Destiny - Review Thread

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I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

Honestly, I don't think a 6 is outside the realm of possibility. Personally, I wouldn't give it much below a 7.5, but definitely not above an 8. The game has some serious, fundamental flaws, and while they can be overlooked, not everybody is going to be able to. Dismissing low reviews as nothing more than click bait diminishes the possible positive impact they could have on future content.
 
I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

Lots of games have loot, leveling and character progression. That is what makes a 8-9/10 game for you these days?

Some (a majority, it actually seems) people think that the lifeless content, complete lack of plot, repetitive and unimaginative mission design and boring boss fights of the game detract too much from the experience to enjoy it at an 8-9/10 level.
 
I just think it's a little fucked up that Gies, et. all handwaved Titanfall's "lack of content" and "lack of single-player story" and doled out the 9s anyways, but when the next big shooter comes around they go nuclear over "lack of content" and "atrocious story" That seems like a pretty fucked-up critical model to me.

I guess they all had a come to jesus moment over the summer.

The content problem with Titanfall was a lack of modes, maps and weapons. The content problem with Destiny is that everything is empty and their is not compelling reason to do things as much of it is just copy and paste design. Titanfall is small and dense, Destiny is large and sparse.
 
I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

I don't see how they are legit criticisms if you're washing them away with them being 'spawned of hype.' If that were the case, they wouldn't really be legitimate, would they?

But you already dismissed them for being click bait for not agreeing with the scores.
I just think it's a little fucked up that Gies, et. all handwaved Titanfall's "lack of content" and "lack of single-player story" and doled out the 9s anyways, but when the next big shooter comes around they go nuclear over "lack of content" and "atrocious story" That seems like a pretty fucked-up critical model to me.

I guess they all had a come to jesus moment over the summer.

Not to be 'that guy', but Gies' bias has been pretty transparent over Twitter and how he handles a lot of reviews. I think he handled Destiny wonderfully in his writing, which I wasn't expecting and probably one of his better pieces, but I do think Titanfall (which I'm a big fan of myself) was propped up a little.

Which hey, that's his personal approach and bias isn't a bad thing as long as it's out there. And yes, I realize I'm assuming and I could be wrong. But I'm not the one that didn't own up to a GAF bet, now was I????
 
I guess they all had a come to jesus moment over the summer.

#GAMERGATE fallout :)

In all seriousness I'm really curious myself what the factors are. I partly think it's pent up frustration waiting for that game that's going to signal the real start of next-gen. Destiny was supposed to be it, and let's face it, Bungie has not exactly demonstrated too much humility in the run up to this release. They came out weak and the press and fans may be unloading their next gen frustrations on Destiny because it's convenient.
 
After 3 days of playing, I am sort of regretting my purchase. After the beta I cancelled my pre-order, but got it after alot of my friends got it..
 
I am completely loving this game, but a 6 is a totally fair score.

This game is a poster child for bone-headed design decisions. Poor mission design. Poor flow from having to restart at the beginning of an area every single time. Bare bones PvP options (from the king of console PvP). Bad communication options, poor matchmaking implementation, weak weapon design, the list goes on and on.

That said! I still love it, and this game has its hooks in me in a big way. But that speaks more to the intrinsic nature of humans chasing carrots than an actual 10/10 product.

Game is great fun, but yeah, it's kind of a 6. And that's okay.
 
I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

So, you're no fanboy, but any reviews you disagree with are clickbait and any concerns raised in reviews are only there because they were too hyped.
 
Compare Destiny to Borderland is like compare LoL to Dota.

They are similar kind of game, have same objective but very different for people who play both of them.

I hate LoL and Borderland but I love Dota and Destiny.

I didnt like BL2 at all, yet I am really enjoying Desitny. I still dont deny they are very similar games.

I just think it's a little fucked up that Gies, et. all handwaved Titanfall's "lack of content" and "lack of single-player story" and doled out the 9s anyways, but when the next big shooter comes around they go nuclear over "lack of content" and "atrocious story" That seems like a pretty fucked-up critical model to me.

I guess they all had a come to jesus moment over the summer.

It's cause even with lack of content you can play Titanfall for hundreds of hours because the mechanics are so damned good and MP games are designed this way. Destiny's lack of content is that the missions are overly repetitive and the MP content is hard to argue as deep as Halo, BF, CoD, or Titianfall. Almost everything feels like an afterthought in Destiny besides enemy encounters and gunplay. Titanfall also advertised itself as what it was from reveal to launch, Destiny cant really say the same at all.
 
I just think it's a little fucked up that Gies, et. all handwaved Titanfall's "lack of content" and "lack of single-player story" and doled out the 9s anyways, but when the next big shooter comes around they go nuclear over "lack of content" and "atrocious story" That seems like a pretty fucked-up critical model to me.

I guess they all had a come to jesus moment over the summer.

The difference is that Titanfall nailed the core gameplay. Destiny lacks content AND compelling gameplay,
 
I enjoyed the game, but honestly I think the game has far to much wrong with it to get a 9. I think 6-7 is a good score range for it.

People need to learn that 6-7 doesnt mean the game is totally un-fun and broken. Id likely give Destiny under an 8 as well, and will play it for dozens of hours. And those arent murually exclusive.
 
Judging by the enthusiasm for Destiny on GAF during the Beta I thought I was weird for not liking it that much but after seeing the reviews I guess I'm not the only one after all.
 
Really? You didn't have concerns about those last minute announcements? Few planets, one zone, no raids at launch, etc. Not too mention holding reviews.
I did start to think more and more it'd be some overhyped AAA thing that I'd end up not enjoying enough to justify day 1. I didn't expect most reviewers to also feel similarly though.
 
I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

Review scales are a spectrum, and like you say, everyone has their opinion.

But (and to denote, I haven't played the full version) but if it's anything like a continuation of the beta, and the issues people are describing (which I encountered on my own end) are there, and it's got some (at the very least) repetition issues and lack of content....for a shooter, there's no way that's an 8-9 out of 10.

People need to learn that 6-7 doesnt mean the game is totally un-fun and broken. Id likely give Destiny under an 8 as well, and will play it for dozens of hours. And those arent murually exclusive.

Also this. Flawed doesn't mean that it's unplayable.

The difference is that Titanfall nailed the core gameplay. Destiny lacks content AND compelling gameplay,

Gunplay isn't the issue, everyone says the shooting is fine. As far as I've been hearing (aside from bullet-sponge bosses), it's the monotony of the lack of variance in mission structure associated with it.
 
Cry for me Argentina. I bought the Digital Guardian Edition on PSN.

It feels like it should get reviews in the mid-low 80s. So no regrets yet but not sure if getting the expansions was smart.
 
It's cause even with lack of content you can play Titanfall for hundreds of hours because the mechanics are so damned good and MP games are designed this way. Destiny's lack of content is that the missions are overly repetitive and the MP content is hard to argue as deep as Halo, BF, CoD, or Titianfall. Almost everything feels like an afterthought in Destiny besides enemy encounters and gunplay. Titanfall also advertised itself as what it was from reveal to launch, Destiny cant really say the same at all.

Going to have to agree with this.
Titanfall was lacking in modes and having a complete package. But what it tried to do it did great. Great gameplay/shootan/mechanics.

Destiny is also decent shooting wise but it doesn't feel as good for me. I guess it might be the movement and FOV that irk me more.
 
The difference is that Titanfall nailed the core gameplay. Destiny lacks content AND compelling gameplay,

The gameplay is...maybe not compelling, that's kind of an odd word to use for it, but pretty damn good. Gunplay feels great, the carrot on stick works pretty well. So core mechanics it's not too far off of Halo IMO.

It's just, as you said, the content (moreso the depth of content) that is lacking. Titanfall was also elevating the playing field (literally) with its mechanics and making that change that it didn't hype itself in doing, while Destiny didn't really excel with it anywhere.

^It's really jarring to come from a smooth (bar framerate drops) and fast paced game like Titanfall to the more methodical style of Destiny. Took me a few matches in the Beta before I could acclimate to it. After that though I really liked the shooting. In fact, the gunplay itself I'd probably put Destiny over Titanfall.
 
After 3 days of playing, I am sort of regretting my purchase. After the beta I cancelled my pre-order, but got it after alot of my friends got it..

I got coworkers that are already Lv.20+

For me, I can definitely see how marathoning it like that would be a big no no. For the most part, I've just been putting maybe 2 hours a day. Lv.9 right now and haven't reached burn out yet. Hell, I just go to the Moon.
It's a solid game but I am definitely glad that Journos are calling it right for a change.
 
Gunplay isn't the issue, everyone says the shooting is fine. As far as I've been hearing (aside from bullet-sponge bosses), it's the monotony of the lack of variance in mission structure associated with it.

Yes the gunplay in Destiny is "fine." But if you are going to underdeliver on content you you need to be better than "fine"
 
I find myself agreeing with most every con presented in the reviews (especially regarding the story, or lack-thereof)

And yet I don't care, I'm just having way too much fun!
 
as it stands a solid 8, i can see this going up when more content comes in.

I understand what there doing and what there trying to achieve but the story needed to be fleshed out from the word go and it needed a climatic cliffhanger for people to be satisfied and happy to wait for the next part.
it felt like i was playing a sequel, like the game assumed i knew what it was going on about, was so lost :(

Gameplay wise it's fantastic.
 
I laugh at some of these reviews - like a 6 from polygon is ridiculous. If that is the new standard they are setting for this game, then I hope they stay consistent for future releases. Which they wont, because all this hate is purely click bait to get people to read their articles.

I'm no fanboy, but Destiny is a solid title. There ARE some legit concerns raised in certain reviews, but you can obviously tell that these worries are spawned by the individual hype they allowed themselves to get wrapped up in.

The game is a solid shooter, with good single and multi-player components. It has a fair bit of depth, with loot, levelling and character progression and is easily between 8 to 9 out of 10. BUT, like all reviews that is my opinion and it should be taken with a grain of salt.

Really? You're going to dismiss everybodies opinion just like that? I have barely had any hype at all for this game but maintained some solid interest in it since it was announced and I think it is very unremarkable from everything I've played. Does that make my opinion more valid or just as useless as the rest?
 
Really? You didn't have concerns about those last minute announcements? Few planets, one zone, no raids at launch, etc. Not too mention holding reviews.

It was obvious to anyone who bothered to read between the lines that this was what we were getting months ahead.

I can understand those who are optimistic and hopeful that Bungie is 'holding back', but the reality was that when Bungie first announced Destiny, they weren't holding back at all at throwing out all sorts of concept art and name-dropping all sorts of places in the Destiny universe.

Fast-forward a few months before E3 2014 ( February, or so), and suddenly, you will not hear Bungie mention any other planets/location other than Earth, Moon, Venus, Mars.
 
Boss★Moogle;129797639 said:
Judging by the enthusiasm for Destiny on GAF during the Beta I thought I was weird for not liking it that much but after seeing the reviews I guess I'm not the only one after all.

What I don't understand is the general difference of opinion for the retail game in comparison to the beta. The beta was universally praised on Gaf and elsewhere, and is pretty much the exact same experience now (barring a level cap and less missions). Were people secretly underwhelmed with the beta, and somehow expected every problem to be fixed within three months (even issues that are ingrained in the entire experience, such as the lackluster story, level design, etc.)? The funny thing is that I don't remember reading about any of these concerns back in July.

By the way, I disliked the game during the beta but still bought the retail game because of peer pressure. I kind of hate myself now...
 
What I don't understand is the general difference of opinion for the retail game in comparison to the beta. The beta was universally praised on Gaf and elsewhere, and is pretty much the exact same experience now (barring a level cap and less missions). Were people secretly underwhelmed with the beta, and somehow expected every problem to be fixed within three months (even issues that are ingrained in the entire experience, such as the lackluster story, level design, etc.)? The funny thing is that I don't remember reading about any of these concerns back in July.

By the way, I disliked the game during the beta but still bought the retail game because of peer pressure. I kind of hate myself now...

that's why
 
This game needs more variety and content. I'll probably pick it up once all of the content is released, or jump in with Destiny 2. Bungie definitely has a solid foundation for a new franchise.
 
I find myself agreeing with most every con presented in the reviews (especially regarding the story, or lack-thereof)

And yet I don't care, I'm just having way too much fun!

And no one should have a problem with that at all! Those who do are simply being poopoo heads.

Sounds like the satisfying gunplay, cooperative experience, and competitive multiplayer save this game from being a failure.
 
I bet some people don't know this:

if you get halfway through a mission then quit (abandon it) then come back later, even after you do other stuff, you restart at the same checkpoint, not the start of the mission. I thought this was considerate. You do not need the slab of time available in one chunk.

that was about my only oh gee that's thoughtful moment with the game structure.
 
Given the pedigree and marketing, I am glad to see that reviews are managing to be deservedly critical.

The game is large and empty, with giant impressive maps full of fuck all to do. The modes, assets, missions, and overall design are the definition of copy and paste. Basically they nailed down some solid gameplay mechanics with battles and they have enjoyable loot progression for the early goings, but the game has little else going on.

The most damning aspect for me is that they were so utterly dishonest in the advertising. Modes which were presented as part of the game are now being revealed as only temporary add-ons, available for limited times.

Aside from the core gunplay, which I quite enjoy, this is basically the worst of FPS and MMOs all in one game.

You would think the folks who made Halo 2 could manage a more entertaining scenario than "hold this point against waves of enemies" repeated again and again.
 
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Titanfall truthers?
 
Eh... even the reviewers that have been trashing Destiny have been praising the gameplay foundation and the shooting mechanics. I don't buy this argument at all.

Exactly. I honestly think mass expectation sort of worked to Destiny's detriment, whilst Titanfall was comparatively mostly let off the hook. Reading many of the captioned paragraphs from reviews on metacritic, one common theme in the closing paragraph is a line similar to "not as epic as we were hoping". Which says a lot. It may well still be epic, addictive and fun, but it didn't live up to the massive expectations some of these journalists had for the game, which they probably wouldn't have had for the majority of other games or shooters out there. I don't personally think it's fair to dock points from, or condemn a game for it not meeting such lofty and near impossible hype, instead I think the game should be reviewed for what it is.
 
So it's not worth my $70 in PSN money?

What would be a better use of it? I kind of liked the demo but these reviews are just damning.
 
What I don't understand is the general difference of opinion for the retail game in comparison to the beta. The beta was universally praised on Gaf and elsewhere, and is pretty much the exact same experience now (barring a level cap and less missions). Were people secretly underwhelmed with the beta, and somehow expected every problem to be fixed within three months (even issues that are ingrained in the entire experience, such as the lackluster story, level design, etc.)? The funny thing is that I don't remember reading about any of these concerns back in July.

By the way, I disliked the game during the beta but still bought the retail game because of peer pressure. I kind of hate myself now...

I personally expected the rest of the game to build off of the beta/beginning of the game as it progressed, like any other game does. The fact that the gameplay doesn't branch out at all beyond getting to swing a sword for one mission was just a bit jarring from people that kind of mastered the up-the-ante structure in introducing scenarios and gameplay opportunities.

And plenty of those concerns were there. There were two other threads made that sort of became the anti-hype threads because A) A lot of us kind of enjoyed the echo chamber of enjoyment a bit, which came around to bite me in the ass with the reception I got in |OT| a couple days ago and B) some revelations became apparent about the vast universe we'd be a part of with the retail version.
 
I don't personally think it's fair to dock points from, or condemn a game for it not meeting such lofty and near impossible hype, instead I think the game should be reviewed for what it is.

Eh, that seems like it's letting the other issues off the hook.

A lot of the critical review also mentioned repetition/mission/endgame variety issues, story issues, and loot-drop issues. (though the last is more subjective, I'll freely admit)
 
What I don't understand is the general difference of opinion for the retail game in comparison to the beta. The beta was universally praised on Gaf and elsewhere, and is pretty much the exact same experience now (barring a level cap and less missions). Were people secretly underwhelmed with the beta, and somehow expected every problem to be fixed within three months (even issues that are ingrained in the entire experience, such as the lackluster story, level design, etc.)? The funny thing is that I don't remember reading about any of these concerns back in July.

By the way, I disliked the game during the beta but still bought the retail game because of peer pressure. I kind of hate myself now...

Myself and others who played the alpha/beta who looked at what they were offering saw something wasn't quite right. Then you had Bungie come out and say "this is just a small taste" to calm the waverers. I ultimately didn't choose to believe them since I thought what we played was a very good indicator of what they were going to finally release. For those who did though, well, you can see the reactions now for yourself.
 
Boss★Moogle;129797639 said:
Judging by the enthusiasm for Destiny on GAF during the Beta I thought I was weird for not liking it that much but after seeing the reviews I guess I'm not the only one after all.

I was scared to say anything, and I did enjoy all the positivity
 
What I don't understand is the general difference of opinion for the retail game in comparison to the beta. The beta was universally praised on Gaf and elsewhere, and is pretty much the exact same experience now (barring a level cap and less missions). Were people secretly underwhelmed with the beta, and somehow expected every problem to be fixed within three months (even issues that are ingrained in the entire experience, such as the lackluster story, level design, etc.)? The funny thing is that I don't remember reading about any of these concerns back in July.

By the way, I disliked the game during the beta but still bought the retail game because of peer pressure. I kind of hate myself now...

Personally, I assumed content was held back.
I was expecting some weapons/types weren't revealed, story was still under wraps, missions would vary, and lore trinkets would be scattered throughout the world.

People did have concerns though, and here are examples from back in July.

http://www.neogaf.com/forum/showpost.php?p=123111380&postcount=1449

http://www.neogaf.com/forum/showpost.php?p=122963530&postcount=3071

http://www.neogaf.com/forum/showpost.php?p=122864005&postcount=480

http://www.neogaf.com/forum/showpost.php?p=122421343&postcount=10562

A blast from the past and fun reading in hindsight.
 
Exactly. I honestly think mass expectation sort of worked to Destiny's detriment, whilst Titanfall was comparatively mostly let off the hook. Reading many of the captioned paragraphs from reviews on metacritic, one common theme in the closing paragraph is a line similar to "not as epic as we were hoping". Which says a lot. It may well still be epic, addictive and fun, but it didn't live up to the massive expectations some of these journalists had for the game, which they probably wouldn't have had for the majority of other games or shooters out there. I don't personally think it's fair to dock points from, or condemn a game for it not meeting such lofty and near impossible hype, instead I think the game should be reviewed for what it is.

I think part of the reason, aside from expectations, is that ultimately, if you're putting components of open-world, repetitive grind missions, etc out there in your games, it's going to be judged on those terms, which Destiny underperforms compared to its peers in other open-world games. Titanfall doesn't have any of said elements as part of its selling proposition, whereas Destiny's selling proposition are all of those things.

As for the 'not as epic as hoped thing', meh. It was obvious (to me) that the game was not going to be as epic as initially marketed out to be if we just look at how the messaging has shifted from announcement till last 8 months of release.

I actually wrote something on that regard that I didn't post, but the summary is this.

To me, I've always viewed Destiny's marketing from 2 perspectives, which is pre-2014, and post-2013.

We all know how Destiny's marketing started out. A lot of big promises, concept arts, names being dropped down. Then later at the year we saw the gameplay slice, with public quest, etc being showcased for the first time.

But what happened after that?

Destiny's marketing post E3-2013 significantly winded down as they kept quiet from a marketing perspective for months on end, only getting very sporadic updates. And even when the marketing engine revved back up in early 2014, it was very apparent that there's been a shift in their marketing and messaging, where they've avoided mentioning places like Old Chicago and Mumbai Push, but instead laser focused on Old Russia, Moon, etc. I recall there being an interview where Bungie was asked if there was any other explorable space on Earth other than Old Russia, and they deflected to answer it by saying that they're focused on Old Russia right now or something along those lines.

I don't know if it was developmental troubles or rather their original vision being unachieavable by September for whatever reason, it was starkly apparent, imo, that never mind content, even from a gameplay perspective they were unable to deliver their original E3 2013 gameplay promise, with real-time ship teleport to world and ghost lighting being removed from the final retail release.

That's why I was initially even questioning whether or nor our Guardian would be a mute character, because all the trailers post-E3 2013 didn't show our character talking at all. When the E3 2013 trailer was cited as an example for that, I said that that old trailer is pretty much bullshit at this point, because it's clear that there are things that at a fundamental level that has changed from then to now.

Kinda like Bioshock Infinite. I could reference back all the promised stuff showed at the old trailers/interview, but it's clear that things had changed since the original reveals. The same is true for Destiny at a lesser scale.

A post-mortem of Destiny should be fun to look into, because it's starkly obvious that there were gameplay design elements of Destiny that didn't even make the final cut in the retail product, much less from a content perspective.
 
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