Neiteio said:Eh, you're nitpicking terms. "Accessible" in the same way DEHR is "accessible," meaning, still for the core gamer but clean, streamlined, etc, like Elder Scrolls going from shitty Excel spreadsheets in Oblivion to gorgeous skillset constellations that intuitively lay out your perks in Skyrim.
If you thought something already enormously dumbed down like Oblivion constituted "Excel spreadsheets," the original Thief games probably aren't for you. They're part of a string of games released around that time (the marketing term for them is "immersive sims") that had deep, complex gameplay and greatly limited hand-holding of any sort.
That extreme lack of hand-holding was a big part of their allure and success, and you can tell from the modern players who whine about Deus Ex 1 that many gamers have lost any sense of player agency in video games. People are used to playing so many modern games that restrict them severely and guide them by the hand step-by-step, that when they're given agency, it turns their world upside down.
Bioshock and Deus Ex: HR are examples of those types of games released today, with different results. I think HR is arguably the closest thing we've had to something strong in the genre since Bloodlines (unless you want to count the STALKER games), and it makes for a very respectable Deus Ex game, while Bioshock didn't even approach System Shock 2 despite being dubbed its spiritual successor (and don't even start, subversus. Nobody agrees with you ).