Both DMC and Onimusha were mentioned in their history section though. Other stuff like Dino Crisis, Marvel Vs Capcom and Lost Planet didn't get any mention even though they were big at their times.
And last year (fiscal year 2015) was the worst year in the past decade for Capcom in regards to Net Sales. It's not surprising cause they didn't have anything.
That's only net sales though, which they blame on their arcades and amusement (pachislot) sectors underperforming. Profits are up, thanks to game software, especially digital backlog sales, which is why remasters is such a major part of their line-up now.
Well, I guess it's good to know that Capcom is only reluctant about celebrating 15th anniversary when it's for DMC series.
http://www.neogaf.com/forum/showthread.php?p=217339374
Well they have a bunch of Ace Attorney products to promote. AA6 recently came out, there's the ongoing anime, and they just announced DGS2. I can guarantee they would mention DMC's 15th if they had something. If they announced a PC port of DMC HD Collection or something they'd talk about celebrating DMC's 15th as well. But since they have nothing to show atm there's no point in acknowledging it, because at this point they'd just catch bad PR for it by not having anything to show. Sure it looks bad that they're not acknowledging at all, but by not addressing it, it won't be news and thusly hardcore fans are the only ones that care.
Here's something I've sort of discussed here and there but I'd like to put forward as a question to the thread:
What are some ways that would be acceptable to you for DMC to become more accessible to newbies/a broader audience?
Basically everything Dahbomb suggested would have been my list.
I've thought about some other features as well. I've played around with the idea of having additional easy modes. One for example was what I called Super Easy, where super mode was automatically on. There wouldn't be a score deduction after missions, but as a trade off the difference between D rank and S rank would be almost negligible.
Another thought I had was, if they added optional co-op, being able to summon help like in Souls games. Not only because it would make things accessible to less skilled players, but also because the social aspect might be appealling. It definitely helps with the Souls games' appeal, and a social aspect would help draw more people to DMC. There are other ways to include social features in a way that would feel fitting to the franchise (the oft-discussed DMC.net for example), and summon-a-friend would just be one way.
Speaking of tutorials, though, tutorials I think is a very important factor for DMC. I tried to analyze how DMC games start and compare those with other titles. And the way DMC4 starts is, well, suboptimal to say the least.
- There are several minutes of cutscenes before gameplay starts, way more than DMC3. Gameplay should ideally start within the first two minutes.
- There is no good gameplay hook, as mission 1 starts off with the tutorial, and mission 2 is poorly paced and overlong.
- The tutorial throws a bunch of things at the player. Dodge by rolling, dodge by jumping, attacking, shooting, launching, Bustering. It throws all that at the players and expects them to remember it with no further exploration or explanations.
- Several more minutes of cutscenes bookend the mission
- Combat tutorials are basically over after mission 1. Exceed, DT, Style and Weapon Switching are not properly tutorialized.
- Mission 2 is monstrously long considering it's only the second one. It consists of long trecks through empty areas, while throwing multiple encounters and a boss fight at the player.
I think making the beginning of the game compelling and exhilarating is very important in making DMC both interesting and accessible to new players. Throwing a bunch of shit at them and expecting them to figure it all out by themselves is not a good idea. A game like DMC needs a lot of explaining because of the sheer breadth of systems. It's fine for hardcore action fans, but most among general audiences will be lost.
Edit: Oh, I forgot. A training/Dojo mode, and those additional tips and tricks DmC has during loading screens are on my list as well.
made a kinda sloppy combo vid
really wish i had a good way of editing the music/vid simultaneously so i could match up the vid to the song because it's like, slightly off through my normal method of just jamming it in there
https://www.youtube.com/watch?v=k0gmYyUQTKw
I always like the music choices for your videos.
Loved the finisher with Trish. Looked pretty swanky.