Alpha Phoenix
Member
Mankind Divided came out exactly one year ago today, on August 23, 2016. I didn't play it until some months later because of school and whatnot, but I think now is a good time to reflect on some issues surrounding the game.
First off, I loved Human Revolution. It was my personal GOTY 2011. I was really looking forward to Mankind Divided, if only to get more Deus Ex, because it had been such a long wait at 5 years between the two entries. Anyway, when I finally played MD, I loved it, although it definitely didn't blow me away the same way as HR did. This isn't necessarily a bad thing, because it was essentially more of the same, just a lot better mechanically.
After a few playthrough's of the game, I can summarize what I liked about it in bullet points:
In addition, by the end of you the game, you realize that bomb threat was nothing but icing on the cake, and there is in fact a lot more going on than meets the eye. This is especially evidenced by the post-credits scene in which Delara Auzene is featured. If you've played A Criminal Past,
In any case, I loved the game in spite of its shortcomings (main plot, only one hub, forgettable cast). There is a lot going on in that story, and I hope Square greenlights a sequel once one of their current projects is finished, because it would be a shame to see it go. Eidos obviously had big plans for the sequel.
First off, I loved Human Revolution. It was my personal GOTY 2011. I was really looking forward to Mankind Divided, if only to get more Deus Ex, because it had been such a long wait at 5 years between the two entries. Anyway, when I finally played MD, I loved it, although it definitely didn't blow me away the same way as HR did. This isn't necessarily a bad thing, because it was essentially more of the same, just a lot better mechanically.
After a few playthrough's of the game, I can summarize what I liked about it in bullet points:
- Exceptional level design
- Major gameplay improvements over HR
- Great sidequests (much better than many RPGs)
- High replayability
- Amazing soundtrack
Were we playing as a clone?
In addition, by the end of you the game, you realize that bomb threat was nothing but icing on the cake, and there is in fact a lot more going on than meets the eye. This is especially evidenced by the post-credits scene in which Delara Auzene is featured. If you've played A Criminal Past,
it is also hinted at that Adam may have already figured out who she really is, just from the way he talks to her at the end of the DLC.
In any case, I loved the game in spite of its shortcomings (main plot, only one hub, forgettable cast). There is a lot going on in that story, and I hope Square greenlights a sequel once one of their current projects is finished, because it would be a shame to see it go. Eidos obviously had big plans for the sequel.