TheContact
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Lol so we're comparing Destiny to Too Human now.
Planned franchise that starts out with a lot of hype and false promises, under delivers and is a mixed game, hides sales numbers from a company usually announcing sales numbers, bad reviews all around including the ones that usually give high reviews.
Ah, Sony finally got their own Too Human.
Lol so we're comparing Destiny to Too Human now.
Well if you're going to do something, you probably shouldnt half ass it. If you want to do it poorly, then you probably shouldn't do it at all.
Of course, you could make something bad on purpose, you're absolutely free to. But that isn't going to be a shield from criticism.
So they are obligated to deliver an amazing story even though that isn't the focus or theme of the game?
I mean I am not saying that "the story is bad" isn't a valid criticism. I just think there needs to a be a reasonable acknowledgment that it makes this game fall in the category of other games where story isn't the focus
Does anyone think content was removed from the game disks to put into later DLC?
S¡mon;129848666 said:So... it's a good thing that I haven't bought Destiny (yet)?
Posted for the millionth time:
"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen they do that with Halo. We were extremely proud of what we achieved with Halo... I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before,"
-Bungie COO Pete Parson
If that isn't promising a good story I don't know what is. A promise they completely failed to deliver.
Considering they're already trying to drip down raids that should already be in the game over time, I have no doubt.Does anyone think content was removed from the game disks to put into later DLC?
Posted for the millionth time:
"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen they do that with Halo. We were extremely proud of what we achieved with Halo... I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before,"
-Bungie COO Pete Parson
If that isn't promising a good story I don't know what is. A promise they completely failed to deliver.
I literally LOL'd when I read this.
I do realize that they are very different games. I am just pointing out gaming media's hypocrisy. MGS ground zeroes was essentially a glorified demo, and Kojima charged 40 dollars for it and it still got reviews that it didn't deserve. Titanfall lacks content and was much more hyped at e3 2013 compared to Destiny yet it got better reviews than it should have. Watchdogs was very bland and got much more hype from the media and it got great reviews that it really doesn't deserve. Infamous second son also lacks content, had an uninteresting story, bland open world and it's easily worst than it predecessor yet it still got reviews it didn't deserve. Then there is Battlefield 4, which i think is a great game since I bought after it was fixed, but it too got great reviews from the gaming media when it was broken as shit.
19 hours in, lv. 21.
The same people running around in circles RIGHT NOW in Call of Duty or Battlefield or Titanfall killing the same people over and over and over in the exact same ways over and over and over are now complaining about killing the same enemy over and over and over. Well ... the same 4 types of enemy races over and over .. with 5-6 enemy types with each race.
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I don't think you can lol figuratively.
A lot, like a stupid amount, some are even burning themselves out on it
No because Destiny is the worst thing that ever happened to mankind and it deserves nothing other than vitriol and righteous indignation
S¡mon;129848666 said:So... it's a good thing that I haven't bought Destiny (yet)?
Post stats from companion app please
Ok. I made a thread to ask this bitumen it got shut down.
I'm curious what the community thinks of Destiny's potential, if they have faith the game can develop into setting special or if they think items doomed to stagnate.
What do you think?
Dude I have played Korean MMO's
This is hyperbole. The story is dirt simple like Halo and I wonder why anyone expected something the level of Mass Effect out of this
Can't comment on the PVP yet though since I haven't touched it.
Your criticism stands I just think the story wasn't the focus based on what I have played.
1 - That subjective
2 - Those examples are simple stories
3 - This story is comparable to Halo in scope and Theme
As in they are achieving something in line with what they set out to do so far. Im not saying its a good story Im just saying i recognize it for what it is.
If you like shooters especially coop shooters this imho is the best coop shooter I've ever played and your missing out. If your expecting a Halo style scripted story then skip it for now.
But does this make destiny a bad game? This quote is being beaten to death and all I can hear is " I expected a scripted story in a huge world and all I got was destiny." That's fine then trade it in or don't buy it. It was pretty obvious in the alpha and beta what the truth was. So does some statement made a long time ago make Destiny a bad game? Seems silly to obsess over it.
Ok. I made a thread to ask this but it got shut down.
I'm curious what the community thinks of Destiny's potential, if they have faith the game can develop into setting special or if they think the damage has been done or that its doomed to stagnate.
What do you think?
Here we go. If you ain't max level you can't comment on it.
Sorry but getting to LV21 myself, I haven't gotten a single legendary drop yet. I don't have to keep playing strike missions I think are shit in order to have an opinion that it may be boring to do so.
After playing the beta, watching various streams, and then finally reading the reviews of the press and players alike, I came to the firm decision not to buy the game.
So yeah, they don't mean shit I guess.
The story isn't just bad. It's completely half assed and gives up even pretending to try. You start out with some vague shit about having to fight "The Darkness" then it completely loses that thread and says now it's time to fight some robots that we forgot to mention are apparently a big fucking deal. Oh, and just for shits and giggles, here is some intergalactic mercenary force that blows up planets that get in their way but they are just chilling on Mars because fuck it, why not.
And then the end of the game has you fight the robots again.
You never even get the names of people. You're introduced to a handful of meaningless NPCs that serve no purpose.
I think Bungie will take on board the criticisms and Destiny 2 will be a better game for it.
That's my hope anyway.
Man I rushed to max level and and don't have the best gear in the game yet. 4.5 outa doughnuts.Here we go. If you ain't max level you can't comment on it.
Sorry but getting to LV21 myself, I haven't gotten a single legendary drop yet. I don't have to keep playing strike missions I think are shit in order to have an opinion that it may be boring to do so.
It doesn't make it a bad game, it just makes the story a disappointment that doesn't live up to expectations. When people's expectations aren't met they tend to be harsher on a game.
Like I've said before the core mechanics of destiny are great. They just need to have a good story and 2-3 expansion packs worth of content and they'd have a 9/10 game instead of the 7/10 it currently is.
both Diablo 3 and FF14 managed to turn things around and i'm hopeful destiny can too.
Not just that... Destiny 2 won't happen they created Destiny to be one game for the generation."Don't worry everyone, forget about Destiny, because Destiny 2 is going to be the tits!" How are people saying this already when the game hasn't even been out a week?
First, the story missions have zero variety. Deploy ghost, waves of enemies, progress further, sudden no respawn zone where more enemies are deployed and then a boss. The issue there is also one with the way the world is designed. The shared open part, to work with both 20+ and 5 makes it so across the board there is nothing but fodder spawning on 98% of the area, and it makes it so each mission has to funnel you into tunnels so they can instance you out of the game and plop down higher level enemies. As a shooter, this gets very grating as encounter design is the key to keep things fresh and when you can predict how everything is going to happen, it gets boring. Beyond this is the completely incomprehensible plot itself, the only thing that sheds any light on stuff is accessed via an app, and all of the characters are just giving you no reason to care about them. The vendors in the tower could be made an actual vending machine and lose nothing in the translation, as they never have an introduction or any real interaction beyond saying a one line quip randomly when you view their store. Unlike other shooters, Destiny doesn't capitalize on tight well designed encounters, nor does it craft a story worth a shit.
Then there's the loot. The majority of the weapons are very similar looking, and the brunt of everything interesting is all in the endgame which leaves the 1-20 climb not very interesting. You can rock it 5 games in a row in PvP and only get one single weapon the entire time that ends up being worse. You can run through the same strikes and get similar results, and nothing but green drops from the enemies which are totally useless once Light comes into play. The endgame focus becomes focusing on reputation and marks to afford loot and purchase it yourself, which is counterintuitive to the point of a loot game. The game frequently will give engrams to decode, but these can all jump down in value. A legendary engram can become a rare weapon, which keeps happening to me. It can also become an item for ANY OTHER CLASS, which literally never happened with commons, uncommons, and rares. They just make it even less likely to get a legendary you can even use, when it is already so incredibly rare to have one drop. It's possible you decode these and they just become actual items/special currency...this, again, is why everything is just focused on buying it all yourself. Unlike other loot games, Destiny doesn't integrate it well enough to feel like it's a satisfying chunk of the game. There's so much frustration involved, and the guns are all still grounded so you won't be seeing things like cows being summoned to fight for you, or a gun that as you reload you throw it and it levitates towards enemies shooting them until it blows up. Instead it gives you the same armor pieces twenty times each.
Next up, Patrols. I could use their video where they threw a grenade far into the distance then turned around because they had no time, but these issues stand out just by playing and don't even need that on top of it. You can go wherever you want, so get to exploring! First off, you probably want to find chests. And sure, there's a decent amount of them, all hidden away...but they tend to have barely anything. Here's some glimmer and whatever resource the planet has on it. Also more uncommon gear, since that's just fantastic. Next, is actually finding these. They are at times pretty well hidden, which is actually clashing with how these landscapes are designed. The game is full to the fuckin' brim with these little caves that are clear spawn closets. They all look the same, are a single room with a rock jutting out, they're all over the place. Sometimes like on the moon they even have these little buildings that you can go in and look oddly similar, a single dead end room....because they're the same. These tend to have nothing in it, but CAN hold chests. This means the game encourages you to check these little spawn closets even if they're all copy and pasted, because some of them will hold shit. Why would you encourage players to do that? Otherwise, there's exploring with your guardian's abilities. All three classes can get very high with their jump, but the level design does not let you do much.
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Here's an example. This is on top of a building on the moon, where a piece is broken off and serves as a bridge over to this hill. Can you tell me where the player can go, and where he can't? That lower part the bridge goes directly towards works, but just a little bit to the right with all the circles is a giant invisible wall that pushes you off. But sometimes you can get to areas like this totally fine, AND sometimes they have loot...so there is no consistent ingame logic about boundaries which is incredibly frustrating and immersion shattering. To add some more hilarity, there was once a chest I found at this spot on the other side of that hill, right by the invisible wall. After opening it, I stepped forward a bit to look out into the distance and found out that the back half of this has zero collision so you fall right through the moon to your death.
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Here's another. Looks like a decent place to possibly put a chest or matierial, yeah? until you take a step down here and get a TURN BACK countdown warning that kills you. This entire spot in front of me is a giant killzone...but you can get to the spot behind it, and to the left of it. You circle around this whole spot, but the circle itself is death for...some reason. Again, this clashes with what a player would expect to be consistent ingame logic, and instead becomes guesswork on "can I actually go here, or will I die/smack into a wall?" and that is damning critique to an 'open world' game. Also, all of the side missions range from the exact type of generic stuff you would expect. Kill a bunch of ___ and pick up the items they drop. Kill all enemies in general. Go to this random point and stare off into the distance to survey. Go to this point and hold square to have ghost scan for three seconds, job well done.
Moving on, Strikes! Fight through enemies, hit a big boss at the end. Sounds like fun, yeah? Most of the bosses are not well designed for this type of game. They are designed incredibly samey, having ranged attacks with an AoE splash, and a shockwave attack if you get close (gg to Titans who have a totally useless skillset as CQC is impossible and their super is suicide unless they're the subclass). On top of THAT, they have absurd amounts of HP for you to grind through as they keep walking around, shifting focus around players as you keep hitting them slowly but surely. Very few function like the spider tank which has a weakness to exploit to the point where it topples and opens up for a lot of damage. Though even this guy just sits idly by as everyone rains fire upon him instead of leaping around the massive space to fight him, which would have been a much more organic and hectic fight. To counterbalance, Bungie just takes a super easy way out and keeps spawning in enemy fodder to both pressure you from the sides and possibly distract you from the boss who will blindside you. But, mainly, you just save you super for them and get ammo back because you're running out pelting this sponge. The endgame content, apparently, is meant to be using a strike playlist to keep doing these at higher level, but ultimately these problems are hardly fixed at other difficulty levels. And then after you finally beat these, the game has the same issues with loot distribution where it's likely to give jack and shit all to actually progress you forward. And there's 6 of them total. And there's no way to vote on a map, so it keeps sending you to the same couple.
So as you can imagine, all of these pieces and parts intertwine and hold eachother back. The patrol worlds themselves seem barely designed around the actual jump capabilities of your guardian, and are trying to link up with people so the surface is full of fodder and generally uninteresting fights, so the game funnels you down into tunnels but still manages to just toss uninteresting boss fights at you which focus far too much on enemies that you know within the first few minutes you can already beat as you go through the motions again. Then the loot based part makes it so you're grinding this all to just buy the better weapons, which feels like an empty loop as the actual content being grinding has so many issues already.
The other part is PvP, which has its own slew of issues. Again, no map vote, so expect to see the same ones. Though special mention here as Bungie has always been so forward focuses with these types of things, how the hell did they go so far backwards on basic functionality? Weapon balance is still off from the beta though it's likely they're tweaking the hell out of this, but ARs and shotguns are overwhelmingly powerful, and each class can just pull nonsense out of their hat on a whim. Turn a corner into a guy with a golden gun, instant death. See a team capping a point as a titan drop a shield...I dunno, you got outplayed. Warlock and Titan yolo bombs, titans in particular starting up in an instant and having a hitbox the size of a nuke so you instantly die even if you see it coming and get away. You can fight it at some points, but on many others it's just a no win scenario based on a 2 second split decision as there's not enough notification that a player has a super ready. Grenades with AoE damage all over the place, and no way to track who tossed it. Did an enemy leave this behind? Only way to know is run on in. Maps themselves are serviceable but not totally standing out in any way, aside from Blind Watch which is one of the worst maps I have ever seen in any shooter. The main mode being control, the placements are just baffling here, putting A by itself on one spawn and on the entire other side of the map having B in some very close quarters room, with C being right beside it outside the window. The entire game is people rushing these points desperately trying to control both as without them your spawns keep shooting you back to A and everyone else can watch over B and C with ease without moving. It is obvious that this issue exists just playing the map two or three times, yet it somehow got playtested and exists in this state in the retail game. And again, random ass loot that doesn't seem curved to benefit actual skill.
so there's a few of the issues the game has. there's still more, like the lack of proper communication, barely seeing worlds populated, the tower being an awkward quiet zone where all you can do is dance with people or smack your face off a ball, etc. but I'll just stop here.
You can get legendarys and exotics in pvp. You don't have to do strikes.
Or they could take the Casey Hudson route (i.e. Mass Effect 3's ending debacle) and stand pat and sound like smug douche-bags and claim "the public just didn't see our 'vision', man..."
Yeah, I'm with you in hoping it's more like what you said rather than the latter.
Great fucking post. This does a fantastic job of breaking down all the ridiculous flaws in the game.
Except he's factually wrong on several counts. Last page I broke down the errors.
You can, but those legendaries don't change PvP since level advantages don't matter. You may get a gun that has 2 more bullets in the barrel.
So you want me to play PvP to get an item I can only really use for PvE, which will just end up being more strikes?
Those weren't really errors though, it was your opinion that the issues weren't all that bad.
S¡mon;129848666 said:So... it's a good thing that I haven't bought Destiny (yet)?
There is a lot factually wrong with this post. First you don't need better than greens to easily progress through the game. As long as you turn in bounties and play casually both sides of the game the 1-20 Sprint is 9-12 hours. It's enough time to learn the pvp maps and do al the missions and strikes on normal aka easy.
At lvl 20 sure you can play 5 pvp matches and get nothing useful but that is incredibly rare. I haven't bought one item yet at max lvl and I went from 20 to 24 light just last night from getting better gear in pvp and pve.
Your pvp complaints are largely solved by getting better and unlocking more class abilities. PvP is getting better every day as more players are unlocking their crazy abilities. Golden Gun isn't even a thing anymore, let's talk blade dancer super that's truly nuts.
Titans are god like in end game pvp with the defender skill set. Your post makes me think you haven't leveled that you should do so. You are granted a shield when you melee kill, a bubble shield super that saves the day often and grants portable shields yo team mates as well as damage buffs.
armor variation is plenty there at end game and as you progress. Not really sure what you were expecting. Wow auras and the like? At 20 the loot mixed with Shaders gives plenty of variety imho.
I'll agree the chests are terrible and wtf at the merchants needing 50 material for a turn in that's crazy. In the beta it was 20! Makes gathering pointless.
Man I rushed to max level and and don't have the best gear in the game yet. 4.5 outa doughnuts.
Except he's factually wrong on several counts. Last page I broke down the errors.
Oh don't worry. Dice is on my shitlist.Not buying a game from them or EA anytime soon, if ever. Maybe a secondhand copy here or there if they release something remarkable downy he line, but I doubt it.
But I hold those journalists just as responsible.
Agreeing to stuff like that and taking a company's word for it when it comes writing an evaluation where tons of people are going to base a purchase on is just vile and irresponsible.
Then again, there were stories of magazines doing reviews back in the day on a game that they only played a demo for, so I guess not that much has changed.
It just seems to have become even harder to find people you can trust to tell it like it is without skewing their conclusions in one way or another that doesn't have to do with their personal tastes.
And all to be the first to get a piece out or to write something that is sure to create as much traffic as possible.
Guess I'm just salty today.![]()
And its the other dudes option that those are bad. See how this works?Those weren't really errors though, it was your opinion that the issues weren't all that bad.
Havent played the game yet but will on monday.
My first impression off the game when they showed it at E3 made me think, fuck yeah, a scifi game with RPG elements set in a beautiful open world.
Now I hear shit about it being missions based that you have to complete on maps.. endless spawning enemies that you shoot to progress while your robot friend hacks some stuff.
Rinse and repeat style game.
This sucks, my expectations are set very low now, hopefully I will be surprised once I try it out on monday.
Why couldnt they just have made one huge open world that we can run around and play in like FF? FUCK!
For the record, I hated PSO for dreamcast...hope this is nothing like it.
Except he's factually wrong on several counts. Last page I broke down the errors.