Destiny The Taken King Review Thread

Metro - 7/10 (http://metro.co.uk/2015/09/21/desti...w-a-new-beginning-or-the-final-straw-5400561/)

"The boss battles are still weak, but although all the bad guys remain brain dead bullet sponges"


This score has dropped the metacritic average by quite a few points. I guess they have a bit more influence on the score than the other few websites currently on there.

Added a quote from the article, to show out of touch this guy is. Bungie did what the community wanted... Delivered bosses that chase after you and require mechanics to beat or made the fights more than hiding behind a rock and shooting. I'm referencing the 4 new Strikes.

From the sound of it, he read about the raid but didn't play it.

He mention of the taken merely being "palette swaps with a new ability like splitting apart" is rather silly as well. Especially since the enemies now compliment each other's new abilities.
 
Added a quote from the article, to show out of touch this guy is. Bungie did what the community wanted... Delivered bosses that chase after you and require mechanics to beat or made the fights more than hiding behind a rock and shooting. I'm referencing the 4 new Strikes.

From the sound of it, he read about the raid but didn't play it.

He mention of the taken merely being "palette swaps with a new ability like splitting apart" is rather silly as well. Especially since the enemies now compliment each other's new abilities.

I think it's a bit unfair to quote half a sentence.

"The boss battles are still weak, but although all the bad guys remain brain dead bullet sponges there’s again a little more evidence of showmanship; especially one genuinely memorable fight in a near pitch black prison."

He wrote there's new mechanics just like you're saying but the bosses are still bullet sponges like most Strike bosses have been in the past.
 
Added a quote from the article, to show out of touch this guy is. Bungie did what the community wanted... Delivered bosses that chase after you and require mechanics to beat or made the fights more than hiding behind a rock and shooting. I'm referencing the 4 new Strikes.

A review isn't based on community opinion, it's based on his opinion.
 
Oh interesting, maybe I should get back into it.

Is it still one zone per planet or they added more zones to Old Earth like some seen in early artwork?
 
Added a quote from the article, to show out of touch this guy is. Bungie did what the community wanted... Delivered bosses that chase after you and require mechanics to beat or made the fights more than hiding behind a rock and shooting. I'm referencing the 4 new Strikes.

From the sound of it, he read about the raid but didn't play it.

He mention of the taken merely being "palette swaps with a new ability like splitting apart" is rather silly as well. Especially since the enemies now compliment each other's new abilities.

Yeah. Dude needs to play the raid and then try and say the boss battles are weak. Strike bosses are vastly improved but they are still just strike bosses. They're not meant to be all that involved like raid bosses are. Strikes are designed to be beaten within 15-20 min or less.

Oh interesting, maybe I should get back into it.

Is it still one zone per planet or they added more zones to Old Earth like some seen in early artwork?

There's a few new areas that open up for missions on Earth, but the new zone is the Dreadnaught. No new zones on the existing planets in this expansion.
 
Personally, I have fallen for this game. It's practically the only game I can think about right now. Amazing. What a turnaround.
 
Most raiding parties come together in minutes. Not in the middle of the night, and Xbox players have a tougher time, but generally they come together fast. That's been the case all year. And plenty more are scheduled in advance, such as the regular newbie runs that happen every week with organized sign ups.

The question of whether going to the GAF thread is optimal or not is kind of silly, when we're on GAF. It's right over there. If going there is too great of a barrier, then people are not really that interested to begin with.

I often just jump straight to that conclusion often when I read the match making complaint. Many of us destiny fans on forums have seen enough of them.

I guess it could be harder for Xbox or Ps3....as most posts just assume ps4.
 
In regards to bosses. I definitely think that there is room for a lot of improvement. Strike bosses are better in TTK, but they are still very straight forward and hugely reliant on spamming adds in your face in order to make the encounter difficult, which I think is something Bungie needs to change somehow. Because knowing that every boss you're gona face is mainly gonna be difficult because there will be a shit ton of adds is just too predictable and reliant on one type of boss encounter design.
 
I think it's a bit unfair to quote half a sentence.

"The boss battles are still weak, but although all the bad guys remain brain dead bullet sponges there’s again a little more evidence of showmanship; especially one genuinely memorable fight in a near pitch black prison."

He wrote there's new mechanics just like you're saying but the bosses are still bullet sponges like most Strike bosses have been in the past.

The bosses are not bullet sponges in the new strikes.
 
In regards to bosses. I definitely think that there is room for a lot of improvement. Strike bosses are better in TTK, but they are still very straight forward and hugely reliant on spamming adds in your face in order to make the encounter difficult, which I think is something Bungie needs to change somehow. Because knowing that every boss you're gona face is mainly gonna be difficult because there will be a shit ton of adds is just too predictable and reliant on one type of boss encounter design.

But you dont seem to know what you want ;

1. Single boss bullet sponge and some smaller enemies

2. Single boos less health boss but a raid type damage mechanic taking some co ordination but not raid levels as can be with randoms

3. Single boss less health boss but lots of adds in a more chaotic battlefield. Even multiple bosses...shield bros..

How Destiny 1 was type 1, Taken king mixes it up nicely with the other 2 types now, makes strikes a fun mini 15 minute challenge, which is what they are supposed to be. Also mixed up encounters is a nice addition.

What do you want to see ? Its a shooter, we need to shoot lots of things, thats why people play shooters.

The new mechanics, gorgon type stares, using balls, invisible bosses, protective bubbles, flying bosses....the new strikes have nice mechanics..imo
 
The bosses are not bullet sponges in the new strikes.

Exaclty. That quote, imcplete or complete, reads to me as if the reviewer didn't really play the game or didn't make an effort.

All new strikes have new mechanics. None of the bosses are bullet sponges, maybe the bros, but they have varied mechanics/stages to them that make them different.
 
I think it's a bit unfair to quote half a sentence.

"The boss battles are still weak, but although all the bad guys remain brain dead bullet sponges there’s again a little more evidence of showmanship; especially one genuinely memorable fight in a near pitch black prison."

He wrote there's new mechanics just like you're saying but the bosses are still bullet sponges like most Strike bosses have been in the past.

He's still completely wrong though.
 
Not that the Metro reviewer isn't allowed to give whatever score he wants, but he also touched on locking/removing content without any context for what that means, context that I think is really important to the conversation. At this point its bordering on misinformation, and I think its a reviewers job to do more than parrot one side of an interesting discussion.
 
If i could give a summary of my story playthrough then it's basically "Everything improved but nothing substantially new". Given how much time was spent on development, i would have expected more drastic new features as opposed to getting a "vanilla fixed" after a year. At least the game is on the right track but i still feel that this is far too slow in terms of development.
 
If i could give a summary of my story playthrough then it's basically "Everything improved but nothing substantially new". Given how much time was spent on development, i would have expected more drastic new features as opposed to getting a "vanilla fixed" after a year. At least the game is on the right track but i still feel that this is far too slow in terms of development.

Just personal opinion, but it would be a waste to change the technical background or make sweeping changes to the game right now when so much of it is held back by whatever magic jury-rigging they did to get it running on PS3/360.

I expect enormous gains, and that the vast majority of their effort is focused on Destiny 2 next September (or whenever its headed out). Or at least that will be the true test.
 
Been playing and enjoying this game. Was super disappointed in vanilla Destiny, played through DLC 1 and started enjoying a LITTLE more with DLC2. TTK nails it for the most part. It really feels like what it should've been.

Only gripe as a PvE guy is that there's no match-making for the RAIDs. I get that you can go online to join a group, but that's not my lifestyle. I also get that match-making wouldn't work for RAIDS without BOTs or something to fill in the gap, so I've just resolved that I'll never be playing the RAIDS, sadly.

Destiny PvP just isn't for me. Not what I was looking for out of a Bungie game. Close quarter down the sights combat is the opposite of the big open maps and vehicle based chaos I remembered from Halo. I'm sure this new COD-style is cool for many, but just not for me.

If you're a single player guy on the fence, there's enough compelling new content between campaign and strikes to make this worthwhile. Even if you'll never see the RAIDS or get to enjoy PvP MP.
 
I'm back and forth on the matchmaking issue
I was in a strike yesterday, and this one guy would only move his character from room to room, and then not help until we got to the last boss. He would die, we would rezz him and he would just sit there, once the area was cleared he would read, ect ect

That's what we can't have in raids... Hell people would go in there under level dragging the team down...

But at the same time, I feel like matchmaking should be available for patrol and daily story missions....if that was there I think scores would be a little higher for the people who are not hardcore
 
I'm back and forth on the matchmaking issue
I was in a strike yesterday, and this one guy would only move his character from room to room, and then not help until we got to the last boss. He would die, we would rezz him and he would just sit there, once the area was cleared he would read, ect ect

That's what we can't have in raids... Hell people would go in there under level dragging the team down...

But at the same time, I feel like matchmaking should be available for patrol and daily story missions....if that was there I think scores would be a little higher for the people who are not hardcore

This isn't an either or situation. They already have a friends only setting. Then there's a public setting. If you don't want an underleveled person in a raid, there's a setting in place that would deal with that.

But no, gotta LOL got to another site and set up something there LOL.
 

Pretty good review. Does a decent job of explaining what's new and what's old. I hadn't done much research on the game, and was burned out by many of Bungie's design decisions and changes with the initial game, and also angry at the way they locked out content in the vanilla version, but at least it does look like they've done a solid job with The Taken King. Not sure it's enough to lure me back in, but I'm certainly excited to see what they muster for Destiny 2.

The thing that stands out to me most here are the cool new enemies, and new enemy routines, abilities and strategies. Things look a lot more dynamic and engaging.
 
Most raiding parties come together in minutes. Not in the middle of the night, and Xbox players have a tougher time, but generally they come together fast. That's been the case all year. And plenty more are scheduled in advance, such as the regular newbie runs that happen every week with organized sign ups.

The question of whether going to the GAF thread is optimal or not is kind of silly, when we're on GAF. It's right over there. If going there is too great of a barrier, then people are not really that interested to begin with.
Why do you assume the player will be on GAF while theyre playing or is going to schedule far ahead? A thread online is not an excuse for not having it in game.
 
Why do you assume the player will be on GAF while theyre playing or is going to schedule far ahead? A thread online is not an excuse for not having it in game.

It takes a minute to get up from your PS4, go over to your PC and post in a thread. Matchmaking is not needed, unless you don't want to actually finish the raid.
 
Why do you assume the player will be on GAF while theyre playing or is going to schedule far ahead? A thread online is not an excuse for not having it in game.
In most situations, if you can play Destiny online from your console, you can also post in Destiny's community thread. And don't mistake pointing out the ease with which you can form a group on GAF with excusing a feature that should be there; I very much hoped some kind of LFG system would be part of TTK. But there is a certain irony to complaining on GAF that grouping up is hard, when people do so regularly...on GAF.
 
in-game LFG for life, match making can burn in hellfire
I wish they would take out regular matchmaking in strikes of all levels. most of the time you might as well be alone. I'm pretty sure people who are still begging for the option in this game don't play enough or don't play at all. Matchmaking is just as bad as not even having it to begin with. Argue for LFG (with a standard rating system), not match making that never punishes for being semi-afk and a terrible player
 
in-game LFG for life, match making can burn in hellfire
I wish they would take out regular matchmaking in strikes of all levels. most of the time you might as well be alone.

the benefit of matchmaking is that you get a company of cannon fodder that draws away the attention while you do all the grunt work :p
 
In most situations, if you can play Destiny online from your console, you can also post in Destiny's community thread. And don't mistake pointing out the ease with which you can form a group on GAF with excusing a feature that should be there; I very much hoped some kind of LFG system would be part of TTK. But there is a certain irony to complaining on GAF that grouping up is hard, when people do so regularly...on GAF.

I like the Taken King and most of everything they added, but no LFG is bullshit. I will most likely not even bother with the raids at all. If I am trolling Ashley Madison for raid.... your game needs work.
 
It takes a minute to get up from your PS4, go over to your PC and post in a thread. Matchmaking is not needed, unless you don't want to actually finish the raid.
Yes it is needed. Stop making up excuses.

In most situations, if you can play Destiny online from your console, you can also post in Destiny's community thread. And don't mistake pointing out the ease with which you can form a group on GAF with excusing a feature that should be there; I very much hoped some kind of LFG system would be part of TTK. But there is a certain irony to complaining on GAF that grouping up is hard, when people do so regularly...on GAF.

Not really. I do most of my complaining from work and uni.
 
How would ingame LFG even work on a console game ?

Matchmaking. Boom. You are looking for a group and you get a group.

Want to start a Patrol Mission with a Fireteam to tackle the "Taken War" missions? Just choose the matchmaking option when you select the patrol mission, optionally activating a checkbox telling the game to only look for people using voice chat. 30 seconds of waiting and there you go, you have a full 3-man-fireteam with which you can start doing whatever you want.

Also, in game messaging system. Allow me to send other people i meet messages from inside the game, so that i can convey what I want to do and what Im looking for without having to first invite him to my fireteam and/or prance around in the Xbox menus to send a message.

2 simply anwers to a problem that really has absolutely no need or right to exist in a game which prides itself on it's social interactivity. Really. Bungie does that all the time in their promo videos, even though Destiny might be the most unsocial multiplayer game I have ever seen.

This "You can do that from your PC" excuse is so, so, soooo lame. You could make that excuse for almost every feature in the game.
"Oh, the weapons don't show you their stats? Well, you can just look them up on some checklist on the internet, it takes maybe a minute..."
"Oh, there is no matchmaking for the Crucible? Well, it really only takes a minute to find some people on Gaf..."
"Oh, the story isn't in the game? Well, there are those car-"wait.

Even the freaking Clan-feature is actually missing from the game itself. What in the world? I first entered the Clan i wanted to enter on the mobile app but turned out I STILL had to go to bungie.net and explicitly tell the system that I want to use this clan (which apparently wasn't a clan but a group?) as my clan. Wat. Why. Why isn't that in the game? Why don't you just put the game out on PC if you always have to have a PC running to do anything MP-related in Destiny?
 
But at the same time, I feel like matchmaking should be available for patrol and daily story missions....if that was there I think scores would be a little higher for the people who are not hardcore

This. Why have match making in some stuff and not others? Why can't I have random people do a story mission that I'm stuck on if they are doing it to? It all seems so arbitrary.

Daily "story" mission, no match making, daily heroic strike, match making. What is the difference? They are both just levels with bosses.

If no match making, why can't I find a list of people in game to form group with per strike/story? I hate to beg randoms to help, so I refuse. I have not tried a web site, but that seems like a bandaid.
 
No matchmaking for story missions was the very first thing that pissed me off when I played the alpha and beta

that I have to use a PC or stalk people on PSN to get a group is fucking shitdick design
 
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