Link to NEOGAF style thread below
NEOGAF DMC4:SE TRUE STYLE THREAD
- You can vote only once for each character category (aka 1 vote for a Lady entry AND 1 vote for a Trish entry)
- Voting will end Monday July 27 at 11:59 PM
- VERGIL entries will start voting on Wednesday July 28th, and end Thursday July 29th at 11:59 PM
- HERE IS THE VOTING LINK
The issue with Dante in DMC4 is that pro Dante players have been going for 7+ years already with him. And his ceiling is ridiculous. So it's very easy to get dissuaded to starting him up. Vergi is fresh, which is why I'm maining him. I do have no issue styling a bit with Nero or Dante though to just compile footage.
I agree. And he has the depth for you to do wicked ridiculous stuff with him if you want to put more time in.One of their biggest accomplishments with Vergil is that it's easy to feel like a badass with him, even if you are a new player.
Probably my favourite combo i've managed to pull off even though it finished weak. Calibur JCing under Mega scarecrows is so satisfying to do.
https://www.youtube.com/watch?v=SVS4iCTAVLU
One of their biggest accomplishments with Vergil is that it's easy to feel like a badass with him, even if you are a new player.
Now they just need to design a game that can actually keep up with Vergil...
Voted. All the entries were great!
I don't think I have the technical snuff or time, but I'd certainly like to help wherever possible. I think it's a good idea.
This basically. Vergil's options outclass everything in DMC4 swiftly and almost effortlessly. He needs a new playground or he needs to be adjusted.
The primary difficulty as a Vergil player is trying not to kill things too fast so you can extend your fun. So yea, I'd say that's only an issue a really OP character would have in a joke of an environment.
One of their biggest accomplishments with Vergil is that it's easy to feel like a badass with him, even if you are a new player.
Yep. He feels like he was made by a different team...a different team.
What da fuck?Yes.
What da fuck?
I heard of it before but this is the first time seeing it in action.That's the Doppelganger trainer for the original PC version - I don't think there's been much progress made towards a version for SE.
Yes.
Yes.
EDIT:
That Trish move is the animation glitching through the enemy causing a side switch.
Oh wow. My DMC 3142 artbook preorder has jumped from 13th August to January next year. Fuck that noise.
EDIT: Should have read the last page. D'oh. Anyway, here's this. It's nothing special, I just thought it looked pretty cool.
It looks like the round trip gets glitched when you animation cancel like you did.i mean look at how the enemy is bouncing in midair off nothing here: https://www.youtube.com/watch?v=1jMFhwUbxjY#t=1m16s
like, the round trip gets recalled immediately after the JC
https://www.youtube.com/watch?v=1jMFhwUbxjY
combo vid w/ the ladies that has a lot of cool stuff in it, including some trish tech that seems real interestin' (pandora JC->call roundtrip back causes continued roundtrip juggle while you still have sparda on you again?)
edit: whoa, jump canceling pandora laser causes some weird shit to happen! hm!
i also think this is why the pandora rockets are cancelable into each other- it's because you can cancel them into the pandora laser too- if you could do reverse laser easier then the weirdness this causes would be noticed a lot easier since it's braindead simple to reverse moves off pandora rockets. still having trouble doing reverse laser off lunar phase
edit2: made a quick 6sec video showing the weirdness, i still have no idea what on earth huangRS did to cause that state.. maybe positioning related to where the enemy is getting hit by the invisible beam but being locked in place rather than bouncing on it?
https://www.youtube.com/watch?v=kBk_k166oLU
I think it is the round trip glitched. Look at how the enemy bounces, same as it would if round trip was active. If you look at Pandora beam juggle, usually more rapid bouncing. However, I would have to see Pandora hitting an enemy at the lowest hit-box to see if that is the same bounce as round trip.I feel like that might be it. Pandora beam isn't meant to be cancelled and has a set duration, so maybe the hitbox stays even if the beam itself is cancelled with an esc?
I think it is the round trip glitched. Look at how the enemy bounces, same as it would if round trip was active. If you look at Pandora beam juggle, usually more rapid bouncing. However, I would have to see Pandora hitting an enemy at the lowest hit-box to see if that is the same bounce as round trip.
I think it is the round trip glitched. Look at how the enemy bounces, same as it would if round trip was active. If you look at Pandora beam juggle, usually more rapid bouncing. However, I would have to see Pandora hitting an enemy at the lowest hit-box to see if that is the same bounce as round trip.
Speaking of which, did people do cool stuff with Bayonetta's 2's co-op? Never really looked into the combo video scene for that series.
The Pope has come and so have I
https://www.youtube.com/watch?v=RmVaOjpTYsY
Are those Max-Acts for real?
after an ungodly amount of training mode tryin to figure this out, i... think it's pandora spaced perfectly? the way the enemy juggles looks exactly like a round trip but i was able to get 'em to juggle very closely w/ a similar setup. but man, the way they juggle in that vid + the duration they juggle REALLY looks like round trip
when i went to re-record it i happened to find another glitch that is also pretty interesting- if you do a reverse v-divider and hit a standing enemy at the same time as the last hit of the reversed divider hits it launches them while they remain in a neutral state
even stranger is if you jump and hit them with anything they go flying even higher
it has to be standing and i'm pretty sure it has to be the reversed v-divider
i put it all together here:
https://youtu.be/yoKlrfdWTdk
but i fucked up the editing and left in like two seconds of me screwing up reverse divider lol
Eva, Wonder-Red and Wonder-Blue are done. I eventually decided not to give Blue a full-length coat at all - all of the available options either animated terribly or ruined the silhouette; so I compromised with Nero's scarf.
It was either a bugged round trip or a bugged beam, and it looks like it's a bugged beam. That's pretty cool because it maintains the properties of the beam without keeping Trish stuck in animation. That's definitely a unique property.
http://www.twitch.tv/shinmaruku/
Trying to get some counters down. Give me some pointers dmc gaf.
bonus postage stamp gif of lunar phase divider glitch
i just love the way enemies land in neutral already scootin' around and stuff, it's so graceful looking
Was trying to grab Belial as he charged me and I killed the thing too fast. But today I think I got to reflect Credo's spear throw. Slowly making progress.What are you trying to counter? You're just fighting scarecrows as Super Nero?
Was trying to grab Belial as he charged me and I killed the thing too fast. But today I think I got to reflect Credo's spear throw. Slowly making progress.