Been checking all around for a way to get to the door but Im unable to find anything. No vents, no different levels, no hacking doors left, no nothing, so Im thinking if maybe the closed door wit the red sign should be open and the game just bugged on me?
Okay, let's say I want to play on whatever settings and resolution Xbox runs at. Would my 9800GTX give me a significant improvement in frame rate under those conditions?
Okay, let's say I want to play on whatever settings and resolution Xbox runs at. Would my 9800GTX give me a significant improvement in frame rate under those conditions?
I'm pretty sure that a 9800gtx is many times better what the 360 has. In other words I'm fairly certain you'll be able to crank up the settings while having atleast 720p and 30fps, which is what the 360 has I think.
Could be wrong though, don't really know much about that card.
The stealth AI is by no means perfect, but it's probably the best I've seen from a non-purebred stealth game. The way you get to manoeuvre through the levels means you almost never have to worry about the standard "enemies in closed-off room, learn their movement patterns and sneak past them" idea of stealth. I mean, the fact alone that you can leap silently like 3 meters into the air adds new dimensions to stealth. The Hengsha docks level, for example, I can't at all compare to anything found in MGS or Splinter Cell or other stealth games.
Not really; other than the achievement and having Pritchard either call you "Attila the Hun" instead of "Mahatma Gandhi" after the first mission, I don't think it comes up again, aside from maybe one offhand mention that I'm not really in a position to double check.
It's kind of funny, too, (vague ending spoilers)
because in my first playthrough the only people I killed were in the intro, so in the ending I thought that it had taken that into account when Jensen had those couple lines about "Most of the time, didn't I resist the temptation to abuse my power to get things done more quickly?" Much to my surprise, in my second playthrough, I literally killed everybody including every civilian in Detroit and Hengsha, both times through, and he says the exact same thing.
Maybe it just assumes that he's a deluded asshole if you do that.
Edit: Unrelated: They got hugely sloppy on the sidequest design, it's really disappointing. If you don't put points into hacking, there are three sidequests that are, as far as I can tell, just flat-out not completable, before you finish your first visit to Hengsha. That wouldn't be so bad if there weren't only six real sidequests period by that point. The more I play the game (and I still like it a lot, mind you), the more I find that if you try to push the limits or play in a way counter to the way they seem to 'want' you to, the game pushes back, and for the most part, the game wins.
It's a shame, too, because they get it exactly right for about two missions: The first mission is hugely reactive to just about anything you can think to do, and although it's generally a lot shorter, so is the morgue. After that, it's not like the game goes completely linear or anything, and you still have multiple ways to get through the mission itself, but nothing much changes depending on how you complete the thing.
yeah, it's getting pretty obvious to me (psychopath run) that there are a sort of 'invisible walls' in place in terms of a singular story, while still allowing different playstyles.
The sad thing is killing the SWAT team, the entire police station, megan's mom and everyone else doesn't do anything and nobody thinks that this is odd or that you are clearly a delusional psychopath who needs to be stopped.
The 'hacking is required for sidequests' seems to be an extension of those 'walls'. I just feel that these walls should have been able to be blown up as well. There are plenty of passcodes and all though, but when I got to the police station, the code for Penn's office refused to show up, but I know I've gotten it on my Gandi run. At least, I don't think it was told to me.
I guess they had to choose between actually getting it done or becoming a 'forever' title. Like Warren Spector has said before that he feels that he longer has time to create a game where guys in raincoats run around. I'm glad HR is proving him wrong though. It seems that along with Fallout 3 and others, the smart( -er than average) game once again has a future. Even if a brainbuster like Spacechem is out of my league.
I'm pretty sure that a 9800gtx is many times better what the 360 has. In other words I'm fairly certain you'll be able to crank up the settings while having atleast 720p and 30fps, which is what the 360 has I think.
Could be wrong though, don't really know much about that card.
My brother is playing this on my old gaming PC... which is a 9800GT/Q6600/4gb build, lol. Runs fine at 1366x768 in DX9 with everything cranked up to high and your choice of FXAA or MLAA. Add in the much improved loading times and yeah, much better than on a 360.
What game was is with the segmented health bar where each quadrant would regen as long as you didnt completely use it up? Resistance?
Something similar to that wouldve been better than what we got. Ideally, we should be able to upgrade another battery to auto regen.
That's how it works in HR. Any partially used energy bar will regen. The problem is the only things that don't use up energy bars in 1 bar increments is active augs like smart vision, so most of the time you won't have half-filled bars outside of the last one.
That's how it works in HR. Any partially used energy bar will regen. The problem is the only things that don't use up energy bars in 1 bar increments is active augs like smart vision, so most of the time you won't have half-filled bars outside of the last one.
Shit, it does? I probably never even realized it because of the exact reason you pointed out.
I absolutely hate how stealth take downs use up a full energy bar. Its my biggest problem right now....playing stealthy and trying to reserve stun gun ammo has me stuck with a single battery 90% of the time.
Do we ever run into those energy regening bots like in DX1? Yknow, those yellow ones that always show up right after you use up some bio cells?
You can refill batteries with protein foods and concentrated pills, so far with these have not had any problems. Well, considering my play style, I never shoot or takedown anyone anyway.
Shit, it does? I probably never even realized it because of the exact reason you pointed out.
I absolutely hate how stealth take downs use up a full energy bar. Its my biggest problem right now....playing stealthy and trying to reserve stun gun ammo has me stuck with a single battery 90% of the time.
Do we ever run into those energy regening bots like in DX1? Yknow, those yellow ones that always show up right after you use up some bio cells?
The way I've been playing it is unless I have a need for multiple batteries (i.e. taking out a room of guys or stealthing through a big section) I just have the one battery. With that approach I have sooo many energy bars and packs I don't even know what to do with them all.
I even only bothered getting one extra battery with praxis points.
I feel like the hacking being "required" is only a side effect of them not having AUDs in the game outside of pre-orders. If you have the pre-order thing installed you find AUDs throughout the game, not just the ones you start with. Those just need to be included in the game without the pre-order garbage to fix that problem.
Doesn't fix hacking being an order of magnitude more rewarding than any of the other augs in terms of credits/XP/accessibility though.
They should have made at least some of the hackable doors destructible. As it stands these doors don't even properly 'become doors' until hacked.
Or add lockpicking like DX1.
There's just too much to hack. And the rewards it yields are too great. Having a code and just being like "fuck it I'll just hack for the xp". The temptation is too strong. Why not make it so that entering codes also nets you xp?
Yeah, hacking is tedious/monotonous as fuck, and you do SO MUCH of it. I'm only in Singapore and it feels like I've hacked over 500 computers/doors/terminals.
It's odd since the doors have strength ratings as if a specific amount of force could destroy them but even the most flimsy door can take a rocket like its nothing.
I'm near the very end of the game now, but I wanted to post about my method for taking down one of the bosses, in case anyone is having trouble.
The third guy. He's just a damage sponge. So I hauled a hacked turret down into the basement with me and left it in front of the elevator. I love that you can do that.
I loved the first 3 Splinter Cell games and I heard this game has a stealth element, is this game for me? ( I have watched gameplay videos and it didn't look very exciting )
I loved the first 3 Splinter Cell games and I heard this game has a stealth element, is this game for me? ( I have watched gameplay videos and it didn't look very exciting )
I loved the first 3 Splinter Cell games and I heard this game has a stealth element, is this game for me? ( I have watched gameplay videos and it didn't look very exciting )
I think you can get enough out of stealth to enjoy it. The old splinter cell games were pure stealth though and the games were designed around being as stealthy as possible whereas in this game it's just one of many viable options. It can be pretty satisfying not getting caught though.
They combined the Hacking/Lockpicking/Electronics skills from the first game into the all-purpose Hacking: Capture. It was basically a result of combining augs and skills.
It is fairly amusing that the future decided to add doors with mechanical locks.
I loved the first 3 Splinter Cell games and I heard this game has a stealth element, is this game for me? ( I have watched gameplay videos and it didn't look very exciting )
I loved the first 3 Splinter Cell games and I heard this game has a stealth element, is this game for me? ( I have watched gameplay videos and it didn't look very exciting )
The third guy. He's just a damage sponge. So I hauled a hacked turret down into the basement with me and left it in front of the elevator. I love that you can do that.
I tried the same thing on the second boss and was completely dismayed to find the turret still located on the minimap, behind the now locked doors, still making noise and panning left to right as I was mercilessly destroyed over and over. Being able to keep it for the third boss was sweet redemption, although it made it a relatively trivial encounter. Also as others have said, spamming frag mines drains the bosses near instantly and that took me way too long to figure out.
The way I've been playing it is unless I have a need for multiple batteries (i.e. taking out a room of guys or stealthing through a big section) I just have the one battery. With that approach I have sooo many energy bars and packs I don't even know what to do with them all.
I even only bothered getting one extra battery with praxis points.
I've been doing the same thing, with the same result. I only use energy bars and packs if I'm about to use multiple augs like running in cloaked to do takedowns/typhoon.
Anyone else catch the arguing couple in Jensen's apartment complex? In the hallway, listen closely at the end of the hall for some interesting dialogue behind the closed door. (Kinda sad.)
Unless you play the game without talking to people, it'll be hard to miss most of the side quests. You're likely to stumble onto most of them just by playing.
The key is in talking to fucking EVERYONE. Generic NPCs will even sometimes talk to each other, hinting at things happening elsewhere in the city (which usually means a side quest)
The guy at the bottom of Heng Hua Hotel actually had a name. I figure'd he'd be a quest giver but I never got anything. Did I miss something?
And whaaat, people don't get alarmed or yell for the cops or something when you attack civs? Man I would have knocked out so much more people had I known...
Anyone else catch the arguing couple in Jensen's apartment complex? In the hallway, listen closely at the end of the hall for some interesting dialogue behind the closed door. (Kinda sad.)
Anyone else noticing a subtle hissing sound during gameplay? It's only during gameplay, not during menus, the pause screen, or anywhere else so it's not my setup. I can turn the sound effects all the way down to eliminate it during gameplay, but it just seems a bit weird that a hissing sound would be included with the game. It's obviously more pronounced wearing headphones to play, which I do. Xbox 360 version.