Altermo said:Thanks maskrider for the scans!
Devil Summoner looks hot as hell. Though I'm a little disappointed about the new real-time battle system. I mean, I'm not a huge fan of real-time battles (especially in JP-RPGs) and the battle systems in Nocturne, and DDS 1+2 were nearly perfect. An upgraded version of the press turn system would have been better, in my opinion.
By the way, the official homepage was updated today as well:
http://www.atlus.co.jp/cs/game/pstation2/summoner/system/system001.html
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yudaan said:Love how the/one of the main playable characters is a general butler/limo driver/personal servant type.
FnordChan said:I'm no expert, but that looks to be the uniform of an Imperial Navy officer circa WWII. Can anyone verify who the character is supposed to be?
The End said:Looks amazing.
I like the new-ish art style too, mind you, I love Kaneko, but it's a nice change of pace.
Himuro said:stfu
talking to demons = crack
And since you summon demons, the chances that you talk to them as well is quite high.
Kyouji said:I was under the impression that it's still Kaneko's art. Unless you just meant the semi-new direction his style has taken for this game (which I admittedly have no noticed...)?
FnordChan said:I'm no expert, but that looks to be the uniform of an Imperial Navy officer circa WWII. Can anyone verify who the character is supposed to be? Meanwhile, the character design reminds me of Suehiro Maruo's Taisho era artstyle. (Note: Maruo's artwork is both amazing and disturbing; much of it is extrordinarily not safe for work, so be careful when firing up Google.)
FnordChan
Admittedly, I may just be seeing the new demons (ie, not from Nocturne or DDS)
Kakusha said:Likely Atlus. What would they call it though?
"Shin Megami Tensei: Devil Summoner"?
Attacking an enemy weak point can either be done with magic attacks from your current summoned demon or with Raidou's gun that can be loaded with different elemental bullets. Hitting enemies causes them to freeze for a bit, allowing you to get some normal attacks in or attempt to seal the demon and recruit it for your own. It should be noted that hitting an enemy with an element the demon is strong against causes no damage.
Recruiting a demon consists of running up to a stunned enemy and quickly tapping circle as a 'seal gauge' in the upper right corner depletes. If you successfully deplete the meter within the set period of time you'll seal the demon and it will become a new member of your party. But you can't just seal demons all the time. Doing so requires items known as "MAG" and sealing must be done on a non-full moon night with enemies that are of the same level or lower than Raidou.
Otherwise you can do a variety of normal sword slices and gun shots at any time in battle while controlling Raidou. Meanwhile you summon a demon and give it commands to do various magic spells. But there's a catch! Demons won't listen to what you're saying unless they like you. So you'll have to keep summoning them and try to build a strong bond between yourself and them so that they'll start doing what you them too and so that they will participate in team spells that are extremely powerful and can be done on stunned enemies.
Defeating enemies gives both Raidou and your current demon exp. Similar to the other Shin Megami Tensei games, you get to choose how to distribute stat points when you level, and similar to Nocturne, demons gain pre-set stat points and learn new spells as they grow. In addition if your friendship with a particular demon is high they might give you presents when they gain a level.
Likely Atlus. What would they call it though?
"Shin Megami Tensei: Devil Summoner"?
Himuro said:The hell Bebpo? When I click that 1up link it sends me to something Microsoft related.
Ironclad_Ninja said:Thanks for the link.
Real-time battles with just a single demon helping you out? Sounds odd. That's an odd departure from the usual megaten battle system. I also don't much care for the idea of "sealing" demons. Still, the game looks rather interesting. I'm psyched. I'll be picking it up, whenever it gets localized.
Yes, that is what I was referring to. I would much rather talk to them than mash the O button until they're sealed and join me.Bebpo said:Well, you don't have to seal them. You can just kill them like you would in a normal rpg battle. Sealing them is basically just the way of getting new demons here, instead of talking to them in SMT3.
Ironclad_Ninja said:Yes, that is what I was referring to. I would much rather talk to them than mash the O button until they're sealed and join me.
:lolBebpo said:I agree that talking is smarter and more interesting. But the idea here is to take SMT battles and make them into real-time action. So talking becomes mashing ^^;
ferricide said:i played this at TGS and was not terribly impressed. i have to admit, as much as i love atlus SMT games, i am getting a bit bored of the whole thing with so many on PS2. it's like tony hawk or something -- getting one every six months is really starting to kill the buzz for me.
Exactly, it is just like most other RPG franchises. Square enix have released FFX and are going to release FFXII. They did release three mian ones last generation. Naco have done it with the tales of franchise too. This generation we have had Tales of Symphonia, whilst tales of Legendia and Tales of the abyss wwill be released.SolidSnakex said:Is that really a fair comparison? There's a pretty good difference between Nocturne, DDS and Devil Summoner. But its really no different from last gen. You had Devil Summoner, Persona, Soul Hackers ect. It's just now we're actually getting them all over here, which is good.
Im not too sure if change is good. the battle systme in DDS was very quick and done very well. Ive heard that Nocturne's battle system is even better, unfortuantely I have not had the chance of eperiencing it. Both of those battle systems were turn based and both worked very well. Changing a successful and popular battle system could be a bad thing, but i have enough faith in Atlus to produce a new real time batttle system thats as good as the last two gamesinthezone said:WOW that looks great. PS2.5 indeed.
I like the SMT fast combat systems but its nice to get a change once in a while and the premise sounds interesting.
psycho_snake said:Since we are talking about SMT games here. have atlus announced any plans to develop one for a next generation console? Just imagining SMT with on PS3 with the same syle of graphics is getting me too exited![]()
psycho_snake said:Since we are talking about SMT games here. have atlus announced any plans to develop one for a next generation console?