Destiny - Review Thread

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Yes it is... HOWEVER, destiny gives us SUCH a small set of explorable "loop" that its mind numbingly repetitive.

Speaking of Diablo.... just look at how much more there is to "replay" than Destiny. And how enemies and enemy types aren't set in the same fucking location and respawn every 20 seconds. Destiny doesn't have roaming hoards like Diablo and random Nemesis encounters and other "life-extending" elements. It has.... the same horde mode over and over and over and...

Basically. As a loot game, it is poorly designed for longevity. As a shooter, it nails the combat aspect but that is about it.
 
Grinding is pretty much a staple of RPG esque games, where you have so many different items, loot, gear, skill tree's, progression systems etc. Destiny simply wouldn't work without it. That's the whole point of it's time investment reward factor, the same as with other RPG's, MMO's etc. If you want instant gratification and no grind, just do the Story missions and jump straight in to Crucible and don't worry about collecting the Legendary or High end gear and equipment. The whole point is that the latter stuff is supposed to be rare and require extra effort and investment to earn.

And this is where games like the Souls series threw this design out the window. The "grind" is simply exploring to find items, engaging enemies, learning their patterns, and becoming better. You don't "have" to have grind in an RPG, even if there are a ton of items, armor, skill trees, etc. Extra effort to reach a goal or get to the end of something doesn't have to be "loot based", it can be skill based.

Remember when games were hard where you died over and over until you learned enough about how to play it to get better and get good enough to reach the end? Making the hurdle to advance based on getting lucky in RNG to achieve the right items is valid game design, but not necessarily "good" game design in every genre and situation.

A game like this with good shooting almost would feel better as more straight Halo where your skill in wielding your weapons is the only thing that you "grind". Where getting better at playing the game is the "grind" and you don't have to wait for the right weapons to drop. This kind of grind of not giving you the tools needed to play the game is "game time padding".

But ultimately you can play Destiny in this way for most of the content, where you simply wield the random green guns you find and don't worry about finding upgrades and just play. It just makes the bigger bullet-sponge boss battles more of a chore, because the game design is built around you having this minimum threshold of weapon damage.

I do agree with the above poster that says the word "grind" is divisive because one gamer's "grind" is another gamer's "content" and that repeat content, especially in an RPG, is pretty much a given. Whether you're repeating the same areas over and over because you keep dying like Souls, or you're repeating the same areas over and over because you got a handful of additional sidequests that spawned after you already engaged an area once like Borderlands 2, or you're repeating the same areas over and over to kill swarms of enemies hoping they'll drop that legendary loot like Diablo.
 
and the PvP unlocks for all people, regardless of level 20.

There's no "real game starts at level 20" people keep harping on about. The exact same thing you were doing the first 20 hours will be the same thing you'll be doing the next 20. Replay strikes with higher numbers over the enemies head, the same boring-ass quests in Exploration mode, the same maps and modes in PvP, the same random gear that more times than not is terrible.

That's it.


All MMOs are like that, in WOW you do the same dungeon over again all the time... until you get good equipment to go to raids, then you do raids until you get good equipmento to make raids on hard, and you have the pvp too.

That is how a MMO works guys...

The problem is most people complaining about the game don't know what they are playing...
 
I

If your game isn't compelling/fun/rewarding without the compulsion loop then it's not a well designed game, and people are going to feel empty after finishing it. Most people I played diablo 3 ROS for a long time with felt regret for wasting their time after they got caught in the gear grind cycle for a bit too long and realised the futility of what they were doing and why they kept doing it.

I've never seen anyone who played cs for 4 years say their time spent on the game was a waste.

This just sounds like they like Counter Strike more than Diablo 3.
 
All MMOs are like that, in WOW you do the same dungeon over again all the time... until you get good equipment to go to raids, then you do raids until you get good equipmento to make raids on hard, and you have the pvp too.

That is how a MMO works guys...

The problem is most people complaining about the game don't know what they are playing...

Oh, I know exactly what I'm playing. That's the problem. If I hadn't already played PSO 13 years ago, Destiny might be able to get away with many of its immediate shortcomings in my eyes.

Stuff like lack of matchmaking, 3 person Fireteam, lack of communication options, and maps designed to get from the beginning to the end as fast as possible instead of actually exploring.

Not to mention lame as fuck bosses. PSO bosses were all awesome and memorable.

We've walked backwards in 13 years. Thanks, Bungie!
 
Diablo 3 doesn't have "roaming hordes". It does have the possibility of spawning various enemies, champions, and elites at various locations so that the game doesn't feel the same, but they're not "roaming". But it still also has diverse locations and dungeons that reshape in each playthrough to be something slightly different.

Sorry maybe roaming was a bad choice of words... but that's what i meant. Thanks for the clarification.

And that's exactly what i'm talking about in terms of locations. MUCH more varried than Destiny. It's intelligently designed to be played over and over. Destiny... isn't.
 
You're describing scenario's that simply don't exist. Fact of the matter is, not everything is unlocked in Final Fantasy from the start, nor is it in COD, or Dark Soul's or whatever, so you can't say if the games would be just as fun without the grind or not. For many people the grind is the fun. So long as the gameplay involved is fun, rewarding and exciting, the grind isn't a negative, in-fact it becomes a positive as your time investment is better rewarded.

Like, I'm thoroughly enjoying Destiny right now, and it's nice that after every mission or whatever, I've rewarded with at least a few cool new trinkets. Be it new armour, weapons, upgrades to weapons or my main skill tree etc. Just adds a further layer of motivation and reward to the already fun gameplay and combat.

What? I'm describing exactly what you are saying!
I'm also describing diablo, cookie clicker and candy crush, puzzles and dragons

Everything WAS unlocked in cod and battlefield from the start before cod 4 and bad company (seriously you are not aware of this? holy shit)
People DO play naked lvl 1 runs for dark souls (https://www.youtube.com/watch?v=290Fpqc39Zk here's a guy on his SEVENTH playthrough doing it, the game mechanics are good enough to play through it with the skinnerbox stripped out after 7 playthroughs)


You clearly can't be reasoned with so I give up
 
I don't think people are harping on the load times enough. Easily one of my biggest problems with the game. Feels like several minutes to go from one planet to the next.
 
.
The good

Beautiful worlds shine with varied architecture and landscapes.
You'll dispatch Bungie's most varied enemy roster yet with a powerful spread of satisfying weaponry.
Seriously, these boss battles are somethin' else. Find a cushy pillow to throw your controller at.

The bad

Nonsensical plot isn't fleshed out, and Peter Dinklage's bored-sounding performance as your assistant doesn't help matters.
Loot and experience points make players too powerful, get in the way of Bungie's ability to orchestrate intelligent gunfights.
Guardian classes aren't distinct enough from each other to encourage interesting co-op strategies.

The ugly

Four planets, eight hours of story missions. That's one tiny universe, Bungie.
Always-online requirement shouldn't have been forced on people who want to play campaign content by themselves.

Verdict: Rent it, since the game doesn't require a monthly MMO subscription fee.
 
Always-online requirement shouldn't have been forced on people who want to play campaign content by themselves.

I disagree, people should look at it as a warning. As in, your enjoyment of this campaign will be directly proportional to how much you like the people you're talking to on your headset.
 
All MMOs are like that, in WOW you do the same dungeon over again all the time... until you get good equipment to go to raids, then you do raids until you get good equipmento to make raids on hard, and you have the pvp too.

That is how a MMO works guys...

The problem is most people complaining about the game don't know what they are playing...

The amount of content in destiny is incredibly small compared to most MMOs. There is a reason Bungie doesn't describe destiny that way and comparing what is available to FF14 or even Vanilla WOW shows how content deficient the game is if they want to use the same model.
 
All MMOs are like that, in WOW you do the same dungeon over again all the time... until you get good equipment to go to raids, then you do raids until you get good equipmento to make raids on hard, and you have the pvp too.

That is how a MMO works guys...

The problem is most people complaining about the game don't know what they are playing...

For a lot of people, an MMO game design is built the way it is because of the number of people playing on the server and the persistent world that everyone lives in. Destiny is some sort of hybrid where it adopts that part of MMO game design, but only has instanced worlds you can see only several other players in, then has your own personal instances with your own personal quest spawns once you enter caverns or hallways of buildings. For some, it takes all the worst elements of MMO game design without providing the true MMO socialization tools that MMO's have that allow players to interact and have fun with the persistent world with thousands of players. You have 12 or 16 player slices of world that you exist in where you see a player engaging enemies and may never see that player again afterwards, because you and he will exist in different game world slices the rest of the time.

You might say "well play with friends then". But if you play that way, you no longer care about the other random players engaging the same overworld enemies as you, and actually they might become a burden as you're fighting the same stuff. Yeah it gives the appearance of MMO, but if your team of 3 friends is all you care about at that point, then a game design similar to Borderlands 2 or Diablo 2 where up to 4 friends can be in their own game world together and all enemies are spawned based on your level instead of seeing truly trash mobs in the overworld seems like a better choice IMO.

But ultimately it's because there are certain instances like raids and PvP that are more than 4 players together, but again those modes could still be handled separately and only give the appearance that it's one big game when in actuality you're pretty much loading up different game types when you choose to move on to a different mode.

For me this hybrid of MMO design mixed with Borderlands design is a neat concept, but for me doesn't quite work it out. It has potential with the right socialization features though, that's why I'm not dismissing it entirely. It needs to have lobbies and/or instance browsing for each game mode so that you can easier connect with and group with randoms.
 
I don't think people are harping on the load times enough. Easily one of my biggest problems with the game. Feels like several minutes to go from one planet to the next.

Yes, the load times are terrible. Go to orbit and decide you want to go back to the Tower? Go make a sandwich.
 
What? I'm describing exactly what you are saying!
I'm also describing diablo, cookie clicker and candy crush, puzzles and dragons

Everything WAS unlocked in cod and battlefield from the start before cod 4 and bad company (seriously you are not aware of this? holy shit)
People DO play naked lvl 1 runs for dark souls

You clearly can't be reasoned with so there is no point explaining anything to do anymore.

And which game in the Call of Duty franchise do you think blew it up to a mega franchise? Such progression systems and time investment reward = fun to a lot of people.

And people may play naked lvl 1 runs in Dark Soul's, but it isn't the norm. It's a unique way to play the game that only a few actually ever do. Like speed runs and other quirky completion methods or types.

Side note, I haven't played Diablo, Cookie Cutter or Puzzles and Dragons so can't speak for those games. I don't get the comparison to Candy Crush though. Candy Crush just offers your typical progression system without the reward factor that RPG's etc offer, only drawn out to incentivise paid item buffers. In Destiny you'd play the missions for the fun gameplay and gunplay, and to explore new areas, get new encounters, see new bosses, get more of the story or whatever, as well as to gain new loot, gear, skill level ups or upgrades. In Candy Crush you play just because you enjoy solving the puzzles and want to see how far you can get before being unable to continue.
 
People DO play naked lvl 1 runs for dark souls (https://www.youtube.com/watch?v=290Fpqc39Zk here's a guy on his SEVENTH playthrough doing it, the game mechanics are good enough to play through it with the skinnerbox stripped out after 7 playthroughs)


You clearly can't be reasoned with so I give up

Yes, please ask him how many times he played the souls games and grinded for materials before he made them naked runs. Hint: a lot. Your logic is flawed just for that reason.
 
Given that I can't be bothered to log in to play the game when my friends aren't online to co-op with 3 days after release isn't saying much good about the game, I reached level 20 and after that my interest just fell off completely.
 
A few years ago grinding was a word game developers avoided like the plague. I remember a lot of MMOs releasing with zero grind as a major selling point. I'm not sure what happened there. Maybe F2P games popularised grinding?

I haven't played Destiny and would not purchase it. From reading impressions and watching some streams it feels like Bungie have taken all the bad mechanics from MMOs like grinding, boring repetitive quests, always online and an incoherent story while taking nothing good from them.

Though an online requirement doesn't particularly bother me at least do it correctly. When you get disconnected you should at least be able to reconnect back to the instance you were in like every other MMO. You should not lose all progress and need to enter matchmaking again. That is just an awful experience.
 
All of the (entirely valid) story criticisms almost make me think that there was some major shift/issue in the latter half of development that Bungie never managed to salvage. The dichotomy between what they thought (or at least said) they were delivering on that front vs what is actually in the game is completely astounding. There is literally zero actual story until you meet the exo lady on Venus, and that is pretty much nothing more than "I am a character with mysterious motives! how intriguing!" and what follows has so far not risen above that in any way.

I can't actually believe the folks at Bungie were so excited and proud of what we actually got. They must have had to cut a bunch of shit or something.
 
IMHO those who are disappointed with the game either (1) didn't play the beta and bought the hype by way of word of mouth or marketing, or (2) played the beta and bought the hype despite having hands-on experience with the game. Basically, people are too easily swayed by hype and don't have the sense to temper their expectations with a dose of reality. This appears to be an recent and continuing trend, and has already happened with three major "AAA" titles this year alone.

Titanfall was a good game created by some very talented developers but because it was marketed as the "second coming" and the "COD killer", largely by Microsoft who was relying on it to sell consoles, people set their expectations far too high for the game and when it turned out to be JUST a good game, people were disappointed.

Watch Dogs
was a good game, but because of the hype surrounding the E3 a few years ago and effective marketing by Ubisoft, people set their expectations far too high and were subsequently disappointed.

Destiny is also a good game, similar to Titanfall and Watch Dogs, but because of the massive marketing budget and the overall industry hype around the game, not to mention Bungie's reputation as the creators of Halo, people set their expectations way too high, even despite the Alpha and Beta programs which were widely played and clearly communicated what the game was all about and should have set a realistic baseline for what to expect in the full game.

These three games were/are good games, above average, polished and very fun to play. No, they're not revolutionary. No, they're not perfect. Yes, they have flaws. But honestly, people need to get a grip and realize that hype needs to be tempered with a dose of reality and expectations need to be reasonable. Expecting these games (or ANY games) to be revolutionary is just begging to be disappointed. Revolutionary games aren't planned, they're unexpected phenomena that few people see coming. They're good games. Enjoy them for what they are. Don't buy the hype. Keep your expectations reasonable. Have fun and move on.
 
I just started playing yesterday, only about level 7.

Games built around co-op should just have two scores. For Co-op this is a 10. For solo it's like a 6.
 

Destiny is perhaps best described as a game of wonderful moments rather than a wonderful game. Each player will have their own anecdotes to share; for me, two in particular stand out. One was an event during a Patrol session, where I teamed up with two strangers to stop the Hive - or was it the Fallen? - drilling into the Moon, succeeding with mere seconds to spare.

That budget always going to put it under the kind of scrutiny that no game could realistically live up to - and besides, Activision's investment is a long-term deal - but it's hard to shake the sense that, as fine a shooter as Destiny can be, it's still something of a missed opportunity.

Big, beautiful and generous, Destiny will keep FPS fans happy for months to come. Yet its feeble story and safety-first approach means it can't help but feel slightly underwhelming.

+ Few can do first-person action as well as Bungie
+ Compulsive gameplay loop
+ Immaculate presentation

- World feels curiously empty without friends in tow
- Story and dialogue are surprisingly poor

8/10
 
Almost anything is fun with friends. If it sucks solo then it sucks.

The game is really fun solo. Played through Old Russia and Venus solo on hard. Lots of really great set piece battles, good challenge with the intelligent AI, didn't find the enemies bullet spongy at as I made use of my powers and various weapons to suit each encounter...

I feel like I'm living in an alternate universe right now. :(
 
Pretty much every thing that me and other skeptical Beta players got slammed for with the reasoning that it was "just a beta" and that we were blind idiots for assuming the full game would have the same problems... all of those things I see cropping up in both user complaints and reviews.
 
I'm at level 20 (almost 21) since yesterday. Been playing some Vanguard Strike Playlist (IMO, the best part of the game).

I'm a bit disappointed to be fair. I was hoping for some major release with tons of content and a world that i could explore.

The exploration in this game is almost non-existent. There are some chests around the world, but they are so few that you can't rely ALL the exploration factor on them. It's absolutely frustating go cave to cave thinking that you might find something and... Nothing is in there to be found.

About the loot: It's pretty ok, but simpler than it should be. In those Strike missions (Earth for example), you kill that goddamn spider and... Nothing drops from it. A chest, an item, nothing. This really makes the experience a lot more frustrating than it should be. Obviously you get a "reward" after every strike, but almost all the itens on them doesn't matters. They START to really make a difference only on the Vanguard playlist.

The Tower was a mass disappointment for me. It's way too small and not that pretty. The hangar is a confusing mess and the other side of the tower is almost useless until level 20.

The "story" is like a slap on the face of every Halo fan. This game doesn't have a structure on it's narrative.

It feels like every single thing in this game could be absolutely outstanding, but it turn out to be just "ok". The multiplayer/co-op interaction is horrible, you can't communicate in no reliable way. The "dynamic events" that they spoke so much about happened TWICE the WHOLE GAME with me. The "only 3 members" fireteam is a bit frustating too, 4 would be nice.

The gameplay is what holds everything up. It's amazing, feels great and makes you never stop playing. I'm still having fun, the game IS fun (if you like infinite grinding), but i can't deny my disappointment.

TL;DR

The game has an awesome gameplay but fails on being a great co-op game and on being a great single-player game. The shooting mechanics will make you play all the way trough, but the lack of content, variety and not delivering on the hype that PR made is frustating.

Pretty much my same thoughts here. The game they've created feels very hollow.
 
maybe it is only because this is one of maybe 3 FPS games I can play without getting motion sick, but I really like the game.

I am also more into the RPG scene than the shooters scene, so that I am sure has an effect also.
 
IMHO those who are disappointed with the game either (1) didn't play the beta and bought the hype by way of word of mouth or marketing, or (2) played the beta and bought the hype despite having hands-on experience with the game. Basically, people are too easily swayed by hype and don't have the sense to temper their expectations with a dose of reality. This appears to be an recent and continuing trend, and has already happened with three major "AAA" titles this year alone.

Titanfall was a good game created by some very talented developers but because it was marketed as the "second coming" and the "COD killer", largely by Microsoft who was relying on it to sell consoles, people set their expectations far too high for the game and when it turned out to be JUST a good game, people were disappointed.

Watch Dogs
was a good game, but because of the hype surrounding the E3 a few years ago and effective marketing by Ubisoft, people set their expectations far too high and were subsequently disappointed.

Destiny is also a good game, similar to Titanfall and Watch Dogs, but because of the massive marketing budget and the overall industry hype around the game, not to mention Bungie's reputation as the creators of Halo, people set their expectations way too high, even despite the Alpha and Beta programs which were widely played and clearly communicated what the game was all about and should have set a realistic baseline for what to expect in the full game.

These three games were/are good games, above average, polished and very fun to play. No, they're not revolutionary. No, they're not perfect. Yes, they have flaws. But honestly, people need to get a grip and realize that hype needs to be tempered with a dose of reality and expectations need to be reasonable. Expecting these games (or ANY games) to be revolutionary is just begging to be disappointed. Revolutionary games aren't planned, they're unexpected phenomena that few people see coming. They're good games. Enjoy them for what they are. Don't buy the hype. Keep your expectations reasonable. Have fun and move on.

Some beta people, especially ones who did not play on that one day where the Moon was open, might have played Old Russia in Beta and said to themselves, "I can't wait to see the other areas on Earth" without realizing that Old Russia was it for that planet. Or got to the high level enemies blocking their path and said "I can't wait to see what's behind them, they must have been added to keep beta players from seeing what's beyond."
 
The game is really fun solo. Played through Old Russia and Venus solo on hard. Lots of really great set piece battles, good challenge with the intelligent AI, didn't find the enemies bullet spongy at as I made use of my powers and various weapons to suit each encounter...

I feel like I'm living in an alternate universe right now. :(

Damn, I didn't know you got an advanced copy of Destiny 2! I'm wicked jealous. Glad they've improved so much from the first one.
 
The game is really fun solo. Played through Old Russia and Venus solo on hard. Lots of really great set piece battles, good challenge with the intelligent AI, didn't find the enemies bullet spongy at as I made use of my powers and various weapons to suit each encounter...

I feel like I'm living in an alternate universe right now. :(

I think maybe you are. :P
 
I don't think people are harping on the load times enough. Easily one of my biggest problems with the game. Feels like several minutes to go from one planet to the next.

Load times seem to be the longest for the Tower. It's annoying when going to collect rewards for bounties/missions etc.
 
I don't think people are harping on the load times enough. Easily one of my biggest problems with the game. Feels like several minutes to go from one planet to the next.

totally agree, it is what drove me crazy back when I was playing SWTOR and I read they fixed it.

It's even the same thing when you decide to just PVP

between each match:
- wait for timer
- back at ship screen waiting for players
- warp cinematics
- planet cinematics from orbit
- player group cinematics


every...damn...time
-
 
I disagree, people should look at it as a warning. As in, your enjoyment of this campaign will be directly proportional to how much you like the people you're talking to on your headset.

It's such a weird thing to knock nowadays on whether a game is online only in a professional review. It really is kind of knocking a game on what someone thinks it should be rather than what it is. One of the rare instances.

IMHO those who are disappointed with the game either (1) didn't play the beta and bought the hype by way of word of mouth or marketing, or (2) played the beta and bought the hype despite having hands-on experience with the game. Basically, people are too easily swayed by hype and don't have the sense to temper their expectations with a dose of reality. This appears to be an recent and continuing trend, and has already happened with three major "AAA" titles this year alone.

Titanfall was a good game created by some very talented developers but because it was marketed as the "second coming" and the "COD killer", largely by Microsoft who was relying on it to sell consoles, people set their expectations far too high for the game and when it turned out to be JUST a good game, people were disappointed.

Watch Dogs
was a good game, but because of the hype surrounding the E3 a few years ago and effective marketing by Ubisoft, people set their expectations far too high and were subsequently disappointed.

Destiny is also a good game, similar to Titanfall and Watch Dogs, but because of the massive marketing budget and the overall industry hype around the game, not to mention Bungie's reputation as the creators of Halo, people set their expectations way too high, even despite the Alpha and Beta programs which were widely played and clearly communicated what the game was all about and should have set a realistic baseline for what to expect in the full game.

These three games were/are good games, above average, polished and very fun to play. No, they're not revolutionary. No, they're not perfect. Yes, they have flaws. But honestly, people need to get a grip and realize that hype needs to be tempered with a dose of reality and expectations need to be reasonable. Expecting these games (or ANY games) to be revolutionary is just begging to be disappointed. Revolutionary games aren't planned, they're unexpected phenomena that few people see coming. They're good games. Enjoy them for what they are. Don't buy the hype. Keep your expectations reasonable. Have fun and move on.

Not everyone falls under the results of your skills of deduction. There's 66 pages where plenty of people are talking about the problems within the game itself, and not some fantasy conjured up in their minds.

Seriously, I just feel these hype arguments are just a forum-acceptable way of shitting on other people's opinions. It surely doesn't actually engage the issues in the game, whether someone enjoys it despite them or not.
 
Grinding is a term that pretty much needs to be nuked from the gamer lexicon, because one person's grinding is another person's content.

If I like it, it's content.

If I don't, it's grinding.

Because the fact of the matter is every game has repeat content in it, whether it's the hours spent walking through an RPG or practicing multi-player matches to get better. It's all "grinding".

This is one of the most relevant posts in the thread.
 
For all the Diablo comparisons, we need to remember that it took 2 years for D3 to get to where it is now with rifts, the nemesis mechanic, etc. Diablo also still doesn't have a worthwhile PvP mode.


I'm holding out that by the 2nd expansion (if not the first) Destiny will be the game it's meant to be.

Regardless of that, it's still very disappointing with how piss-poorly the game explains any of its mechanics, never mind the "story".
 
Thinking about it, Destiny in its current state feels like a polished framework for future games/DLC of the series. The gameplay and gameplay features (MP, leveling, loot etc) in itself works nearly perfectly but everything else feels like an elaborate demo for that framework. (Outside of the gorgeous levels/Planets/Maps)
 
Some beta people, especially ones who did not play on that one day where the Moon was open, might have played Old Russia in Beta and said to themselves, "I can't wait to see the other areas on Earth" without realizing that Old Russia was it for that planet. Or got to the high level enemies blocking their path and said "I can't wait to see what's behind them, they must have been added to keep beta players from seeing what's beyond."
The crazy part about this was in a few beta threads we discussed that, that was all there was on earth. What you see is what you get.

The beta was the warning for what was in the final product. I tempered my expectations back then. Alot didn't get the message back then yet.
 
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