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Deus Ex: Human Revolution |OT| I never asked for this... It gave me lemon-lime

Korigama

Member
Jswanko said:
So Im sure this has been asked a bunch but what happens if (player choice)
You go to the LIMB clinic and get the rigged chip installed? Haven't beaten game yet, just got to Panchea (?) but Im really curious.
If you had accepted the chip, Zhao pressing the button on that remote she had would have screwed with the HUD while fighting Namir, instead of Adam just mocking her when it didn't work. Megan would have fixed it for him just before Darrow made everyone else with the chip go crazy
.
 

Replicant

Member
Jswanko said:
So Im sure this has been asked a bunch but what happens if (player choice)
You go to the LIMB clinic and get the rigged chip installed? Haven't beaten game yet, just got to Panchea (?) but Im really curious.
You're in for a treat!
Not really. Zhao appears and fucks up your chip so your augs are useless before you have to fight boss #3, Jaron Namir. If you beat him, you'll reach Megan almost passing out so she has to give you a nano-machine shot to prevent the chip from messing you up further.

Edit: Beaten :/
 
GhaleonEB said:
So far I've gotten past the first boss on a non-lethal (aside from the boss, that is), zero alarm triggered run. I'm debating when and if to bust out my increasingly tempting upgraded revolver. Decisions, decisions.

So...anyone know where a certain gun runner in "Earl Court" is? I've been canvassing apartments and can't find the dude.

Unfortunately for me I got to that mission after I had embarked upon a 'break, enter, kill' frenzy and realised I'd killed the guy before I could buy anything from him.
 
Finally finished the game just now. Impressions:

[some spoilers below]

The game started out really promising, but after the first 4-5 hours (basically after leaving Detroit) the game started going downhill FAST, culminating in what was probably the most forced/staged and spoon-fed final sequence I've experienced in a long time. By the time I reached the end I was already fed up with the "story", hadn't developed any real connection to any of the characters and really just wanted it to end. The final boss battle was so laughable, out of place and cringe-worthy I actually considered dropping the game there.

Using hacking for pretty much everything got old really fast. It's really weird how even if you go through the trouble of actually finding a correct passcode for something, instead of being rewarded for your exploration/efforts, it's still more beneficial to actually hack a device and get extra XP/goodies from it. Hacking should've been more of a "fallback" solution if you've missing critical information/codes, not become the main goal. Especially in the Picus building, the repetition of hacking everything in sight was mind-numbing.

Also, unifying all skills + abilities under augs made no sense conceptually, and linking them (pretty much exclusively) to XP points killed any opportunity for proper character development, pacing and exploration. Why not have some special augs (e.g. Typhoon, cloaking etc.) be collected as special pickups? That way they could've actually had an extra way to reward and encourage player exploration, instead of just mindlessly giving out XP (the game's unified reward system) for practically everything you do in the game.

After a while, the only reason I explored was the hope that I'd find a weapon mod or something (and even those didn't seem to make all that big a difference in the end). After I'd finished combing the empty, rewardless maze that was lower Hengsha, I came to the bitter realization that there was nothing special or surprising waiting for me anymore in any of the rooms or areas I painstakingly gained access to. Most of the augmentations didn't really feel that meaningful aside from a few key abilities in the end either, and I often simply forgot (i.e. didn't care) to upgrade them at all.

Sill, outside of some major design faults, the game was generally enjoyable enough, despite never really delivering on the potential the first few hours promised. Ultimately, the game did feel like a modern, streamlined and "cool" new Deus Ex, but not really the worthy successor I was hoping for personally.

What a shame.
 

MaddenNFL64

Member
They really should have used the UNATCO remix from the beginning more. That little moment when you're walking into Sarifs office, and the remixed UNATCO music plays... I fucking shit myself with nostalgia goodness.

More of that next time (cuz you know we're gonna see Adam Jensen again... unless they go right to a remake of the first DX?)
 

GhaleonEB

Member
PumpkinPie said:
Unfortunately for me I got to that mission after I had embarked upon a 'break, enter, kill' frenzy and realised I'd killed the guy before I could buy anything from him.
Yup, that's my situation. Though I didn't kill anyone, I'm pretty sure he's dozing on the carpet. Was his the apartment with the weapons stash in the cage? At least I got a crapload of loot out of it. :lol

I like how so many of the little side quests have payoffs later on like this, though I would rather they pile up and affect the ending.

Last night I finished up the installation leading up to the first boss (and finished the boss). The actual fight really does feel anti-climactic after the build up. There are of few of these really big areas in the game that we can approach from a bunch of directions, and slowly whittle down using any number of tactics. I spent nearly two hours working through it, never setting off an alarm, never getting caught or killing anyone, just dismantling the place one piece at a time. I found it enormously satisfying. There's another near the end, the docks area before we
hop in the tube for Shanghai
.

To me, that kind of set piece is what a "boss fight" should be in this game.
 

vareon

Member
I liked this more than I thought. Just finished the second boss. I did a stealth/lethal playthrough and it felt like a badass. Enemies know that someone's about to kill them and they can't even see the guy.

The bosses are pretty weak, though.
I had to retry many times for the first time since I can't use my stealth playstyle against him. The second one, I just activated typhoon and bombarded her face with the heavy rifle. It only took two typhoons.

There's one crazy moment early in-game where I have to grab something from a police office. Without the cloak augment, I infiltrated the police office from the basement and stealthed my way up like some crazy guy and it was really hard. Only after that I discover that I can just ask the guy in front and then I can enter the office freely. I love it when a game offer players choice lol
 

GhaleonEB

Member
vareon said:
There's one crazy moment early in-game where I have to grab something from a police office. Without the cloak augment, I infiltrated the police office from the basement and stealthed my way up like some crazy guy and it was really hard. Only after that I discover that I can just ask the guy in front and then I can enter the office freely. I love it when a game offer players choice lol
That's what I did on my first play through as well. On my second, I did the approach through the front for the quest completion/Achievement....and then broke in the basement and raided the whole place anyways.
 
Cloaks And Daggers S5
Says to take out Double-T and all the MCB guards. I've done that, I think. There's one enemy indicator left that's about 60m away from the apartment, seemingly on a roof somewhere. I'm assuming this is a bug. Either way I can't find a way to get to it. The closest I've gotten is 14m on the ground level, at which point the icon jumps to a different location.

Anyone else gotten this and is there a chance of this mucking the quest up later on? Loaded a save right before I took out the dudes and it still happens.
 

MaddenNFL64

Member
VibratingDonkey said:
Cloaks And Daggers S5
Says to take out Double-T and all the MCB guards. I've done that, I think. There's one enemy indicator left that's about 60m away from the apartment, seemingly on a roof somewhere. I'm assuming this is a bug. Either way I can't find a way to get to it. The closest I've gotten is 14m on the ground level, at which point the icon jumps to a different location.

Anyone else gotten this and is there a chance of this mucking the quest up later on? Loaded a save right before I took out the dudes and it still happens.

Yes, it is a bug. I have gotten this before too. If you don't have a save before the dumbass game sent one of the MCB guys falling through the map, you're shit out of luck on finishing the mission.

I just restarted. Getting back to that point isn't that long. A few hours of work, but it's simple rush work.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Marius_ said:
I just got to
China
, how much do i have left

First time in the second hub? You're still under the halfway mark.
 

Dr. Malik

FlatAss_
That's good... And bad, I wanted to finish it in one sitting, maybe I should change the difficult setting even though I'm enjoying it
 
Marius_ said:
That's good... And bad, I wanted to finish it in one sitting, maybe I should change the difficult setting even though I'm enjoying it

You'll probably struggle to get it done in one sitting, even on easy. You spend a lot of time backtracking and walking between objectives, the combat is usually pretty quick.
 
VibratingDonkey said:
Cloaks And Daggers S5
Says to take out Double-T and all the MCB guards. I've done that, I think. There's one enemy indicator left that's about 60m away from the apartment, seemingly on a roof somewhere. I'm assuming this is a bug. Either way I can't find a way to get to it. The closest I've gotten is 14m on the ground level, at which point the icon jumps to a different location.

Anyone else gotten this and is there a chance of this mucking the quest up later on? Loaded a save right before I took out the dudes and it still happens.

There's a video on Youtube that says if you stand outside the open window on the upper floor and aim past the water tower using the sniper rifle, you can shoot the enemy indicator and it will kill him. I believe he actually spawns outside the wall so you might be able to get him using the 'see through walls' augment and then a grenade blast at the wall or something.

I haven't tried either yet, I just gave up and continued on with the main quest. It is annoying though, I wonder if they can patch it?
 
Marius_ said:
That's good... And bad, I wanted to finish it in one sitting, maybe I should change the difficult setting even though I'm enjoying it

Why would you want to finish it in one sitting? This is a game that is best played while taking your time. And it's long. Some people finish it in around 20 hours, but I would say the average is about 25-35 hours. It took me 40 (but I definitely took my time).
 

Mooreberg

is sharpening a shovel and digging a ditch
Do you still have the opportunity to do side missions after
after going into TYM with security card stolen in the brothel
or not? I don't want to assume too much based on how "checking off the list" in Detroit worked.

Awesome game. Other than the entirely unneeded, craptastic CG and the 2D map not really doing anything to point out route efficiency, everything else gels together very well so far.
 

Carcetti

Member
Finally finished the game, with Steam clock giving me 37 hours of playtime. How is that possible? I took it slow, enjoying the trip, exploring and hacking Everything and reading everything. Played several parts all over from saves when I failed even a little bit. I'm not probably gonna do a replay ever unless there's a ton of new DLC coming, as I feel I got everything I wanted out of the game already.

Also a lesson I learned: Don't hoard too much. I had a full inventory's worth of stuff I never used since I would 'save it for later' and the later never came.
 

Enco

Member
I would love if the DLC had a more DX1 feel where you don't get a radar or any markers. You just get given a compass, good directions and possibly a hand drawn still map. Makes things much more rewarding.

More games should do this.
 
PumpkinPie said:
There's a video on Youtube that says if you stand outside the open window on the upper floor and aim past the water tower using the sniper rifle, you can shoot the enemy indicator and it will kill him. I believe he actually spawns outside the wall so you might be able to get him using the 'see through walls' augment and then a grenade blast at the wall or something.

I haven't tried either yet, I just gave up and continued on with the main quest. It is annoying though, I wonder if they can patch it?

Holy shit! I've been running around for two hours trying to get up "there". If this was any other game I'd assume a glitch, but I'm sitting there thinking "there's gotta be some path I'm missing!".

Thank you for saving my life.
 

Dennis

Banned
How do I turn off the health bar and radar on PC?

I have turned off all the HUD elements in the option menu that I can as far as I can tell.

I want to get rid of these last remnants of HUD so that there will be nothing on screen except raw immersion in the game.
 

subversus

I've done nothing with my life except eat and fap
SenseiJinx said:
Why would you want to finish it in one sitting? This is a game that is best played while taking your time. And it's long. Some people finish it in around 20 hours, but I would say the average is about 25-35 hours. It took me 40 (but I definitely took my time).

he probably rented it.
 
Finished the game today. What a terrible last level. The game really was up and down. Bosses were terrible, but a constant mix of stealth and action was fun. Lots of options on how to tackle things, but also it seemed to force certain ways.

I don't know how I feel about this game, I'm just going to go with it it being good.
 
DennisK4 said:
How do I turn off the health bar and radar on PC?

I have turned off all the HUD elements in the option menu that I can as far as I can tell.

I want to get rid of these last remnants of HUD so that there will be nothing on screen except raw immersion in the game.

Jensen has a HUD in the story. Do you also try to turn the HUD off in Metroid Prime and Halo?
 

MaddenNFL64

Member
Ozzykamikaze said:
Holy shit! I've been running around for two hours trying to get up "there". If this was any other game I'd assume a glitch, but I'm sitting there thinking "there's gotta be some path I'm missing!".

Thank you for saving my life.

lol it is a glitch. Every MCB spawns in the apartment, and you deal with them there. The guy ending up across the street in another building, or above the water tower is a glitch.
 

red731

Member
CLOAK AND DAGGERS DE-BUG

if you have one guy left and wherever you go and he is, what you may think near, he isnt.
Go to LIMB clinic or somewhere where it loads up a new part of city(like the said LIMB clinic), then turn around, get out and again go to the spot where the one gueard is supposed to be. He should be there.

Tried it and finished the mission this way on ps3.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
Glorious_Paradox said:
Finally finished the game just now. Impressions:

[some spoilers below]

The game started out really promising, but after the first 4-5 hours (basically after leaving Detroit) the game started going downhill FAST, culminating in what was probably the most forced/staged and spoon-fed final sequence I've experienced in a long time. By the time I reached the end I was already fed up with the "story", hadn't developed any real connection to any of the characters and really just wanted it to end. The final boss battle was so laughable, out of place and cringe-worthy I actually considered dropping the game there.

Using hacking for pretty much everything got old really fast. It's really weird how even if you go through the trouble of actually finding a correct passcode for something, instead of being rewarded for your exploration/efforts, it's still more beneficial to actually hack a device and get extra XP/goodies from it. Hacking should've been more of a "fallback" solution if you've missing critical information/codes, not become the main goal. Especially in the Picus building, the repetition of hacking everything in sight was mind-numbing.

Also, unifying all skills + abilities under augs made no sense conceptually, and linking them (pretty much exclusively) to XP points killed any opportunity for proper character development, pacing and exploration. Why not have some special augs (e.g. Typhoon, cloaking etc.) be collected as special pickups? That way they could've actually had an extra way to reward and encourage player exploration, instead of just mindlessly giving out XP (the game's unified reward system) for practically everything you do in the game.

After a while, the only reason I explored was the hope that I'd find a weapon mod or something (and even those didn't seem to make all that big a difference in the end). After I'd finished combing the empty, rewardless maze that was lower Hengsha, I came to the bitter realization that there was nothing special or surprising waiting for me anymore in any of the rooms or areas I painstakingly gained access to. Most of the augmentations didn't really feel that meaningful aside from a few key abilities in the end either, and I often simply forgot (i.e. didn't care) to upgrade them at all.

Sill, outside of some major design faults, the game was generally enjoyable enough, despite never really delivering on the potential the first few hours promised. Ultimately, the game did feel like a modern, streamlined and "cool" new Deus Ex, but not really the worthy successor I was hoping for personally.

What a shame.

Agree with everything you said.
 

vareon

Member
Played this more last night. I now understand why they made the energy to only recharge the first bar. I maxed my Cloak and that shit was broken enough with only one bar.

Also, the scene wher
Malik dies in my game. When I found her body in the harvester's hideout, I went on a killing spree and killed everybody I can see. Then I met the boss and it was just like "Huh, ok. BTW sorry about killing your men." lol
 

Dries

Member
So I wanna play this game and Steam tells me this:

''This game is currently unavailable. Please try again later.''

Is Steam fucking telling me I'm not allowed to play my game which I have played for 14 hours without any problems? What's going on here?
 

Wonko_C

Member
vareon said:
Played this more last night. I now understand why they made the energy to only recharge the first bar. I maxed my Cloak and that shit was broken enough with only one bar.

Also, the scene wher
Malik dies in my game. When I found her body in the harvester's hideout, I went on a killing spree and killed everybody I can see. Then I met the boss and it was just like "Huh, ok. BTW sorry about killing your men." lol

About that spoiler part:
You can actually save Malik if you get rid of the enemies fast enough, I was doing a non-lethal playthrough but I went flatout Rambo in that part just to see if I could save her.
 
Dries said:
So I wanna play this game and Steam tells me this:

''This game is currently unavailable. Please try again later.''

Is Steam fucking telling me I'm not allowed to play my game which I have played for 14 hours without any problems? What's going on here?

Check the file integrity.
 

Rezbit

Member
Just finished my first play through on easy, took about 25 hours going pew pew pew for a lot of it. Enjoyed the gameplay, story got a bit convoluted for my liking but it helped having a great protagonist. All of the endings were a bit weak I thought. Loved the artstyle. Cutscenes should have been done in engine.
 
vareon said:
Played this more last night. I now understand why they made the energy to only recharge the first bar. I maxed my Cloak and that shit was broken enough with only one bar.

Also, the scene wher
Malik dies in my game. When I found her body in the harvester's hideout, I went on a killing spree and killed everybody I can see. Then I met the boss and it was just like "Huh, ok. BTW sorry about killing your men." lol

Oh man.
You let her die? You monster. I booked it off that roof, and littered the area with grenades. I wrecked everyone's shit.
 
Finished my what was suposed to be non-lethal/no alarms playthrough for the achievements yesterday. Got the non-lethal one but once again didn't get the foxiest of the hounds. I most be doing something wrong :lol

Gonna do another playthrough a few weeks after the DLC is released.
 
MaddenNFL64 said:
Yes, it is a bug. I have gotten this before too. If you don't have a save before the dumbass game sent one of the MCB guys falling through the map, you're shit out of luck on finishing the mission.

I just restarted. Getting back to that point isn't that long. A few hours of work, but it's simple rush work.
Oh balls. I've got a couple of earlier saves, so will try those. But replaying stuff sucks, I'll probably just skip the quest if it's too far back. What's causing the bug may have happened at the very beginning of the game for all I know so...
PumpkinPie said:
There's a video on Youtube that says if you stand outside the open window on the upper floor and aim past the water tower using the sniper rifle, you can shoot the enemy indicator and it will kill him. I believe he actually spawns outside the wall so you might be able to get him using the 'see through walls' augment and then a grenade blast at the wall or something.

I haven't tried either yet, I just gave up and continued on with the main quest. It is annoying though, I wonder if they can patch it?
Will give that a shot once I've got the required stuffs. Unless sidequests expire or whatever, in which case, bleh.
red731 said:
CLOAK AND DAGGERS DE-BUG

if you have one guy left and wherever you go and he is, what you may think near, he isnt.
Go to LIMB clinic or somewhere where it loads up a new part of city(like the said LIMB clinic), then turn around, get out and again go to the spot where the one gueard is supposed to be. He should be there.

Tried it and finished the mission this way on ps3.
Will try this first though.
Thanks y'all.
 

Tarin02543

Member
I've finished it myself as well (steamclock says 35 hours, hard difficulty) and I must say I am dissapointed as well. It started out very good but the game kept repeating itself over and over again. The story really didn't work for me. My biggest complaint for my PC copy is the atrocious quality of the cutscenes. Back in the day I've seen better looking psone cutscenes than the .real movies in this game.

It was not a waste of money but I expected more out of it.
 

vareon

Member
Vyse The Legend said:
Oh man.
You let her die? You monster. I booked it off that roof, and littered the area with grenades. I wrecked everyone's shit.

Grenades was...not my speciality :( I was up there sniping when suddenly there's a transmission and
the copter went kaboom.
I take it as my story and moved on, but I still feel horrible sometimes.
 

GhaleonEB

Member
A few more random thoughts as I work through my second playthrough.

I'm learning to toy with the AI more, and am pleased with how it's responding. I've taken to making what I call strategic noise in order to break up packs of enemies. Run past the perimeter of them, or toss a trash can against a wall, and one or two will come to investigate, enabling me to whittle down the pack. I used that method to break up the pack of guys outside the apartment complex in Hengsha.

I finally succumbed to temptation and plugged a random civilian with my juiced up revolver, just to break the ice on the non-lethal run I was doing. I've whipped it out a few times since, and am glad I did. Though, it's not rocking exploding ammo yet - and it's still a beast. I really like the weapon upgrade system, it makes nearly every weapon viable.

I wish the credit and XP economy had been given another pass. Exploring and finding credits really is a hollow reward, because money is as abundant as rain. I've never gotten somewhere and then had to save up for something I wanted to buy, or not had enough for a bribe; always 2-3x as much as I need on hand. Having to do extra exploration and questing to save up for something is an element entirely missing. And it's been said plenty, but to reiterate: it's great that the XP system is used to reward all aspects of play, but by enabling a fully perked out character at the end, it eliminates the need to choose how to build them. All I need to worry about is the order. With XP and credits, less would have been more.

I like the hacking game - for a little while. But it's far too tilted toward chance, and once you're leveled up all the hacking skills, there is no challenge or variety at all. Which is sort of a big deal since some areas have you hacking everything under the sun.

Hengsha is a little too maze-like for my tastes, and there's a fair amount of territory that is oddly unused or static. Shops that we can't buy from, even though the owners seem to invite purchase. Beggers who ask for some credits, but we don't get the option to give them any. Rows upon rows of buildings, but we can't enter any, just use the roofs. Hengsha is a fun place to explore, and there's a lot packed in, but these omissions make it feel less real than it could.
 

Replicant

Member
I'm so glad I did my Pacifist + Foxiest trophy on Normal gameplay. Now I can do Give Me Deus Ex on a Full-throttle, kill everyone that I want to if I feel like it mode. And well, this is sooo much more fun not having to worry if I accidentally kill a soldier or if I had made a noise.

For those who still have problem with Foxiest, if you hack and you fail, it'd set off an alarm. If a Camera goes beyond 'suspicious', it's likely set off an alarm. I also usually reload if an enemy goes beyond suspicious, even if there's no alarm nearby.

For Pacifist, if you shoot someone with tranq gun, sometimes there's a chance that you accidentally kill them (watch out for that thug sitting on a couch on O'Malley sub-mission). Last but not least, if you knock someone out but drop them on a puddle of water or from high ground or into electrified water, they're likely going to die. Also, be careful when stacking bodies.
 

Des0lar

will learn eventually
How many Praxis Kits are actually hidden throughout the game? The one in the beginning you can't miss, and I think I found one in Hengsha in an elevator shaft...
 
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