I had no idea you could maintain float on ESC like that. Will have to mess around tonight. I don't think it is a huge item but maybe I can find something unique with it. Thanks.
I had no idea you could maintain float on ESC like that. Will have to mess around tonight. I don't think it is a huge item but maybe I can find something unique with it. Thanks.
http://www.capcom-unity.com/gregaman/blog/2015/08/13/interview-with-a-capcom-star---reuben-langdon
CU: To what extent did the mocap and voice recording process itself help flesh out Dante as a character? Did you find that you were doing a fair amount of adlibbing and figuring out the character on the fly, or were his mannerisms and behavior pretty much set in stone from the outset? What guided your performance?
RL: For DMC3 it took a couple of days to really get a “feel” for the character. There were a lot of notes to read and become familiar with, because in DMC3 Dante was a complete re-creation of the character. Maybe not as much as the more recent DmC but still a big difference from the first two games in the series. Everyone seems to have a different take and it was very frustrating to try and make everyone happy. I finally got so frustrated at all the over direction that I just did my own thing and I used the frustration to create the character. He came out to be a cocky, rebellious teenager. Everyone loved it!
Dante in DMC4 was different and I started getting a whole new set of notes, but Itsuno-san being a fan of the Macross series told me that his image of Dante in DMC4 was Roy Fokker. Being a big fan of Macross myself, and Fokker being my favorite character, it was easy to relate.
Fake debug though. But still good to watch to find tech.
I like using the lightning like stairs and canceling her pull with what I believe is the pistol.
EDIT:
OK, I figured I have done mostly everything Vergil. What is the hell is this?
I get the intertia JC but how is the backward movement possible?
EDIT2:
I'll have to test air stinger into swords I guess. Some crazy physics going on there.
Yea, I replicated. It's OK but with combos it is tough to burn DT for such a move. You can do inertia without, that looks pretty slick as well. I also am getting the hang of reverse starfall cancels into JC.max concentration DT aerial rave hit range is crazy. For a second there it looked like he was doing JCJFJC after the air stinger.
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Wednesday, August 12, 2015, 12:38 PM
[<a href='http://www.capcom-unity.com/gregaman/blog/cat/general'>General</a>]
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Capcom UnityThe results are in for Round 4! Hit the jump to see who this round’s Finalist is, along with the rules for Round 5 (Vergil), which starts now!
GuardianE takes this week’s round by a landslide thanks to some impressive footwork, a very slick taunt application, and one brutal finisher. Congrats, Guardian! You secured 38% of the vote and are eligible for the Final Round.
Coming in second once again was GarudaPSN with 22% of the vote, followed just behind by IKevinX with 19%.
Now then! Onto the rules for Round 5!
First, be sure to check the initial tournament post for important information about how to submit.
FULL CONTEST RULES
Round 5 Rules:
Character: Vergil
Difficulty: Dante Must Die
Modifiers: Turbo Mode is optional! You may choose the costume of your preference. Super Vergil is optional!
Mission: 17
Fight: Business District/Terrace. This is a huge fight with lots of different enemy types and plenty of open space. Just try not to let the objects in the road obscure your (and our) view of the action!
You do not have to perform the entire fight in 60 seconds, but the clip itself must be limited to a 60-second (or shorter) piece of the fight. It may, of course, be shorter than 60 seconds.
Please upload your video at 720p or better if possible! This is for your benefit as an entrant. J
Deadline: Monday, August 17th @12:00pm (noon) PDT
Good luck, and may the most stylish player win!
I dunno how I feel about Super Vergil being allowed but I'm sure it will be a spectacle.I dunno what's added in Super Vergil
EDIT:
Last word, area chosen is trash for Vergil. I predict a lot of pain for you guys getting stuck on guard rails, lamp posts, and cars. Why pick a spot where Vergil has trouble moving around with teleport? So dumb.
I had 3 hours to try exhausted and getting ready for my trip; wasn't happy enough with the footage. Good luck to guys here again. When I return I'll create a clip that beats the winner with ease. "You think you stand a chance?"
The checkpoint system in this game is complete fucking bullshit... isnt it...
Is there a particular spot you're having trouble with? The checkpoint system seems to at least always be before a boss, with usually one or two spots in the middle of a Mission. You also have the option of Gold Orbs for resurrection if you need them.
I want to be able to quit the game at a checkpoint and not need to start a mission from the beginning when i return... Mission 2 is a lot to replay when i quit just before the boss... and i imagine others will be even longer...
No pausing during the (long) cutscenes really pisses me off as well... they dont even hault if you hit the PS button...
Clearly not mgs long but some have been 5+ minutes so far... and i dont want to skip and watch later... thatwould totally break the experience . I play for story as much as gameplayYou can always skip and then rewatch them in the Story Theater when you're ready to play again. None of the cutscenes are exceedingly long. This isn't MGS4.
Clearly not mgs long but some have been 5+ minutes so far... and i dont want to skip and watch later... thatwould totally break the experience . I play for story as much as gameplay
LifeNo offense, but if you're playing for story and it's important to you, why do you have to get up and take a break every 5 minutes?
Life
My gaming opportunities come in very short bursts. Newborn, etc.
Its not needing a break every 5 min... its needing the ability to pause on a whim and quit to a different game at any time, cause i jump games rapidly.
That kill at 47:40 is so rediculous.https://www.youtube.com/watch?v=KFo2Xu-DZkY&feature=youtu.be&a
so donguri uploaded a BP run
and geez, his natural play looks like combo vid stuff
the skill gap is real
just released all my effects mods for trish- got red, dark blue, light blue and purple out now at:
http://s1.zetaboards.com/InfernalWorks/topic/5861243/1/#new
i think the red and dark blue turned out pretty great
just released all my effects mods for trish- got red, dark blue, light blue and purple out now at:
http://s1.zetaboards.com/InfernalWorks/topic/5861243/1/#new
i think the red and dark blue turned out pretty great
[IM]http://i.imgur.com/JAPlfrd.jpg[/IMG]
[IM]http://i.imgur.com/Y1j9urj.jpg[/IMG]
Apparently Gametrailers' Kyle Bosman is on the DMC5 hype train (check my comments).
Speaking of, we're now less than a month away from TGS.
How many days until TGS? Need to start that hype train.. Personally I think Capcom will reveal DMC5 at Sony's pre-TGS event because they are buddy buddy now....
How many days until TGS? Need to start that hype train.. Personally I think Capcom will reveal DMC5 at Sony's pre-TGS event because they are buddy buddy now....
just released all my effects mods for trish- got red, dark blue, light blue and purple out now at:
http://s1.zetaboards.com/InfernalWorks/topic/5861243/1/#new
i think the red and dark blue turned out pretty great
Agreed with regard to the canon, but it'd be great to see DMC5 include costume options that include vfx modifiers and not just skins/"super" attribute (and allow a lot of remixing among those, like on a per-character and per-weapon basis). Because I would turn that blue lightning on immediately and never look back.That looks so sick. A huge huge improvement over the default (although she's kinda stuck with it in the canon). I agree that the red and dark blue are standouts, but the purple is really spectacular as well.
just released all my effects mods for trish- got red, dark blue, light blue and purple out now at:
http://s1.zetaboards.com/InfernalWorks/topic/5861243/1/#new
i think the red and dark blue turned out pretty great
Of course a proper mode would require a bit more work, but it wouldn't be that big an undertaking. Revengeance added Boss Select for something as mundane as the PC version.
(although she's kinda stuck with it in the canon).
What did you have to do to make the red work, compared to your first attempt? Just a lot of manual changes to secondary colours?
it's actually something you said- specifically about how pastel colors work better than flat colors
instead of using a flat red color, i used a pastel red (e70000 vs. ee4c4c).
it still looked pretty bad on the bare knuckle directional moves so i just hand tweaked those - i really, really like how lunar phase looks with a two-tone color rather than a singular one:
On a related note, I really love how the aerial version of Lunar Phase animates, especially the finishing axe heel drop. I wonder if they took inspiration from the Orbit move from DmC.
it's actually something you said- specifically about how pastel colors work better than flat colors
instead of using a flat red color, i used a pastel red (e70000 vs. ee4c4c).
it still looked pretty bad on the bare knuckle directional moves so i just hand tweaked those - i really, really like how lunar phase looks with a two-tone color rather than a singular one:
https://www.youtube.com/watch?v=oFOOX7viCso
this was gonna be another one of my entries in the neogaf combo vid but uhh bumblebeecody is banned and upon review it's not as hot as i thought it was
the properties on charged straight bouncing enemies around is mega weird and i really don't get them
i gotta come up with somethin', man!
Is it different for Frosts than other enemies? Since they already do weird stuff in other situations.
I wish DMC3 after the first Vergil fight held up. It really doesn't. Has all of the worst bosses, far too many flying enemies and enemies who can't juggled, just isn't much fun.
https://www.youtube.com/watch?v=oFOOX7viCso
this was gonna be another one of my entries in the neogaf combo vid but uhh bumblebeecody is banned and upon review it's not as hot as i thought it was
the properties on charged straight bouncing enemies around is mega weird and i really don't get them
i gotta come up with somethin', man!
Beowulf, Nevan, Vergil 2, and Vergil 3? Even Lady is fine despite being a bit on the easy side. Geryon is pretty inoffensive, and Leviathan Heart or Doppleganger aren't nearly as bad as something like The Savior.
I understand the complaints about the enemies, even if I think it's way overblown, but the bosses are still fantastic.
Do people like Nevan? I've always thought she was boring. Geryon, Doppleganger, and Arkham are all much too repetitive. The Savior is terrible but at least it doesn't take much time or effort to beat.
Is it a common complaint? I know people like to criticize the chessboard fight, but I feel like the problems with enemy encounters/ design start in Leviathan and never really let up.