Kind of crossposting:
I think I played for an hour or so and dropped it. Really enjoyed HR, but MD was so uninspired.
For example, the first two sequences (Dubai terrorist hunt and the train station 'walk and talk') were, in terms of content, essentially the same two sequences that opened HR (Lab 'walk and talk' and Factory terrorist hunt), but switched around. Then it hit the same beat of asking you to get your cybernetics fixed by the local 'quirky' expert, and... I had to drop it. It was all the same beats in the first hour or so.
If it had been done in a clever, referential way, it might've been okay, but instead it was just... meh.
There was a complete lack of inspiration in MD. It seemed to me like it couldn't find it's own identity.