If DMC5 is developed mainly with the upgraded console in mind, they'll just compromise some other feature in order to keep it at 60. I don't think there's any need to worry about that specifically.
I'm more worried if whether or not I'll be able to run it on my laptop when it's finally out. It runs SF5 fine and will do the same for DS3. I hope my girl will be able to handle it.
I actually hated that. I'm glad it wasn't in the full game.
As for Bayo 2, I thought it worked ok for that game, but I really don't want Mundus to turn out to be some kind of (Bayo 2 spoilers)
-type character.
I'm more worried if whether or not I'll be able to run it on my laptop when it's finally out. It runs SF5 fine and will do the same for DS3. I hope my girl will be able to handle it.
Point, but I think it says a lot when even his DMC4 novelization had some interesting details that I wished could've been better fleshed out in game (like Nero having the brief heart to heart with "Vergil" before his "I NEED MORE POWAH" moment and the like), but didn't have the time to do so because 4 was rushed.
Plus, if Bayonetta 2 has showcased anything, he can definitely take things to crazy, yet interesting lengths, if he's allowed.And if it helps, the whole Aesir -> Loki/Loptr thing just gave me a whole bunch of Mundus vibes, right down to Aesir himself being the true "creator god" of the Bayo-verse. Now, if only that kind of character dynamic could be realized in a character who isn't as annoying as Loki was...
I actually hated that. I'm glad it wasn't in the full game.
As for Bayo 2, I thought it worked ok for that game, but I really don't want Mundus to turn out to be some kind of (Bayo 2 spoilers)
Aesir or Fortinbras