Which is likely to be the best game, SH or IV? Because I'll probably only get one of the two.
Hey no problem!Thank you! I prefer this one alot more!
Which is likely to be the best game, SH or IV? Because I'll probably only get one of the two.
It's so hard to play anything for more than an hour when all I want to play is this.
I know that feel. Anyone have a time machine I can borrow?It's so hard to play anything for more than an hour when all I want to play is this.
Which is likely to be the best game, SH or IV? Because I'll probably only get one of the two.
I know that feel. Anyone have a time machine I can borrow?
I'm still okay waiting. I'm not sure about everyone else, but I think having the preview a little closer to release would be better than having it followed by 6 days of nothing.I could be persuaded to move up the Saturn preview by two days.
I'm still okay waiting. I'm not sure about everyone else, but I think having the preview a little closer to release would be better than having it followed by 6 days of nothing.
Amazon shipping for me, and that means I won't get the game until late-afternoon to early evening. It's going to be an especially excruciating wait that day.Yeah, that's what I was thinking. Friday's the perfect time, three days after, you get the real thing!
(I better not be the only one camping GameStop.)
I could be persuaded to move up the Saturn preview by two days.
Amazon shipping for me, and that means I won't get the game until late-afternoon to early evening. It's going to be an especially excruciating wait that day.
If I was confident that I could still get a copy properly reserved this late I would switch to GameStop. The midnight release forI went Amazon originally, but since there's a chance I can get it on Monday night, I went for it.
It'll be just like when I picked up No More Heroes 2 on the night everyone wanted some game called Mass Effect 2.
I went Amazon originally, but since there's a chance I can get it on Monday night, I went for it.
It'll be just like when I picked up No More Heroes 2 on the night everyone wanted some game called Mass Effect 2.
OP Version, uh, 3.5 is live.
All the screens are now from the English version, and the release date has been moved to the top.
Looks good CJ! The font looks much improved in the 3DS version, like, a ton.OP Version, uh, 3.5 is live.
All the screens are now from the English version, and the release date has been moved to the top.
And put the character sections in quotes. That's as concise as it gets!
I went Amazon originally, but since there's a chance I can get it on Monday night, I went for it.
It'll be just like when I picked up No More Heroes 2 on the night everyone wanted some game called Mass Effect 2.
I preordered from GameStop as well. Are they doing some type of midnight release?
OP Version, uh, 3.5 is live.
All the screens are now from the English version, and the release date has been moved to the top.
And put the character sections in quotes. That's as concise as it gets!
So I have never played an SMT game. I do plan to, now that I have got my hands on my first ever Nintendo console (3DS). So can anyone advise me, which would be a better starting point, this or SMT IV? Anyways fingers crossed for an eshop release.
There's a midnight release for Injustice. I was told Soul Hackers is street dated, which means they will also have it available.
You're from SoFla right CJ? Do you know if all Gamestops down here will be doing the Injustice midnight release?
Definitely this, SMTIV will be a lot more unforgiving for sure. And yes, this has eshop too.
Thanks for the reply, but I was thinking more in terms of enjoyability, presentation, and especially story rather than difficulty. I guess it would be more difficult and quite impractical to compare the two since SMT IV isn't even out yet (is it?)
Just tell me what your SMT veteran instincts tell you.
Can't see why not, Broward's sure are.
No, IV isn't out yet, but I can vouch for SH.
Story remains to be seen, but from what I've seen so far, I'd give Soul Hackers the edge in presentation, since it has fully rendered cutscenes.
They're dated, but I think they're neat looking, see the original OP in the OP.
SMT IV's probably going to use static portraits with limited animation for cutscenes, like Trauma Team did, so it's going to be comparatively lower budget.
Dungeon wise, both look fantastic.
Another way to look at it was that Soul Hackers was a full-fledged mainline R&D1 project at the time, Atlus had their dream team committed to it. SMTIV, sadly, is still more or less a side project for current Atlus.
Really disagree here. Not trying to sour up a Soul Hackers OT: I think it's a great game that will be eaten up by the right audience, which I believe will mainly be existing fans. The changes made to the 3DS SH serve to make it more palatable to the modern SMT audience rather than offering something with broader appeal.
Soul Hackers' 3D dungeon graphics absolutely look dated, but it's pretty much a port of a 16-year-old game, so they are by no fault of its own. On the other hand, IV's dungeons are all fully rendered and explorable in third-person and they look fantastic. Enemy animation in battle is a sticking point, but at least IV has animation frames for its enemies, rather than the static sprites of SH that merely shift from side to side (which I think has a certain charm of its own). There's honestly not much difference between the two in cutscenes and character interaction.
Soul Hackers was the spark that lead to a more accessible SMT series. Even if SMT IV is just a "side project," it's still building off more than a decade of incremental improvements to a formula, while the hacks and easier modes for Soul Hackers 3DS are merely BandyAids to cover up the game's age.
Does this game have skill points I have to distribute when someone levels up? If so, what's a good way to min/max it so I can pretty well roll though it without really feeling like I'm putting them somewhere they aren't doing anything?
I love how IV looks so far, but I first played SH a couple years ago and was blown away by how good the 3D dungeons looked. The draw distance and aesthetics still look great, I think.
You can distribute stat points for the hero and the heroine. Since the heroine learns magic and gets all of her MP restored when she levels up, it'd be a good idea to put points into her intelligence and magic stats (and mostly ignore her strength stat). Since the hero can't learn magic, he should pretty much never have any points put into his magic stat and you may want to focus on building up his strength.
Luck, as always, is pretty much a dump stat.
OK I put in my preorder on Amazon. First game I've ever preordered, actually.
Also, what's the best Nemissa path (you get a question in the beginning of the game asking you to describe Hitomi, and Nemissa's skillset changes depending on your answer).
"Cheerful": Fire and Expel skills
"Cool": Ice and Death skills
"Surprisingly sexy": Electricity skills with earlier access to Almighty skills than other 2 paths.
List of learned skills here: http://megamitensei.wikia.com/wiki/Nemissa#Stat
Cheerful path seems lame while Cool and Surprisingly Sexy seem good. SS seems a little better though?
OK I put in my preorder on Amazon. First game I've ever preordered, actually.
Also, what's the best Nemissa path (you get a question in the beginning of the game asking you to describe Hitomi, and Nemissa's skillset changes depending on your answer).
"Cheerful": Fire and Expel skills
"Cool": Ice and Death skills
"Surprisingly sexy": Electricity skills with earlier access to Almighty skills than other 2 paths.
List of learned skills here: http://megamitensei.wikia.com/wiki/Nemissa#Stat
Cheerful path seems lame while Cool and Surprisingly Sexy seem good. SS seems a little better though?
After looking at the list I think I will too. Cheerful looks kinda eh.OK I think I'll go with SS. She gets Mediarama on that path too.
Okay, I promised some quick updates, so I'll let you all have my earliest impressions. I might discuss my reaction to the story, but the story itself will not be mentioned, so don't worry about spoilers.
- Love the 2D art, especially for the cutscenes.
- Voice acting is kind of grating after five minutes (thankfully you can turn it off)
- The game maps movement to the Dpad in a 3D space which is a pet peeve of mine. I absolutely hate that, and I can't find an option to change it. The analog stick is relegated to instead moving a map of the 'dungeon' on the bottom screen around. Why they couldn't have done it the other way around I will never know.
- The story so far is... bizarre
- The battle system takes a while to come to grips with! I still don't fully know what I am doing, but I can say this, it's pretty interesting.
All in all, I'm a bit mixed as to how I feel towards the game right now. It's a very old game, and a lot of the old design sensibilities are showing. But it's fun, and it's super hardcore, and it's keeping me playing, which is always a plus.
That's how it is in EOIV. Worked for me.
I know, I hated it there too. And in Unchained Blades.
Seems to be a common trend, but it just seems so inherently counter intuitive when you have an analog slider right there.
Why? You only go in 4 directions. It does show how odd the 3DS is designed though.
I know, I hated it there too. And in Unchained Blades.
Seems to be a common trend, but it just seems so inherently counter intuitive when you have an analog slider right there.
Okay, I promised some quick updates, so I'll let you all have my earliest impressions. I might discuss my reaction to the story, but the story itself will not be mentioned, so don't worry about spoilers.
- Love the 2D art, especially for the cutscenes.
- Voice acting is kind of grating after five minutes (thankfully you can turn it off)
- The game maps movement to the Dpad in a 3D space which is a pet peeve of mine. I absolutely hate that, and I can't find an option to change it. The analog stick is relegated to instead moving a map of the 'dungeon' on the bottom screen around. Why they couldn't have done it the other way around I will never know.
- The story so far is... bizarre
- The battle system takes a while to come to grips with! I still don't fully know what I am doing, but I can say this, it's pretty interesting.
All in all, I'm a bit mixed as to how I feel towards the game right now. It's a very old game, and a lot of the old design sensibilities are showing. But it's fun, and it's super hardcore, and it's keeping me playing, which is always a plus.