I didn't realize you bought games based on how much their quality to budget ratio was.Yes, but I buy games, so it ends up mattering
I didn't realize you bought games based on how much their quality to budget ratio was.Yes, but I buy games, so it ends up mattering
I didn't realize you bought games based on how much their quality to budget ratio was.
You said that "I'd also wager that their budgets were also vastly different as well" which I asked why that matters and you said:I think you missed the point, or carefully sidestepped it
You said that "I'd also wager that their budgets were also vastly different as well" which I asked why that matters and you said:
"A good game that was cheaper to make versus a good game* that's expensive to make matters to people who make games."
So you basically stated that it matters to people who make games but didn't say if it matters to you personally or to most people who actually buy games.
Then you stated "Yes, but I buy games, so it ends up mattering" which is confusing because now you are implying that a game's budget does matter to you and dictates whether you purchase games or not.
Which is really baffling because most games don't have their budget information be public knowledge so there is no way you can state something like "budget of games matters to me".
Maybe I did miss the point here.
Alright fair enough.
On the topic of budget, I really, really hope Itsuno gets a good budget for DMC5 as well as the proper time.
I don't think budget was a problem for DMC4 though... I think it was time and the possible fact that they had a few versions of the game along the way before deciding on the final product.
I am curious to see how Scalebound will develop although Kamiya said that it won't be a traditional stylish action game.
That's probably the first solid budget action game that wasn't GoW or Darksiders 2 in a long ass time. It could be pretty insane.
I'd rather have DMC5 right now, honestly. I'm thirsty for more real Devil May Cry because (IMO) the reboot basically set this franchise back 5 years. I absolutely would love to have more MGR, but since Konami seems hell bent on destroying themselves I'm worried Rising 2 would get shackled in terms an overly tight budget or ridiculous deadlines.
The current situation at Konami is actually why I'd prefer to see MGR2 sooner. Barring a drastic change in direction, I can't imagine Konami ever contracting Platinum again, so a rushed, budget-constrained MGR2 would be preferable to no Rising games ever being made again. After all, the first came together fairly well under ridiculous deadlines, and for the sequel they already have a lot to build from.
Meanwhile, Itsuno's position seems a lot more secure, and the DMC series' continued existence seems much more assured; so I wouldn't mind as much if DMC5 were delayed, seeing as a fifth game would still be happening. Though both would be ideal.
No review copy for PC?
What's the #1 feature you would want in a DMC5?
Cooperative play
What's the #1 feature you would want in a DMC5?
What's the #1 feature you would want in a DMC5?
Sephzilla said:My overall DMC5 wishlist! (work in progress)[/B][/U]
- Cooperative play
- Storyline is 100% Sparda free
- Dante centric story
- No bloody palace time limit
- Boss rush mode
- A semi-Bloodborne esque world design
What's the #1 feature you would want in a DMC5?
I want customizable arenas like in Dante's Inferno that can be shared online.
You can set the difficulty, the modifiers, the weapon set you are allowed to use, the enemy spawns, their aggression, the area you want etc. Players can rank these arenas on how good/difficult they are.
Would be a good way to practice against certain enemy set ups as well.
I would say yes as it allows them to put unlockable/searchable items in the game that can add more replay value to the game and more incentive to do various challenges in the game.How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?
Like pick your coat, undershirt, pants, gloves, boots.
I'd be down with that, too. Each iteration has had a new hairstyle, too, so that would be cool to swap as well.How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?
Like pick your coat, undershirt, pants, gloves, boots.
I would say yes as it allows them to put unlockable/searchable items in the game that can add more replay value to the game and more incentive to do various challenges in the game.
Like say you can beat a certain side mission and acquire a different coat for Dante. You can equip that on if you want while still retaining everything else of Dante or you can mix and match various items.
You can then complete full "set" of items. Also a way for them to add DLC to the game that is purely cosmetic.
Guacamelee but done DMC style.
How about straight up customize-able outfits for Dante/Vergil/Nero/Lady/Trish?
Like pick your coat, undershirt, pants, gloves, boots.
An actual customisation system would probably go against the strongly defined nature of the playable characters - I can't see them wanting to compromise their individual styles with universal clothing. Though it'd be great if they expanded on 4SE's palette swaps and had a few variations of each outfit (coatless, hooded etc.) along with several palette swaps for each.
Here's a few things that I want. (in no order)With all this talk about DMC5... you know what we haven't had in a while? Fucking DMC5 WISHLISTS that's WHAT'S UP!!!
What's the #1 feature you would want in a DMC5?
Cooperative play
My overall DMC5 wishlist! (work in progress)
- Cooperative play
- Storyline is 100% Sparda free
- Dante centric story
- No bloody palace time limit
- Boss rush mode
- A semi-Bloodborne esque world design
As much as I would like them to try out Cooperative play, I don't want them to focus too much on it. The core campaign as to be strongest and that should take priority. They can certainly test the water by just including Vergil and Dante as the only playable co-op characters and then responding to feedback.
Wouldn't mind a versus mode either.
I wouldn't go for universal clothing, but make clothes that match each characters style. You could also integrate classic looks into this by including, for example, DMC1 Dante's clothes or DMC3 Lady stuff
Yeah but that's 3v3 so you would still have to get hit three times.so it would be like watching an UMVC3 tournament
Just gotta believe man...ALL DIS DARK SOULS AND LAST GUARDIAN NEWS AND I'M SITTING HERE WAITING FOR CAPCOM LEAKS
Honestly I'd want to play that thing on the highest settings possible for PC and, well, that won't be happening with my system.
Removing jump cancels in a VS mode would take a lot of the skill/excitement/tech factor out of DMC.Versus could totally work. Disable or handicap jump cancels in a versus mode, and boom, problem solved. Just imagine a far more refined Anarchy Reigns, and it'd be an awesome addition.
Versus mode, you just need to put in the same mechanics that bosses have that stop you from doing an infinite combo. Like when you're playing as Vergil you get the parry he does when you hit him too much as a boss.
So it's just a lazy hit counter then which restricts combo usage as people would just use the most damaging combo. That's not exciting from a PvP standpoint.Versus mode, you just need to put in the same mechanics that bosses have that stop you from doing an infinite combo. Like when you're playing as Vergil you get the parry he does when you hit him too much as a boss.