The thing I don't like with the current system is how it functions with fixed camera angles. Getting a roll when I want a back jump/forward and vice versa.
This is why the best control/combat scheme for Dante in DMC5 should be something like this (IMHO of course, I am sure many would disagree):
/\: Melee attack
[]: Gun attack
X: Jump
O: Defensive maneuver (if you just press O it's a quick Trickster Dash for dodging. Improved movement speed and start up from DMC4).
R1: Lock On
L1: Style Modifier
L2/R2: Weapon Swap
D-Pad: Changes Devil Trigger ability (situational form changes, forms include Doppelganger, Quicksilver etc), D-pad Up is Devil Trigger transformation
Right off the bat you are thinking "Wait a minute Dahbomb.. there are no Styles here! You just totally gutted Dante!"
All the Styles are located under the Style modifier. When you hold down L1(or tap it as a Style switch type thing if you want with the right option), Dante's basic moveset becomes the more advanced "Style" versions of the button you are pressing:
L1 + Triangle : Swordmaster moves
L1 + [] : Gunslinger moves
L1 + O : Royal Guard moves
It's weird, Sanctus is a terrible boss fight, but Vergil's tools makes fighting him somewhat more enjoyable than it ought to be. Way easier to keep up with as opposed to Nero.
Did DMC2 and 3 have the same team?
Someone should get Quicksilver, if not Vergil. Quicksilver should come back, damn it!
Yes. DMC3 is "We're Sorry About DMC2 Edition". 2 had some half baked ideas that evolved in 3 such as Aerial Rave, Twosome Time, Wall Run and Rainstorm.Did DMC2 and 3 have the same team?
This is actually incredible and I really hope it happens. Most of the issues you mentioned are all big issues for me with DMC4 Dante, and would do a lot without sacrificing anything.Right off the bat you are thinking "Wait a minute Dahbomb.. there are no Styles here! You just totally gutted Dante!"
All the Styles are located under the Style modifier. When you hold down L1(or tap it as a Style switch type thing if you want with the right option), Dante's basic moveset becomes the more advanced "Style" versions of the button you are pressing:
L1 + Triangle : Swordmaster moves
L1 + [] : Gunslinger moves
L1 + O : Royal Guard moves
I think someone said that you have to set your language settings to US or something.My copy finally arrived, but I don't understand the in game text, I thought there was an English option?
I got English voices and certain parts are in English but text for tutorials and info is Chinese I think?
My copy finally arrived, but I don't understand the in game text, I thought there was an English option?
I got English voices and certain parts are in English but text for tutorials and info is Chinese I think?
Someone should get Quicksilver, if not Vergil. Quicksilver should come back, damn it!
You might be mistaking the first attack in the force edge combo as being the first two, pressing the button once results in two slashes. You need to pause after Vergil spins the sword around him, which happens after the second input. The wording is also a bit confusing, they should probably have worded it to emphasise the delay before the third input.Is there something wrong with force edge combo A?
It said triangle, triangle, tap triangle to perform combo but i can't do million stab-like :
Also, is there any way to counter angels with shield other than R1 + triangle Yamato?
Co-op Bloody Palace, daily/weekly challenges, optional non-canon boss battle against Sparda, maybe a versus mode where two players compete to get more style points.
Stuff like that would be great for postgame content.
I would really love to see an open world style of these games. Would be cool to see random world bosses wanting the world, with a day night cycle. Different kind of enemies spawning depending on the time of day and location. Give the characters a motorbike to drive around. Etc.
But let's face it, they are not going to make an 60fps open world game on consoles. Not only is it complex, but difficult to market because of the graphic hit it would have to take.
right before he enters the actual attack you'll see him pull back his sword, do forward + melee there and lady will be active enough to counter him 100% of the time
i can do this literally 100% and i still am unable to counter him or echidna with buster so that should tell you how easy it is
How do i counter sanctus 2 with lady. I read that forward triangle does it, but that move has mad start up
That's weird it changes to English with US English and not UK EnglishIt's Japanese.
The solution is to switch your PS4 system language to US English.
Ninja Gaiden Black was on its way to that. More of a metroidvania type deal with distinct chapters, but I think it worked well.
I would not want GTA style open world at all in one of these games.
I think that having a DMC.net similar to RE.net would so wonders for longevity, and continue to provide incentives for more casual players to push themselves in the game.
That's weird it changes to English with US English and not UK English
Thanks
I think that having a DMC.net similar to RE.net would so wonders for longevity, and continue to provide incentives for more casual players to push themselves in the game.
The dodge button issue is something that makes DMC harder to get into and is something that Capcom is probably going to look into. They attempted to do it with DmC but they sort of failed at first with the double button dodges and no lock on. DmC DE is more reasonable now with the dodge button + lock on feature.
I personally have a solution in mind for Dante that fixes all these common issues while still providing him with the depth of DMC4 Dante. I just don't think Capcom will use it and they would probably just opt to take away some options from Dante in order to make him easier to get into.
I think this has been discussed before many times but a lot of Dante's basic tools should not require Style switch. That whole thing started in DMC3 to give each Style flexibility and more options so that you don't feel so limited when you were just stuck with 1 style. That system is never going to come back because it was a work around for the PS2 RAM issue.
This is why the best control/combat scheme for Dante in DMC5 should be something like this (IMHO of course, I am sure many would disagree):
/\: Melee attack
[]: Gun attack
X: Jump
O: Defensive maneuver (if you just press O it's a quick Trickster Dash for dodging. Improved movement speed and start up from DMC4).
R1: Lock On
L1: Style Modifier
L2/R2: Weapon Swap
D-Pad: Changes Devil Trigger ability (situational form changes, forms include Doppelganger, Quicksilver etc), D-pad Up is Devil Trigger transformation
Right off the bat you are thinking "Wait a minute Dahbomb.. there are no Styles here! You just totally gutted Dante!"
All the Styles are located under the Style modifier. When you hold down L1(or tap it as a Style switch type thing if you want with the right option), Dante's basic moveset becomes the more advanced "Style" versions of the button you are pressing:
L1 + Triangle : Swordmaster moves
L1 + [] : Gunslinger moves
L1 + O : Royal Guard moves
This fixes like 5 problems with DMC4 Dante:
*Basic tools like Dodging/Dashing aren't gated behind Style switch.
*You don't have to move your thumb from the Stick to switch Styles. Your finger would always be on the button to switch style just like it's always there for the lock on.
*This actually allows more room for more tools for Dante in DMC5. I just gave an example of DT forms on the D pad, Capcom can do an entirely new mechanic. They can also add more mobility options for Dante by using the L1+X function.
*It's intuitive to the buttons pressed. Having one button do like 20 different things doesn't really make much sense to a new player. With this system... if you press Triangle or you press L1 + Triangle for the Swordmaster style... you KNOW you are getting a melee attack when you press Triangle. It's not radically altering the function of a button like Style switch does in DMC4 where O can be a dodge, a block, a melee attack and a gun attack.
*There's no confusion as to which Style you are currently on like in DMC4. It's like being in lock on vs not in lock on. This means there's less chance of execution errors where you accidentally press the wrong D-pad and get the wrong style.
This sounds perfect to me, although I'd probably switch the bumpers/triggers.
To add, I've always loved dodging in my games, and it's one aspect of character action games that I always missed about DMC. I love it when the game "responds" to a perfectly-timed dodge, e.g. Witch Time in Bayo, whistling in God Hand. When you evade an attack with a trickster dash, you're just dashing out of the way with no, well, style. I'd like to see a special dodge animation for a well-timed dodge in DMC5, like a maybe a unique animation for each character. Bayo 2's new Bayo sliding/spinning on her knees animation dodge animation (as opposed to her standard cartwheel) would be amazing on Trish or Lady.
Well Nero has Table Hopper and that requires just timing.
And dodging at the last moment in general (be it through a command dodge or jump/roll) increases the style meter.
But seriously though, Capcom just needs better campaign/level designers. The rest of their teams (artists, animators, combat designers, musicians etc.) are doing their job right.
Both DMC4 and RE6 would have been masterpieces if their campaigns weren't so lackluster. Both the games have magnificent combat and great visuals but shine most during their side content (Mercenaries and Bloody Palace) and that is just sad.
https://www.facebook.com/First4Figures/photos/pb.129298161731.-2207520000.1435592787./10152995511386732/?type=3&theater
https://scontent-lga1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/1441387_10152995511386732_8075931619032627418_n.jpg?oh=c1d2b0c7352250690976401102004803&oe=55EBC0FE
First 4 Figures has announced they are working on a Dante statue. Teaser above. Word of warning: these statues don't come cheap, they usually go for $200-499. It's well worth the money though.
There's nothing to appreciate in DMC2
https://www.facebook.com/First4Figures/photos/pb.129298161731.-2207520000.1435592787./10152995511386732/?type=3&theater
https://scontent-lga1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/1441387_10152995511386732_8075931619032627418_n.jpg?oh=c1d2b0c7352250690976401102004803&oe=55EBC0FE
First 4 Figures has announced they are working on a Dante statue. Teaser above. Word of warning: these statues don't come cheap, they usually go for $200-499. It's well worth the money though.
These are my personal opinions, however. But I feel most of this stuff was overlooked. I wish Cacpom added Dante's DMC2 costume into DMC4SE instead of that DmC palette. Itsuno said it was his favorite look for Dante too, IIRC, in that one stream.
The effort required for a palette swap and full costume are incomparable - considering Trish's extra costume was recycled from the original game and Vergil/Dante's share 90% of their model, it doesn't seem like another unique outfit was possible on their schedule. And a DMC2 palette swap just wouldn't have been different enough to bother with - though it admittedly could have worked for Nero.
do vergil and dante really share 90% of their model?
i mean, their faces aren't even the same from what i can tell
Preach it. All of these were awesome additions. You forgot the best thing about DmC though. The camera. It follows the action so well.Reposting for new page in case people missed out on the TRUTH!