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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

I love that Itsuno said that the origin behind Pandora was the same as with Nevan, where he told his team to look at mundane objects people carried and think of how it could be used as a weapon.

This man truly is a genius.
 

Seyavesh

Member
"lady starts off as kind of a little sister to dante in kind of a way in dmc3" - itsuno
uh
GldXOL4.gif
 

Sesha

Member
I think I found the solution to get their attention. Ask questions in Japanese.

Now we know that he watches combo videos.
 

ArjanN

Member
HAHAHA. I'll miss Metal Gear, but I certainly won't miss its "fans".

Especially dumb given that all the optional codec story stuff in MGR (which was 80% of the story) was actually very true to Metal Gear, probably more so than MGS4.

I think it can be whatever they want it to be.

Pretty much. It's a universe with all sorts of magic bullshit, death doesn't have to mean anything if the story demands otherwise.
 

Akiller

Member
I think I found the solution to get their attention. Ask questions in Japanese.

Now we know that he watches combo videos.


I think that works for his twitter account too.
Also , he said he develops moves to be less clunky as possible because he knows they will be stressed during combo videos.
 

Sesha

Member
I think that works for his twitter account too.
Also , he said he develops moves to be less clunky as possible because he knows they will be stressed during combo videos.

I should try to prepare some questions for tomorrow.

And I didn't catch that part. That's cool. It's a good philosophy to have.
 

GuardianE

Santa May Claus
Alright, here's a compiled list of questions we gave last time:

1) Why weren't balance changes implemented for Dante/Nero like they were in DmC DE? Vergil's Starfall has no height restriction but Dante's still does for example.

2) Why weren't Orb Requirement for mission rankings removed or altered? Almost no one likes scavenging dumpsters for red orbs during rank runs. It's extremely aggravating and is not a real combat skill.

3) Why is there no toggle option for lock-on in DMC4SE?

4) Why weren't Must Style mode, Training Mode, Boss Rush, or toggle of the Bloody Palace timer included in DMC4SE?

5) What did you want to include in DMC4SE, but couldn't due to budget or time constraints?

6) In light of the recent USFIV PS4 port, have there been any particular challenges with porting DMC4 to the current generation of consoles?

7) For vanilla DMC4, were there plans to add DLC to the game that were eventually scrapped?

8) What were your goals in balancing each of the new characters? Was the end result the same as you originally envisioned?

9) What are Dante, Lady, and Trish's favorite pizza toppings?

10) What do you think of all the Devil May Cry references in Bayonetta?(Enzo, Eva, Antonio Redgrave, Phantasmaraneae etc. etc.)

11) Who do we have to pester in order to make DMC X Bayonetta a reality?

12) Has Capcom considered folding Onimusha into the DMC universe?

13) Why didn't you include Training Mode? Even if it was as simple as vanilla's Training MOD it still would have been a very good way to practice and become familiar with combos/controls.

14) What can we expect from Devil May Cry series in future?

15) Producer Kobayashi mentioning how he referred Trish and Lady as part of his "look but don't touch" way of teasing. Does this mean that Trish and Lady were planned to be playable originally in DMC4 (or perhaps in an expansion/DLC that may have been originally planned closer to DMC4's original release)?

16) Unfortunately, it looks like Vergil's Cursed Vergil Outfit doesn't have the Nelo Angelo Devil Trigger returning from DMC3SE. Is there a reason for that?

17) The newer characters (Vergil, Lady and Trish) seem to have quite different ethics in their overall combat design compared to Nero and Dante from the original release. They even seem to be more suitable for play in Legendary Dark Knight mode, thanks to possessing attacks that have wider hitboxes and the like. Is this something we could possibly expect from DMC going forward?

18) Similar franchises like God of War, Ninja Gaiden, Bayonetta, Dante's Inferno have already implemented multiplayer modes and features, so with 5 characters in DMC4SE, is multiplayer stuff like co-op, versus (PvP), competitive multipayer (2v2, PvE, etc.), etc., something they are looking into for future titles?

I personally don't think it's worth asking about cross-over stuff. He's not going to be able to talk about it.
 

Sesha

Member
I'll try to translate and ask some of it, but I can only do a few. The long and technical stuff would take a while because I'm busy and I'm afraid I'd screw it up.
 

Dahbomb

Member
No balance changes to DMC4SE are extremely strange now that we know that there's a original DMC4 mode in the game.

They could've gone ham with some new changes and still kept OG mode to please the purists. As it is there's no point to reverting to the old version.
 

GuardianE

Santa May Claus
Doesn't Gregaman speak Japanese? Can't he translate for Itsuno while talking to him?

He can, but he's playing at the same time. It might be difficult for him?


I'll try to translate and ask some of it, but I can only do a few. The long and technical stuff would take a while because I'm busy and I'm afraid I'd screw it up.

I don't think all of them are worth asking in the limited timeframe, really. I just wanted to put them all together so people could decide what to ask.
 
So any hints of DMC5 from Itsuno?

earlier in the stream Itsuno was asked on Nero's origin and he said he isn't revealing anything.

I think the same can be said about tomorrow's stream. Langdon may reveal but I doubt the streamers would pick a DMC5 question just like how they ignored them in today's stream.
 
I wonder if this updated version will be any easier to mod on PC. DMC4 didn't see much in the way of mods aside from debug mode and the Bloody Palace wave editor, along with some moveset mods which weren't that interesting. DmC had a few minor moveset/gameplay mods, and perhaps the community can band together and introduce some balance changes if Capcom won't? I'd be down for the removal of Full House's height restriction, and a wider jump cancel window across the board.
 

Dahbomb

Member
I would add the following questions to the list (all of those are great questions though some are a bit too long to fit in a tweet):

*Any plans to re-release DMC3SE HD on the PC like with RE4? That game still has some issues on the PC that needs to be fixed.

*What about DMC1 HD being released on the PC? Or the DMC HD collection?

*What is your favorite weapon in the DMC series and why?

*If you had more budget/time to make more fundamental changes/additions to DMC4SE... what else would you have changed or added?

*Why did you change Lady's voice actor for DMC4SE? Seems like a rather peculiar change just for a couple of new lines.
 

Sectus

Member
I wonder if this updated version will be any easier to mod on PC. DMC4 didn't see much in the way of mods aside from debug mode and the Bloody Palace wave editor, along with some moveset mods which weren't that interesting. DmC had a few minor moveset/gameplay mods, and perhaps the community can band together and introduce some balance changes if Capcom won't? I'd be down for the removal of Full House's height restriction, and a wider jump cancel window across the board.

I imagine DMC4: SE will run on the same version of MT Framework (which has plenty of modding tools), or upgraded to the latest version (which would make modding a little bit more fiddly).

I think the biggest reason why DMC4 didn't get a lot of mods is mostly because of tools. When it was released, there were no one making modding tools for it. And it's only fairly recently we got proper tools for modifying archives and models in the game (that was late November last year). I expect and hope DMC4: SE will have much more active modding scene.
 
I know he can't talk about DMC5 but I'd love to know about whether it'll have combo recording features, a network for sharing them, YouTube upload, and so on.
 
12) Has Capcom considered folding Onimusha into the DMC universe?
.
lol I always used to think about this.

It would be tricky to reconcile Mundas with Fortinbras, could say they're the same and he appears differently to different people. Or they are both demon kings and hell is a whole bigger than even they knew and there are several demon kings.
 

Dahbomb

Member
So apparently DMC4SE has microtransactions:

Unlockable content, such as game modes, Super Nero/Dante/Vergil, Proud Souls, and Blue Orbs, can be purchased as add-on content. You can unlock this content by playing the game on Devil Hunter difficulty and above. If you've played DMC4 previously or if you would just like quicker access to the content, you also have the option to unlock it by purchasing it as add-on content.

I stumbled upon this on the offical site while helping out on making the OT for the game.

You can buy modes and Super characters plus other items with real money.


PAY TO WIN AT DMC4!!!!!
 
So apparently DMC4SE has microtransactions:



I stumbled upon this on the offical site while helping out on making the OT for the game.

You can buy modes and Super characters plus other items with real money.


PAY TO WIN AT DMC4!!!!!

Considering everything they could have done, I can live with it.
 
So apparently DMC4SE has microtransactions:



I stumbled upon this on the offical site while helping out on making the OT for the game.

You can buy modes and Super characters plus other items with real money.


PAY TO WIN AT DMC4!!!!!
But why Capcom, give me weapon DLC instead. I need Cerberus back..
 

GuardianE

Santa May Claus
So apparently DMC4SE has microtransactions:

I stumbled upon this on the offical site while helping out on making the OT for the game.

You can buy modes and Super characters plus other items with real money.

PAY TO WIN AT DMC4!!!!!

It's cheat mode DLC. The least offensive kind of DLC as far as I'm concerned, especially since we know the base game isn't balanced around it. Odd that they'd bother, though.
 
Please no Capcom, do costume DLC, but not this. I know it doesn't really effect anything and is totally optional, but it just feels grimy.
 

Dahbomb

Member
BTW DMC4SE OT is completed.

Final call for any additions that anyone wants to make to it. Logos, banners, custom creations are all appreciated. We got an OT banner but its pretty simple. Overall pretty standard OT but a lot of information is covered.

It will be posted tomorrow at midnight as per the rules for posting OTs.
 

HYDE

Member
BTW DMC4SE OT is completed.

Final call for any additions that anyone wants to make to it. Logos, banners, custom creations are all appreciated. We got an OT banner but its pretty simple. Overall pretty standard OT but a lot of information is covered.

It will be posted tomorrow at midnight as per the rules for posting OTs.

It better include a pic of the biohazard twins Dante/Vergil with the umbrella logo.
 
Did anyone still want to try and organize a true style tournament for the new characters?

edit: If no one wants to I might try to do something, like sort of like Capcom Unity's style tournament.

- make the 3 new characters separate categories, either 2 weeks for all characters or 2 weeks for Trish, 3 weeks for Lady, 4 weeks for Vergil
- 1 minute long, any mission (Son of Sparda or above difficulty)... (I think 1 category simplifies things easier).
- people can submit entries for all characters, only can win a prize for one character
- split up voting in rounds or something, then winner of initial rounds go against each other, etc...
- voting by GAF members via google forms..

My only concern is how many people would actually enter, prize is ??? 30-50 dollar Amazon gift cards?

Is there a real interest here????
 
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