Wallach said:
Some complaints are dumb, but some aren't. All I'm saying is I think it's not that unreasonable for people to not be inclined to go back and play a game that's 11 years old, even if certain elements still hold up really well. Some of them really don't, and the farther we move along the less acceptable those kind of concessions are going to be for some people.
I just think people get a little too dismissive or defensive when talking about older games that endear themselves as classics. That thread you're talking about was pretty stupid, but not all of the stupidity was coming from one side of the aisle.
The complaints I'm concerned with are specifically the dumb ones. If you don't take issue with the ones I've brought up and criticized then you're arguing against a straw man. :>
Nowhere did I ever say that people should have to enjoy Deus Ex or any game, that it was somehow immune to criticism, or that everything is necessarily a concession. I've generally been responding to specific things people say about it that I find silly and/or amusingly telling of the state of gaming today.
Planescape: Torment is my favorite game of all-time and I hold it in much higher regard than Deus Ex, but I'm not going to think much of it if someone says there's too much reading involved (as many do). That's a reasonable enough stance despite how much I wish everyone could immerse themselves in it. Some of the things I've heard thrown at Deus Ex recently, not so much.
It's a shame in a way because there are plenty of meaningful and timely criticisms you can make about Deus Ex - including relative to things HR does better - but it gets lost in the hyperbole and quasi-trolling. HR may signal the start of a resurgence of sorts for this genre of games, which would be a happy thing, so Deus Ex 1 will largely be seen as the precursor and become increasingly relevant (having the benefit of actual distribution which System Shock 2 still doesn't, unfortunately).
EatChildren said:
I kind of think they're going in the right direction. Many of the new augs and the praxis system really need to stay, they just need to ditch the useless ones and replace them with abilities that tie into other augs, and expand the level design a bit to allow for a wider variety of builds (aka: dont making hacking essential).
Otherwise yeah, Deus Ex was broken on the aug front as well. It cant be easy, but if they're not totally overhauling the system they should be able to polish it further in a sequel.
Hacking definitely breaks it. Makes it way too easy to amass Praxis points, especially when you can still hack stuff you already found a code for.
If they reduced XP gain and thus greatly limited the end amount of augs you can get, that would be one way of limiting it.
Personally, I've always been a fan of hard limits, though some others hate them. Vanilla Deus Ex limiting you to one aug per slot permanently was a good concept, though would have worked much better if all of the augs were probably balanced against each other.