Do you guys use a customized control layout per character or just stick with the default controls? I've just been using the regular controls myself.
Xbox One Layout:
Lock-on Type: 3 (this is for Nero player as it allows for Reverse Streak)
Nero:
X - Melee Attack
RT - Gun Attack
A - Jump
B - Devil Bringer
Y - Devil Trigger
RB - Lock-on
LT - Exceed
LB - Change Target
View - Taunt
Jump is close to Melee and Devil Bringer, allowing for easy thumb sliding for jump cancels.
Having gun set to any of the free buttons (in this case RT) keeps shooting off the face buttons.
Devil Trigger is its own attack that takes priority over every other move so it doesn't need to be as easily accessible.
LB isn't used for anything and I hate clicking in a stick to change target. May as well used LB
Dante:
X - Melee
Y - Gun Attack
A - Jump
B - Style Action
RT - Devil Trigger
RB - Lock-on
LB - Change gun
LB - Change Arms
DPad Up - Trickster
DPad Right - Sword Master
DPad Down - Royal Guard
Dpad Left - Gunslinger
LS In - Change Target
RS In - Reset Camera
View - Taunt
Same with Nero, both melee attacks are close to the Jump button allowing for jump cancel thumb sliding.
The controller is divided into two parts.
It's the same thinking behind my
DmC layout for Dante (and also Vergil).
One side is dedicated for changes in Dantes state( the style he is in, the weapons he is using) while the right side is dedicated to performing an action.
I've heard having shoot on RT is a good option.
Vergil:
X - Melee Attack
RT - Range Attack
A - Jump
Y - Trick Action
RB - Lock-on
DPad Down - Devil Trigger
LB - Cycle weapons forward
LT - Cycle weapons back
LS In - Change target
View - Taunt
This basically because I play DmC Vergil. The dodge button being on Y makes for an easy transfer to DMC4.
This also applies to shoot which in which DmC also uses RT to shoot.
DMC4 Vergil is a mess though.
*B button not used
Lady:
X - Melee Attack
RT - Gun Attack
A - Jump
B - Wire Action
RB - Lock-on
DPad Down - Burst Attack
LB - Cycle guns forward
LT - Cycle guns back
LS In - Change target
View - Taunt
Same with Nero, easy thumb sliding from jump to her attacks. Same with everyone else, being able to shoot with RT with the characters overall allows for more control over shooting since you're not using a face button. Like Nero, a finger dedicated it to charging and holding shoot.
Burst Attack can be assigned anywhere
*Y button not used
Trish:
X - Melee Attack
Y - Gun Attack
A - Jump
B - Sparda Action
LB Devil Trigger
RB - Lock-on
LS In - Change target
View - Taunt
Trish has the same action style as Dante with two melee attacks being near his jump, so it makes for easy thumb sliding on her attack.
LB for Devil Trigger because her (Vergil and Dantes) DT are character transitions which means you can easy tap into DT with LB without having to let go of any left stick analogue movement.
Keep in mind there is no right or wrong way to play characters, nor is there a right or wrong way to set your control layout. This is just my layout and why it's structured as such.