• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Kojima asked Minami at a party, if I remember correctly. it wasn't even an official meeting at that time. So if it wasn't for him PG wouldn't have been on board, imo. So yeah it's questionable if they still could work on MGR 2 w/o him. And even if they are, I'm kinda worried they could cut budget on the product.
 

Dahbomb

Member
I think you missed the point, or carefully sidestepped it
You said that "I'd also wager that their budgets were also vastly different as well" which I asked why that matters and you said:

"A good game that was cheaper to make versus a good game* that's expensive to make matters to people who make games."

So you basically stated that it matters to people who make games but didn't say if it matters to you personally or to most people who actually buy games.

Then you stated "Yes, but I buy games, so it ends up mattering" which is confusing because now you are implying that a game's budget does matter to you and dictates whether you purchase games or not.


Which is really baffling because most games don't have their budget information be public knowledge so there is no way you can state something like "budget of games matters to me when it comes to buying games".

Maybe I did miss the point here.
 

Sephzilla

Member
You said that "I'd also wager that their budgets were also vastly different as well" which I asked why that matters and you said:

"A good game that was cheaper to make versus a good game* that's expensive to make matters to people who make games."

So you basically stated that it matters to people who make games but didn't say if it matters to you personally or to most people who actually buy games.

Then you stated "Yes, but I buy games, so it ends up mattering" which is confusing because now you are implying that a game's budget does matter to you and dictates whether you purchase games or not.


Which is really baffling because most games don't have their budget information be public knowledge so there is no way you can state something like "budget of games matters to me".

Maybe I did miss the point here.

It's also entirely possible that i worded my point poorly, i have a habit of doing that
 

Arttemis

Member
I'd rather have Rising 2 than DMC5, honestly.

I know DMC5 is coming, though. It really shouldn't even be in question, and that's a great thing, since I'm sure it'll be a fan-fucking-tastic technical action game.

Rising 2 seemed like it was on the books, but Konami's self destruction in the gaming sphere could very well have stopped it. That makes me sad, because I felt the first was as fun as DMC3 without even coming close to reaching its potential. A sequel is just screaming for refinement and improvement.

If we get both... God damn, I'll be shitting my pants in happiness.
 

Dahbomb

Member
Alright fair enough.

On the topic of budget, I really, really hope Itsuno gets a good budget for DMC5 as well as the proper time.

I don't think budget was a problem for DMC4 though... I think it was time and the possible fact that they had a few versions of the game along the way before deciding on the final product.


MGR was still a miracle game though based on the stories on the game. PG with more time on the project and more budget would've made something that is holy trinity caliber.
 

Sephzilla

Member
I'd rather have DMC5 right now, honestly. I'm thirsty for more real Devil May Cry because (IMO) the reboot basically set this franchise back 5 years. I absolutely would love to have more MGR, but since Konami seems hell bent on destroying themselves I'm worried Rising 2 would get shackled in terms an overly tight budget or ridiculous deadlines.

Alright fair enough.

*brofist*

On the topic of budget, I really, really hope Itsuno gets a good budget for DMC5 as well as the proper time.

I don't think budget was a problem for DMC4 though... I think it was time and the possible fact that they had a few versions of the game along the way before deciding on the final product.

Yeah, I think deadlines by Capcom are what hurt DMC4 the most.
 

Dahbomb

Member
I am curious to see how Scalebound will develop although Kamiya said that it won't be a traditional stylish action game.

That's probably the first solid budget action game that wasn't GoW or Darksiders 2 in a long ass time. It could be pretty insane.
 

Golnei

Member
I am curious to see how Scalebound will develop although Kamiya said that it won't be a traditional stylish action game.

That's probably the first solid budget action game that wasn't GoW or Darksiders 2 in a long ass time. It could be pretty insane.

It'd be interesting if it had more influence from Okami in terms of pace, similar to Bayonetta and TW101 carrying on aspects of DMC and VJ and evolving the underlying concepts in different ways.

We can already see that the aesthetic and setting are completely different, but I'd love to see what Kamiya would do with a similarly open, slower-paced structure this time. Weren't Okami and RE2 his only games not to use the linear stage-based structure?

I'd rather have DMC5 right now, honestly. I'm thirsty for more real Devil May Cry because (IMO) the reboot basically set this franchise back 5 years. I absolutely would love to have more MGR, but since Konami seems hell bent on destroying themselves I'm worried Rising 2 would get shackled in terms an overly tight budget or ridiculous deadlines.

The current situation at Konami is actually why I'd prefer to see MGR2 sooner. Barring a drastic change in direction, I can't imagine Konami ever contracting Platinum again, so a rushed, budget-constrained MGR2 would be preferable to no Rising games ever being made again. After all, the first came together fairly well under ridiculous deadlines, and for the sequel they already have a lot to build from.

Meanwhile, Itsuno's position seems a lot more secure, and the DMC series' continued existence seems much more assured; so I wouldn't mind as much if DMC5 were delayed, seeing as a fifth game would still be happening. Though both would be ideal.
 

Sephzilla

Member
The current situation at Konami is actually why I'd prefer to see MGR2 sooner. Barring a drastic change in direction, I can't imagine Konami ever contracting Platinum again, so a rushed, budget-constrained MGR2 would be preferable to no Rising games ever being made again. After all, the first came together fairly well under ridiculous deadlines, and for the sequel they already have a lot to build from.

Meanwhile, Itsuno's position seems a lot more secure, and the DMC series' continued existence seems much more assured; so I wouldn't mind as much if DMC5 were delayed, seeing as a fifth game would still be happening. Though both would be ideal.

This is a good point.
 

Dahbomb

Member
I don't think Scalebound is going to be taking ques from Okami at all. Looks like it's own thing really.


DMC5 isn't that "secure" or at least won't be in the future. The current interest in DMC is the highest it has been since DmC was released... there was a big lull in DMC activity in the middle where hardly anyone gave a crap about DMC. Capcom can't afford that lull period again for the franchise which is why DMC5 needs to be announced sooner rather than later. Keep the momentum from the re-releases.


With all this talk about DMC5... you know what we haven't had in a while? Fucking DMC5 WISHLISTS that's WHAT'S UP!!!


What's the #1 feature you would want in a DMC5?
 

Sephzilla

Member
What's the #1 feature you would want in a DMC5?

Cooperative play

My overall DMC5 wishlist! (work in progress)
  • Cooperative play
  • Storyline is 100% Sparda free
  • Dante centric story
  • No bloody palace time limit
  • Boss rush mode
  • A semi-Bloodborne esque world design
 
What's the #1 feature you would want in a DMC5?

Something like the Living Towers in MKX, but better. Like you can play the basic Hidden Palace, or a Hidden palace with random modificators each hour/day/ week,with the possibility to upload your replay so people can watch it when they're browsing the leaderboards.
 

Dahbomb

Member
I want customizable arenas like in Dante's Inferno that can be shared online.

You can set the difficulty, the modifiers, the weapon set you are allowed to use, the enemy spawns, their aggression, the area you want etc. Players can rank these arenas on how good/difficult they are.

Would be a good way to practice against certain enemy set ups as well.
 

Mizerman

Member
Sephzilla said:
My overall DMC5 wishlist! (work in progress)[/B][/U]
  • Cooperative play
  • Storyline is 100% Sparda free
  • Dante centric story
  • No bloody palace time limit
  • Boss rush mode
  • A semi-Bloodborne esque world design

1. Yes for cooperative play...as long as they don't half ass it.
2. Especially yes. Not everything has to be about Sparda, even if he is/was a badass.
 

Sephzilla

Member
I want customizable arenas like in Dante's Inferno that can be shared online.

You can set the difficulty, the modifiers, the weapon set you are allowed to use, the enemy spawns, their aggression, the area you want etc. Players can rank these arenas on how good/difficult they are.

Would be a good way to practice against certain enemy set ups as well.

IENXhcc.gif


I'd never have to play any other video games ever again

Thats-Gold-Jerry-Gold-Kenny-Bania-Seinfeld-Quote.gif
 

Frantic

Member
Turbo mode being standard.
Cooperative Bloody Palace.
Training mode with the ability to make unique encounters and practice on any enemy/boss.
"Trait" toggles(ie, Super Mode Toggle, LDK mode for all difficulties, and anything else there could be)
More costumes, especially DMC2 Dante
No new gauntlet weapon. Just reuse Beowulf or Gilgamesh, gosh.

I know I'm forgetting some shit.
 

Dahbomb

Member
Yeah they should just make Turbo mode default at this point. Better to show off the game at press releases as well so we don't have to do the usual song and dance of "why does it look so much slower than DMC4!!!"
 

Sephzilla

Member
How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?

Like pick your coat, undershirt, pants, gloves, boots.
 

Dahbomb

Member
How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?

Like pick your coat, undershirt, pants, gloves, boots.
I would say yes as it allows them to put unlockable/searchable items in the game that can add more replay value to the game and more incentive to do various challenges in the game.

Like say you can beat a certain side mission and acquire a different coat for Dante. You can equip that on if you want while still retaining everything else of Dante or you can mix and match various items.

You can then complete full "set" of items. Also a way for them to add DLC to the game that is purely cosmetic.
 

Frantic

Member
How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?

Like pick your coat, undershirt, pants, gloves, boots.
I'd be down with that, too. Each iteration has had a new hairstyle, too, so that would be cool to swap as well.

Hell, have a color swapper in there, too. Let us make our own palette swaps.
I want to play mango Dante from UMvC3.
 

Sephzilla

Member
I would say yes as it allows them to put unlockable/searchable items in the game that can add more replay value to the game and more incentive to do various challenges in the game.

Like say you can beat a certain side mission and acquire a different coat for Dante. You can equip that on if you want while still retaining everything else of Dante or you can mix and match various items.

You can then complete full "set" of items. Also a way for them to add DLC to the game that is purely cosmetic.

Yeah, something like that would be a good addition. Also I'd want to the clothing stuff to be purely cosmetic, no clothes that would effect damage/health/devil trigger length
 

Golnei

Member
Guacamelee but done DMC style.

Whether as part of DMC or not, I'll always be desperate for a decent character action Metroidvania.

How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?

Like pick your coat, undershirt, pants, gloves, boots.

An actual customisation system would probably go against the strongly defined nature of the playable characters - I can't see them wanting to compromise their individual styles with universal clothing. Though it'd be great if they expanded on 4SE's palette swaps and had a few variations of each outfit (coatless, hooded etc.) along with several palette swaps for each.
 

Sephzilla

Member
An actual customisation system would probably go against the strongly defined nature of the playable characters - I can't see them wanting to compromise their individual styles with universal clothing. Though it'd be great if they expanded on 4SE's palette swaps and had a few variations of each outfit (coatless, hooded etc.) along with several palette swaps for each.

I wouldn't go for universal clothing, but make clothes that match each characters style. You could also integrate classic looks into this by including, for example, DMC1 Dante's clothes or DMC3 Lady stuff
 
With all this talk about DMC5... you know what we haven't had in a while? Fucking DMC5 WISHLISTS that's WHAT'S UP!!!


What's the #1 feature you would want in a DMC5?
Here's a few things that I want. (in no order)
  • Good, enjoyable campaign like DMC3
  • A great villain
  • Something like notes from RE series to explain backstory for characters and the world
  • Tons of content to unlock after finishing the campaign (Costumes, Weapons, Story files etc etc)
  • Training mode (a detailed one, not like DmC's)
  • Boss rush mode
  • A new mode similar to RE's raid mode
  • Sparda (the man himself not some images)
  • Vergil
  • New awesome gameplay mechanics (like Max-Act and Buster moves from DMC4)
 
Cooperative play

My overall DMC5 wishlist! (work in progress)
  • Cooperative play
  • Storyline is 100% Sparda free
  • Dante centric story
  • No bloody palace time limit
  • Boss rush mode
  • A semi-Bloodborne esque world design

As much as I would like them to try out Cooperative play, I don't want them to focus too much on it. The core campaign as to be strongest and that should take priority. They can certainly test the water by just including Vergil and Dante as the only playable co-op characters and then responding to feedback.

Wouldn't mind a versus mode either.
 

Sephzilla

Member
As much as I would like them to try out Cooperative play, I don't want them to focus too much on it. The core campaign as to be strongest and that should take priority. They can certainly test the water by just including Vergil and Dante as the only playable co-op characters and then responding to feedback.

Wouldn't mind a versus mode either.

I'd say coop mode should be a purely optional thing that isn't storyline dependent.

versus mode would be interesting
 

Dahbomb

Member
LMAO @ versus mode.

It would be infinite city.

Need to make actual balance changes for that mode just so it could be somewhat playable.
 

Sephzilla

Member
versus mode would be fun but yeah, it would be impossible to balance. it would turn into two people having a stalemate until one of the two hits an infinite combo










so it would be like watching an UMVC3 tournament
 

Golnei

Member
I wouldn't go for universal clothing, but make clothes that match each characters style. You could also integrate classic looks into this by including, for example, DMC1 Dante's clothes or DMC3 Lady stuff

That actually might work fairly well, and would be a much less cumbersome alternative to individual coatless/shirtless/underwear costumes; though the amount of extra work required might be an issue coming off vanilla 4's complete lack of alternate outfits. You might run into some trouble with layering when trying to break down existing designs as well - maybe things like the DMC2 coat could be treated as both a shirt and coat, Nero's scarf would be treated as part of his jacket, and Gloria's outfit and Lady's bonus DMC3 jumpsuit would take up both shirt and pants slots?
 

Dahbomb

Member
so it would be like watching an UMVC3 tournament
Yeah but that's 3v3 so you would still have to get hit three times.

A DMC game would literally be first touch wins. Unless they have systems in place to prevent infinites.
 

Sectus

Member
Honestly I'd want to play that thing on the highest settings possible for PC and, well, that won't be happening with my system.

How old is your PC? DMC4 ran amazingly good on midrange PCs back in 2008, and there's a chance this version runs as good.
 

Arttemis

Member
Versus could totally work. Disable or handicap jump cancels in a versus mode, and boom, problem solved. Just imagine a far more refined Anarchy Reigns, and it'd be an awesome addition.
 

Dahbomb

Member
Versus could totally work. Disable or handicap jump cancels in a versus mode, and boom, problem solved. Just imagine a far more refined Anarchy Reigns, and it'd be an awesome addition.
Removing jump cancels in a VS mode would take a lot of the skill/excitement/tech factor out of DMC.

And you can still have infinites in the game without having jump cancels.
 
Versus mode, you just need to put in the same mechanics that bosses have that stop you from doing an infinite combo. Like when you're playing as Vergil you get the parry he does when you hit him too much as a boss.
 

Sephzilla

Member
Versus mode, you just need to put in the same mechanics that bosses have that stop you from doing an infinite combo. Like when you're playing as Vergil you get the parry he does when you hit him too much as a boss.

This, and/or when someone activates Devil Trigger the transformation burst disrupts combos
 

Dahbomb

Member
Versus mode, you just need to put in the same mechanics that bosses have that stop you from doing an infinite combo. Like when you're playing as Vergil you get the parry he does when you hit him too much as a boss.
So it's just a lazy hit counter then which restricts combo usage as people would just use the most damaging combo. That's not exciting from a PvP standpoint.

I still want them to attempt it if they can. Plus there are more challenges than just combo limitations.
 

Dahbomb

Member
Here are just SOME of the challenges that are going to be present when trying to make DMC PvP:

*Issue of gun spam. No block button means you will be taking a lot of minor but safe damage from afar by someone just spamming guns. Depending on how much hit stun the guns have it could be really strong.

*Mobility. Characters have teleports that are hard to punish as they are low recovery. Plus stuff like Table Hopper is going to make it very difficult to land a clean hit on these characters.

*Royal Guard would break PvP especially the guard cancel aspect of it which makes everything safe. You could do stuff like Spiral shot guard cancel over and over again. This extends to Vergil's Teleport cancel as well.

*Something like Devil Bringer Snatch is insanely hard to react to and will lead into a full combo if you get grabbed by it. Very powerful tool to balance (which is why equivalent moves in fighting games have start up).

*Many moves would be unusable like Real Impact. No one will ever get hit by Real Impact, it's a move that only works against comboed targets or big bodies. There are a bunch of other moves in DMC that would be completely unusable in PvP.

*How do you incorporate the Style gauge into PvP? That's a core element of the DMC series and it has to have some implications in the PvP combat as well (maybe you drop combos if your gauge starts to drop)

*Spiral Swords are very difficult to balance in a game that has no blocking. The computer isn't too smart with its usage but a human player would just keep moving/teleporting towards you while you try to dodge and not attack until the Spiral Swords hit. It's very difficult to parry the individual Spiral Sword hits as well.

*Devil Trigger has super armor while attacking which makes it very strong in PvP. Just build enough meter for DT and then just go ham on the opponent. Plus the regeneration aspect of it is very strong.
 
Top Bottom