, communication and item trading are irrelevant to my argument. Sucks that they're not there but again, irrelevant.
 
You call killing each other in multiplayer, and counting score and kills in unreal and quake, or doom not grind?

No, not at all. Grind means playing to eventually get new items/gear for your character or to advance your characters level.

Unreal, Quake, Doom had none of that at all.
 
First Titanfall and now Destiny. Does the overhype games media machine have no shame?

I don't think Destiny is even close to being as overhyped as Titanfall was. The only thing about Destiny that has disappointed me so far is that it isn't all that innovative with its mechanics, but it's a mix of tried and tested ideas that work very well and making the game fully online whether you're playing through the "campaign" or whether you're competing against other players does make it quite unique. It's a very great package and if Bungie supports it properly over the coming years it's gonna be have very good longevity too.

I have not played Titanfall so I can't really comment on that game, but as for Destiny I've sunk about 10 hours into it now and I'm really liking it.
 
You call killing each other in multiplayer, and counting score and kills in unreal and quake, or doom not grind?

You seem to have a misunderstanding of the term "grinding", which is doing repetitive tasks to unlock new content. In Quake 3, you kill people because you like killing people. When you grind, you kill people to unlock the next weapon which will let you kill people slightly better which will let you unlock another weapon, repeat ad nauseum - it's a carrot on a stick distracting you from the tedium of the gameplay and adding artificial longevity.
 
Well, i love Destiny !

Maybe the expectations were exagerated as with many big games. The game is fun and with coop, it's even better. Honestly that's all that counts for me.
 
Ahhh so when people complained about the lack of content in the beta, they were told "Hey it's a beta, stop complaining." Now when people have the same complaints they're told, "Hey there was a beta, you should have known!"

This. I was really, really hoping that the story in the beta wasn't indicative of the final game, partially because of my own misplaced expectations, but also because of the constant cries of "it's just a beta! No fair judging the game by it." Seeing some of those same people turn around and use it as justification for why there's no fair reason to be disappointed is... irritating.
 
Its a 6-8 level game so i'm glad its falling in the 7-8 range with a lot of reviews, it instills a bit of confidence back in them imo after all the conspiracy theories about them being paid off etc.

Having said that, of course we didn't get any reviews until after the game had already sold multiple millions so you never know!.
 
But there hasn't been any form of misrepresentation of information? Hell in fact those defending the game have actually been jumping up and down saying the game is so different at level 20 when in fact it really isn't.

Destiny is good. But it isn't $500 million good (I know, not all of that was on designing the game). It isn't Bungie good either, which is why a fair number of people are miffed. It is lacking in a lot, and as some reviewers have pointed out is playing it extremely safe in the genre that it is in.

How isn't it Bungie good? I disagree with that entirely. The first entry in a series is never going to not have faults. Laying a foundation is the hardest part. The core of Destiny is very strong, and while it's not perfect a lot of people here are acting like it's terrible.
 
Good grief... we called that playing a game. This is absolutely what is wrong with the modern gamer. They beg for carrots on sticks.

Please, assumption...

I edited my post about that. Do you think that if a mp fps game was to come out today, with no rpg elements and grind, it could be good?

Of course it can.

Now if you took the same game, and added rpg elements and grind, would that make the game worse?
 
Correct me if I'm wrong, but isn't the entire point of a beta to improve things? It's not terribly unreasonable for people to think that maybe the final product would be better, rather than just more of the same.

Not a beta so close to release. That's not feasible. It was obviously a server stress test. If you all want to complain about the faults of advertising this would be a good place to start. Instead of being mad about PR speak from PR people, be mad that the industry has completely dissolved the meaning of terms like "beta" and "alpha."
 
You can't judge an entire game on the beta. Though, Destiny turned out to be the beta plus a bit more, but the general consensus is that the beta is a taste of what is to come, and usually implies far more is going to come.

Well ... I am battling out with 3 new races of enemies. 5 new strike missions ( 10 hours in and only done 2 of them so far. Moon strike is BADASS ). Patrols on the moon + all the new moon missions + Venus missions. Now able to unlock past lv. 15 skills. Now able to jump into the subclasses category. Now able to actually use gear with its own skill trees to unlock.

We still don't have Raids unlocked yet. Hell not even Iron Banner has opened up for the first time yet. Still haven't done public events on the moon or venus. Still haven't patrolled Venus or learned its secrets like I did every nook and cranny of Old Russia. Heck, add the Moon to that. The moon missions are all badass by the way. Enjoyed the hell out of the moon missions. Ran most of them many times at this point just because they are fun.

Still got tons of Grimoire cards to learn how to unlock. Still haven't gotten any legendary or Exotic gear yet. Hell I still only have half my skill tree unlocked. CANT WAIT to get triple jump and dual throwing knives for my Hunter. Thats going to be fun.

Game has quite a bit going on. Some people just sit back and take it all in instead of rushing through it all finding things to complain about
 
I don't think Destiny is even close to being as overhyped as Titanfall was. The only thing about Destiny that has disappointed me so far is that it isn't all that innovative with its mechanics, but it's a mix of tried and tested ideas that work very well and making the game fully online whether you're playing through the "campaign" or whether you're competing against other players does make it quite unique. It's a very great package and if Bungie supports it properly over the coming years it's gonna be have very good longevity too.

I have not played Titanfall so I can't really comment on that game, but as for Destiny I've sunk about 10 hours into it now and I'm really liking it.

What a ridiculous statement you say Destiny wasn't anywhere near overhyped as Titanfall but you haven't actually played Titanfall, so this statement is effectively worthless.
 
Ahhh so when people complained about the lack of content in the beta, they were told "Hey it's a beta, stop complaining." Now when people have the same complaints they're told, "Hey there was a beta, you should have known!"

Well the beta did lack content. It was a single planet. I know what you're getting at, and I agree they said some pretty disingenuous things. But how dense does someone have to be to play that beta and go, "I don't like this, but if there was more of it I would!"

You can't judge an entire game on the beta. Though, Destiny turned out to be the beta plus a bit more, but the general consensus is that the beta is a taste of what is to come, and usually implies far more is going to come.

My point was for people saying the advertising was misleading or lacking. If you wanted a better gauge on the product there was a huge playable chunk of it to try.
 
IF ONLY THERE WAS AN OPEN BETA PEOPLE COULD HAVE PLAYED

I remember people expressing concern about the amount of content (size of the maps, amount of missions) after the beta, and Bungie brushing it away by saying something like "we have sooooo much content in the game, don't worry about that".
With that said, people buying a game day one with a few questions still unanswered and not waiting for reviews/user feedback should also take their own responsibilities.
 
Please, assumption...

I edited my post about that. Do you think that if a mp fps game was to come out today, with no rpg elements and grind, it could be good?

Of course it can.

Now if you took the same game, and added rpg elements and grind, would that make the game worse?

If you want to call me an fps purist, I can live with that. But you tried to say I was making an assumption by saying modern gamers beg for carrots on a stick, then you defend your stance by stating that adding superfluous rpg elements and grind can't possibly make a game worse... Yes, I'll stick with my assumption.


Also, yes, to me that would make the game worse.
 
Opinions are opinions - everyone trying to defend this game and trying to convince people that it's a 10/10 are silly. I don't think it's a bad game, but I don't think it's a great game (more like a 6-7/10 for me). Nothing anyone can say will convince me otherwise. Reviews and other people's opinions are going to be the same way. Trying to tell everyone how wrong they are for thinking the game is just *meh* is an uphill battle that can't be won.

Nobody is saying this is a 10/10 game.

And everything you said counts the other way around as well, everyone trying to attack this game and trying to convince people that it's a 6/10 are silly.

It's all about personal opinions amirite?
 
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